04-05-2005, 10:26 AM | #121 | |
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04-05-2005, 10:37 AM | #122 | |
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But let's take Black Mirror as an example. I agree it was an enjoyable game for the most part. It was also held back by atrocious pacing, voice acting, and a plot riddled with massive holes, which significantly marred the experience. That slides it back into mediocrity to me. And clearly I DON'T dislike adventures on principle. Overall, though, I think that if more adventures were of the same quality as the ones you've listed here (haven't played Nibiru), the genre would be doing better. Those games should be the ones that others are IMPROVING on, not be the flag bearers for the best of the genre that all the other games don't even come close to matching. |
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04-05-2005, 10:45 AM | #123 |
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[I started to write this in the "Still life" thread, but it fits here best. Sorry if I am repeating something]
I haven't played that game, but maybe, just maybe, Still Life and Moment of Silence are mediocre games. I love adventure sites like this and fourfatchicks, but I agree with another user: they overapreciate adventure games. You don't know if you can't read in spanish, but in the site I write, Aventura y CĂ*a, we have been told a hundred times to be too harsh and "don't forgive any flaw". That is because after some years of adventure-bashing (more or less since 1997, since the graphics killed adventures, like the-man-previously-known-as-god said) this has become a kind of a niche, where we are supposed to praise every game just for being part of our genre and following the very basic patterns. And no, I didn't like Syberia much, I didn't like Schizm 2, Aura bored me to death, and I had to forgive maybe too much to enjoy Black Mirror. Only Dark Fall 2 has entertained me lately, and I find it far from perfect. So I see it this way: the adventure games are usually not that visually appealing as racing games or shooters (remove "usually" if you want), they usually have not that care in music or sounds (Syberia 2 might be one of the few exceptions of the last months... or year), and there is no thing like level packs or multiplayer. The pace of adventure games nowadays is slower than ever, and their story and dialogues - mostly related to cliched science fiction or horror - ask to be familiar with the topic (no tutorial, no introduction with using objects...). They are just as specialized as turn-based wargames or extremely real flight simulators. And they used not to be that way not very long ago. Oh, "mediocre" means not better and not worse than the average. |
04-05-2005, 10:45 AM | #124 | |
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As for the Black Mirror, the french voice overs were good, and the plot holes and pacing weren't so bad. Were they? Incidentally, even though voices are a very important part of the game, bad voice overs don't make a bad game. Else Jagged Alliance sucks (in french).
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04-05-2005, 10:46 AM | #125 |
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I'm having trouble that devs put puzzles into games like "Nibiru" that require you to make a soup for someone. I had to laugh when I read about this. It_just_doesn't_fit the world and the characters and it's kinda crude. Not near, but akin to that moustach-cat hair-sirup thingy from ... you know what game I'm talking about.
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04-05-2005, 10:47 AM | #126 | |
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04-05-2005, 10:50 AM | #127 | |
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04-05-2005, 10:52 AM | #128 | |
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04-05-2005, 10:53 AM | #129 | |
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04-05-2005, 11:04 AM | #130 | |
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04-05-2005, 11:10 AM | #131 | |
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04-05-2005, 11:19 AM | #132 | |
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That might be an issue. But as we have discussed before, gamers are getting all the things that made AGs strong in better execution in other genres nowadays. For most gamers (me included) it's just not strictly about the puzzles. The quality of narration, the depth of characters, the world the game tries to bring to life. Sigh. There are still some worthwile AGs, of course.
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04-05-2005, 11:41 AM | #133 | |
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04-05-2005, 11:57 AM | #134 | ||
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04-05-2005, 12:14 PM | #135 | ||
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04-05-2005, 12:16 PM | #136 | |
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As I said, any particular game can be liked more by one reviewer than another without some sort of editorial policy of "over-appreciating", so I'm speaking of overall trends, not particular games that people can dispute all day. |
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04-05-2005, 12:28 PM | #137 | |
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Let's take a look at two of the highest scoring adventures of recent times here at Adventure Gamers (I'm refusing to mention Myst on the grounds that I loathe that style of game) - Broken Sword: The Sleeping Dragon and The Moment of Silence. Both have their good points - BS3 has classic characterisation and interaction, and is the closest thing I've seen to a truly good adventure in recent times. TMOS, meanwhile, had an interesting premise and some nice ideas. However, if either game had been released in, say, the middle of the 1990s, we wouldn't be pointing to them as particularly great games. BS3 is too short, and budget restrictions led to all the proper puzzles being replaced with way too much crate shifting. TMOS, meanwhile, starts badly, features a cumbersome interface, has some unweildy dialogue and illogical puzzles. Now, I'm certainly not trying to insult the authors of either work (and not just because they both frequent these very forums). In fact, I'd hold House of Tales up as a company that is getting better at making adventures. But I suspect that even - or perhaps especially - they would admit that their products were flawed. They might have been reasonable games, but they're weren't great games, or even necessarily good games. The genre is mired in mediocrity, with too many upstart developers totally failing to see the actual point of the adventure genre, and it simply gives the impression of us the players being behind the times, clinging to our heritage. And we are doing precisely that. Now, I love adventure games, and I desparately want them to find a mainstream audience. But what we're getting at the moment isn't enough - every recent game I play, and I mean every game - I can sit here and pick holes at, in a way that I couldn't have five or six years ago. I don't even have to try in order to come up with a list of things that games are doing wrong, and I'm certainly not an expert on game design.
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RLacey | Killer of the Thread™ I do not change to be perfect. Perfect changes to be me. Last edited by RLacey; 04-05-2005 at 12:32 PM. Reason: modified some stuff to avoid giving incorrect impressions |
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04-05-2005, 01:02 PM | #138 | |
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I have to admit I haven't played that many adventure games during the last years. But still - Even "Rayman 2", a friggin' platformer for christ's sake (and a damn good one at that!), features more memorable characters and worlds than any adventure game I've played during that time. BS3 excluded. There's more than the marketing issue to be solved.
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04-05-2005, 01:09 PM | #139 | |
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The major chunk of review comes comes out of the "mainstream" press -- and in my view, those reviews are on average a whole lot, siginificantly, better than, say, four years ago. That's not because the reviewers are nicer now than four years ago, but because the games are better than four years ago. Jack's right about the genre needing to get better on an overall average - but I think this is the very thing that has been happening and is still happening, despite shrinking budgets, shrinking publishing opportunities, overwhelming cross-genre competition, exploding costs, and a general industry sweatshop-ization. The wait for a mythical Genre Savior keeps governing the debate, and I must say that I'm actually happy to not be in the shoes of the people who have to bear this cross. I can only hope that at least one of those apparently two remaining individuals won't disappoint you, because I can see the Apocalypse breaking loose in the case of their failure. Last edited by Martin Gantefoehr; 04-05-2005 at 02:29 PM. |
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04-05-2005, 01:14 PM | #140 | |
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Incidentally, I hope you didn't take anything I wrote about TMOS personally, because it wasn't meant to come across like that.
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RLacey | Killer of the Thread™ I do not change to be perfect. Perfect changes to be me. Last edited by RLacey; 04-05-2005 at 01:16 PM. Reason: i really should preview stuff rather than posting and then editing... |
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