07-26-2005, 05:17 AM | #41 |
gin soaked boy
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I never thought of Broken Sword games as anything that special. I mean, they're pretty good, but it's all been done before and in a better way (I'm talking about the first two games here as I'm yet to play the last one). I often hear how the first game is the best in the series, but I don't think Broken Sword 2 is much worse. Actually, it would probably be my favorite were it not for two things.
The first is that puzzle on the film set in the jungle. It's one of the worst puzzles I ever encountered. Spoiler: The other one is the bug in the location at the base of the pyramid that kept me from finishing the game. Once I finally succumbed to reading the walkthrough, I realised I've done everything I was supposed to, but in a different order. It resulted in Nico Spoiler: Apart from that, it was fun. Now for the third one... You know, I should be studying, but I think I'll install it this very moment Oh, and I love how games are becoming shorter and more condensed, I don't really have time to play something for weeks anymore. Short, but sweet (and preferably with a reasonable replayability, just in case) is how I like it.
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07-26-2005, 05:17 AM | #42 | |||||
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Also, I haven't played Sherlock or Midnight Nowhere. But The Black Mirror, Ni-Bi-Ru, Syberia 2, Myst 4, and Still Life, which are n my opinion the most worthy games of the past two years, are all much better techincally speaking than BS3 (albeit less ambitious). The reason why I pick on BS3 rather than on Mystery of the Mummy of Jack the Ripper is that it was supposed to be a high class game.
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07-26-2005, 05:32 AM | #43 | |
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The control is no worse than Grim Fandango or any of the other 3D adventures I have played. The story and dialog is what the Broken Sword games are all about and BS3 has a good story like the first two games. The graphics are good and I really liked the transition to 3D in this case. As for game length many of the original graphics adventures such as loom and full throttle are shorter. And unlike a number of other games I can think of it works fine with WinXP SP2 and did not crash once while I was playing it. |
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07-26-2005, 05:52 AM | #44 | |
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As for technical terms, I'd agree on Myst IV being on the same level as it took FMV to a whole new degree. It was still limited by its medium, but technically very clever, despite its inconsistencies in its effects, compression issues and faulted level of resolution. The other games don't even near the technical requirements needed to pull off a game like BS3. If you're going to argue on a design front, that's more to do with taste. Black Mirror had tragic voiceovers and script and a very basic, if refined, level of graphical prowess. Still Life's ending doesn't exist and has drawn as many complaints for certain aspects as BS3, despite being a technically less impressive game. Syberia 2 is not even on the same level, from what I've read... even hardcore Syberia-ites were depressed by it. Ni-ni-ru I've no idea, but again - it's old tech. Please, Ninth, I can understand you have trouble with English, but back up your arguments. I can understand through personal taste you have issues but there's no arguing that BS3 is one of the best adventures, on a technical level, of the past few years.
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07-26-2005, 06:09 AM | #45 | |
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07-26-2005, 06:20 AM | #46 | |
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07-26-2005, 06:30 AM | #47 | |
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I of course disagree. Games like Syberia, Still Life and Black Mirror used the technology very effectively and presented a wonderful (adventure) gaming experience. That's my opinion. |
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07-26-2005, 06:34 AM | #48 | |||
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All these games are perfect in regard to what they're trying to achieve (techically). As you said, for example, Black Mirror has refined, if basic, graphics. You can say that they're not as ambitious as BS3, or that they're technically outdated, but flawed? I don't include voice-overs in this because I didn't play them in the same language as you did, and all the games I cited had good french voice-overs. My point is : BS3 is flawed. I could have been more, it was supposed to be more, but in the end it's highly annoying to play (I cited many examples : controls, puzzles, unskippable cut-scenes), just because of its technical defects, which cannot be said for most of the other games. Quote:
As for there being no arguing that BS3 is one of the best recent adventures (and unless by "one of the" you mean "one of the ten 10"), see above. Or in other words : The bigger (more ambitious) they are, the harder they fall (the more disappointing they are).
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07-26-2005, 06:40 AM | #49 |
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Unfortunately, Black Mirror suffered from moronic backtracking and try-to-read-the-designers-mind-puzzl.....challenges. In other words: Very, very mediocre game design. The backdrops were pretty nice, the character animation.. well.. not that good for a narrative driven game Then again, Darwinia is said to be an impressive low-budget game. I'm an idealistic person (sort of ), so I think that's what indie or low budget products (like in the music industry eg) can be about: Creativity. Unfortunately, even "cheap" games are expensive to make. Maybe that'll change in the future. More funding possibilities would help. The gaming industry needs to grow the f$%k up.
