10-16-2004, 01:19 PM | #1 |
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Gabriel Knight (dead ends?)
I recently received my copy of GK2 in the mail and GK3 is on its way (hopefully arriving soon). I'm planning to buy GK1 off of ebay shortly.
I've recently sworn a solemn oath not to use any walkthroughs or even consult UHS as I'm trying be able to completely finish a game myself. I've been successfull only once (Missing), and broke down and used UHS once in Syberia 2 and Myst... I've hung in there with runaway, and am working on the final chapter, hopefully I'll be able to hold out. Anyhow, this is way off topic from my post. I'm wondering if there are any dead ends in the GK games. I'm talking about where you can make a game impossible to continue and have to start over, either because you don't have an inventory item or haven't done something you should have (a la KQ). I really don't want to spend all my time searching for a solution if it's not even there, because I've hit one of the "dead ends". I'm hoping not because this is one of my pet peeves in adventure games. To me, it's just poor game design and a cheap trick to increase difficulty. Thanks |
10-16-2004, 02:51 PM | #2 |
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Welcome to the forum!
As far as I know there are no dead ends in the GK games. These games came out near the end of the Sierra timeline and Sierra had made a lot of changes to the games by then, including getting rid of the dead ends and frequent dying. If any of them had dead ends it would be GK1, but I'm pretty sure it doesn't. Someone please correct me if I'm wrong. I hope you enjoy these games. GK2 is one of my very favorites, and I liked the others too. emily |
10-16-2004, 03:12 PM | #3 |
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i prity sure Emily is correct. i dont remember having any problems with any of the GK games, all but the third becuase i have'nt played it. (could'nt get the cammera to slow down)
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10-16-2004, 03:27 PM | #4 |
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In GK2 I think it's possible to get into a situation where the only result is death, but once you die the game takes you back to a point where you can fix it. There are no walking deads in GK3- it says it in the documentation somewhere. I don't think there are any walking deads in GK1, or if there are it's something really hard to miss.
Enjoy the GK series. It's awesome. |
10-16-2004, 04:59 PM | #5 |
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GK is a very well written series and I dont believe tere is any dead ends although 1 is very hard in my opinion. I admire you not using walkthroughs. When I was younger games were so much harder unlike now when there is 100 walkthrough a button click away. Lately using hints have been like an addiction I cant overcome. I hate being stuck for longer than 20 mins. I'm about to play The Dig for the first time and then Toonstruck and I am going to do my best not to consult a walkthrough.
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10-16-2004, 11:07 PM | #6 |
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Hate to be the bearer of this message, but there are several possibilities for dead ends in the first game, Sins of the Fathers. However, these are all in the very last chapter, so it is a good idea to save often when playing Day 10.
If you fail to do certain things at certain points on Day 10, you will be killed later on, and you won't be taken straight back to the point where you could correct your mistake - which might be a relatively long rewind anyway - so you'll have to figure out where you went wrong for yourself, load a saved game from before the point you could have done the crucial thing, and replay every step thereafter. This isn't as bad as it may sound. If you do reach a dead end, the death sequence will give you a fairly good idea what you did wrong, or rather, failed to do. And the dead ends are nowhere near as bad as in certain other Sierra titles of yore. But the point to keep in mind is to have multiple saves at different points of Day 10. You'll thank yourself for doing so. It is perfectly possible to complete the game, including the last chapter, without consulting any hints or walkthroughs (thanks to Jane's intelligent design and writing). What you have to do can be reasoned out perfectly logically, and really, the retracing of familiar steps won't take more than a few minutes - that is, if you've saved early and saved often, as per the Sierra motto. P.S. You can die in some of the earlier chapters as well, but they won't be dead ends in the sense that you'd have to retrace steps prior to the dangerous situation. Nor will they be sudden pointless deaths with no warning signs whatsoever; you'll know when to go for the save button in those instances. Last edited by Simo Sakari Aaltonen; 10-16-2004 at 11:17 PM. |
10-17-2004, 12:01 AM | #7 | |
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10-17-2004, 01:49 AM | #8 |
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Sure thing. No peeking, the rest of you.