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07-26-2005, 06:47 AM | #50 | |
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Damn you, sam. Will you stop making so much sense? You are supposed to be one of my sworn enemies? How are we supposed to have a fierce debate if I start agreeing with you on certain things? Last edited by gillyruless; 07-26-2005 at 07:01 AM. Reason: Discovering the wonderful world of using correct punctuations. |
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07-26-2005, 06:48 AM | #51 | |
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@Gilly - I don't like using the words "beloved" as if these products are some treasure to be praised for their rarity and the bravery of the developers working within that arena. That deflates any kind of critical discussion, as does not taking a distance and admitting that there is a lot of areas, one being that of quality, of concern in the recent past concerning AG development. There's a reason why so many of us within the community haven't been happy with a lot of these titles, which is more a question worth asking... why? Why do you feel a lot of people feel this way? Then there's the proposed question of public apathy towards the genre. Why do you think this is? Personally speaking, I can't imagine why I'd take on a project that I cannot finish or retain a strict level of quality over. I feel that's why a lot of commercial developers are either seeking other means to create product, changing the nature of the beast or simply questioning their own viability in an increasingly competetive arena. I, as an artist, have a level I want to retain and improve on in everything I do, and if I don't succeed, I'm extremely dissappointed with myself. Some developers strive for quality, but are at the whim of inexperience in developing visual ideas. It's worth remembering that games development is still in its infancy, which is why, for me, the sheer balls of the lack of quality permitted by some of the publishers and their haphazard approach to product management and budgeting really shocks me. Games want to be, and CAN be and have been, a competetive media - even and especially adventure games which could have a wider spread of audience if permitted. In allowing, over the past five years, the general quality and breadth of adventures to sink so low, the genre has suffered to the extent where its not seen as viable when it so patently is. Let's not kid ourselves over the comparable nature of games - adventures are losing out in many battles, and even (shockingly) in narrative terms, to other genres. That's why I became frustrated, until recently, by some of the output in the commercial sector. I still believe that even within the AAA titles in other areas that there's an incredible amount of apathy, for a visual medium, towards visual art and design. It's getting better, but the level of maturity, if not the level of technical expertise, is still more teenage than anything else - be it game concepts, visual concepts, visual narrative and attitudes to already respected and established mediums which rely on the same presentational values. Unfortunately, due to the overall state of the industry and trends, adventures ended up at the bottom of the pile. Which I don't believe is fair - and I hope you understand I'm not pinpointing the developers for being at fault. There is a LOT of naivety and trumpet-blowing in the games industry which always stuns me. Hope that clears things up.
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07-26-2005, 06:56 AM | #52 | ||||
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The other games, in many ways, had a lot of flaws already listed in this thread. You're evidently willing to pick and choose these flaws for the sake of argument... and this is the problem I have. Quote:
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07-26-2005, 06:57 AM | #53 | ||
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Give up, buddy! Quote:
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07-26-2005, 07:23 AM | #54 | |
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As for the game itself, I thought it was very similar to Broken Sword 2 as in the story was boring, there were few interesting characters, the humour wasn't as intelligent and generally it the game was on a lower level. Compared to other genres at the time the graphics weren't impressive, and I don't like shiny graphics. The puzzles were simple and were not as well integrated into the setting as BS1. George didn't seem to be the loveable quirky foreigner that his was. |
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07-26-2005, 07:31 AM | #55 | |
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07-26-2005, 07:33 AM | #56 | |
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This engine is constructed from the same "ingredients" as its famous, 6-figure big brothers and sisters, so the only thing they really have on it is brand name recognition(Powered by Unreal 3 Engine....oooohhhhhh). Over the course of the next major update or two, the engine's built in power/feature set is going to increase dramatically, and the only reason why few "big name" houses wouldn't consider using it is because you don't get the source code. For someone like me, though that wouldn't matter one way or the other. I suppose, in this situation, budget will become an issue if you have a team getting paid and any post-game costs like hosting and any marketing.
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07-26-2005, 07:48 AM | #57 | |
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Spoiler: Incidentally, I too would consider GK3 to have been the superior game. But maybe not for the reasons you do. |
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07-26-2005, 07:54 AM | #58 | |
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I'd agree GK3 pushed the boat out a lot more for its time, and to that extent outdoes BS3, but it's highly arguable that the interface was smooth or helpful to the gameplay and presentation. edit - don't get me wrong, I can see what's good in GK3 too. But being sympathetic to the main man is highly desirable. Plus the whole intro was a confusing mess and let's not touch the ending.
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07-26-2005, 07:57 AM | #59 | |
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As for the game itself, I agree it had plenty of weaknesses, but I enjoyed it far more than most other adventures in the past umpteen years. Its failings struck me mainly as issues of inexperience in the changes they were trying to implement. Growing pains. |
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07-26-2005, 08:40 AM | #60 | |
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As far as the interface/control in GK3 is concerned, it took some getting used to. At first, I thought the way you can fly around the scenes and leave your avatar behind was weird. But once, I got used to it, I actually enjoyed it a lot. And being a big time perv, I enjoyed slowing panning over every inch of Grace all very very much. The interface didn't make or break the game for me. IT was just a small part of overall presentation but I thought it worked. |
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