Spoiler: |
10-17-2004, 07:37 AM | #9 |
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Thanks for the explanation, Simo. I'd forgotten about
Spoiler: I guess I don't consider that a dead end because it's a relatively short amount of time between what you have to do and when you get stuck, but you're right that if someone only has one save, they'll be screwed. Spoiler: -emily |
10-17-2004, 08:35 AM | #10 |
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I'm always happy to talk about the design of Gabriel Knight.
Spoiler: |
10-17-2004, 08:59 AM | #11 |
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Alright thanks everyone. I should be able to handle the one part of dead ends. At least now I've got a head's up.
I'm really relieved now, because the moment I found out about the GK games, I KNEW I had to have them. They seemed to be everything I was looking for in a game: 3rd person adv, with deep story, with significant character changes, it was... well... Only when I started to play GK2, I realized it could have dead ends and got worried. I wanted to enjoy these games, and didn't want to be frustrated and never be able to advance without a walthrough, so I had to know. I've never really had problems with dying, just dead-ends. To me, dying is just another puzzle to work around. It's really difficult not to use UHS anymore, but I want to be able to finish and experience the games completely on my own. I always felt like I had cheated myself, and once I started to use UHS in a game, I couldn't stop. I don't have alot of time to play adv. games anymore, and I've got so many lined up to play, I'll end up breaking soon, but I don't want it to be with the GK games. Thanks again Last edited by WRMW; 10-17-2004 at 09:04 AM. |
10-18-2004, 05:46 AM | #12 |
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Doesn't GK 2 have a nasty bug that stops the game in Ch2? I remember having to get a patch for it and cursing because the game after getting patched would not recognize any saved games made prior to applying the patch and I had to start the game from the beginning.
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10-18-2004, 11:35 AM | #13 |
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There is a patch, and it should be applied when you first play because it makes your saves unusable. I think it's ch3 or ch5 where the problem occurs (the coocoo clock issue, right?)
The patch should be available for download from Sierra's download site - probably called something clever like GK2pat.exe (but don't quote me on that!) -emily |
10-18-2004, 01:12 PM | #14 | |
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10-18-2004, 02:09 PM | #15 | |
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It's interesting that some people was able to play GK2 without the patch. I definitely experienced problems prior to applying the patch myself. You couldn't continue the game without the patch if I remember correctly. Does anyone know whether Sierra released different versions of GK2? I know Sierra did release the GK collection and maybe they included a patched version of GK2 for the collection. |
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10-18-2004, 02:14 PM | #16 | |
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-emily ps We're lucky Sierra's naming conventions were pretty mundane, or we'd never be able to find anything on that ftp site! |
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10-18-2004, 02:29 PM | #17 |
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You can die in GK3, but the game will send you back to where were before the death sequence. Sometimes this is harmless. Other times, particularly with a few of the Action sequences, you can die over and over again, until you get it right.
As someone has pointed out, you can dead end in GK1. In GK2 and GK3 there are points you simply cannot progress beyond if you haven't done everything. While not a frustrating as a dead end, it can leave one missing more than a few hair follicles as one starts resorting to pixel searches for the item(s) that are impeding progress. I found this to be the case in GK3. Tim
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10-18-2004, 03:35 PM | #18 | |
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10-18-2004, 10:36 PM | #19 |
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The only King's Quest game that I can remember having a dead end was King's Quest 5 -- but I played 3 and 4 a very long time ago, and I played the remakes of King's Quest 1 and 2 which may have had any dead ends removed. I seem to recall at least one dead end in Gold Rush, but it was one that was pretty easily correctable if you had a previous save game. As for the deaths so famous (infamous?) in King's Quest......I actually liked that style of adventure game. Now, I also enjoyed the LucasArts games where you didn't have to worry about dying, but it was two separate styles and I don't think one was superior to the other. The Sierra games kept you on your toes whereas the LucasArts games were more laid back. But this is all rather off-topic, since it really has little to do with Gabriel Knight.
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10-19-2004, 06:20 AM | #20 |
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AGDI removed the dead ends from their KQ2 remake. I don't think they removed them from their KQ1 remake because they stayed true to the game, but I could be wrong. Example of a dead end in the original KQ1:
Spoiler: There were some in the other games too. I remember reaching the end of KQ4 and having to replay almost from the beginning because Spoiler: -emily |