You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming Adventure Dreamfall Official Website Launched


 
 
LinkBack Thread Tools
Old 05-16-2004, 06:04 AM   #101
Sky is not the limit
 
Zanthia's Avatar
 
Join Date: Sep 2003
Location: Kyrandia
Posts: 1,496
Send a message via ICQ to Zanthia Send a message via Yahoo to Zanthia
Default

...or arcad-caps
__________________
RUBY + EXOTIC FLOWER = RED POTION
TOPAZ + TULIP = YELLOW POTION
RED POTION + YELLOW POTION= ORANGE POTION
Zanthia is offline  
Old 05-16-2004, 03:23 PM   #102
Member
 
CaveBear's Avatar
 
Join Date: May 2004
Posts: 72
Default

GameSpot just posted their preview of Dreamfall. In my opinion, there wasn't really any new information to be had from the article, but in case you're interested anyway, go read (sorry if this has been posted before):

GameSpot's Dreamfall Preview
CaveBear is offline  
Old 05-16-2004, 10:57 PM   #103
Dungeon Master
 
AFGNCAAP's Avatar
 
Join Date: Nov 2003
Location: Poland
Posts: 4,152
Default

Quote:
Originally Posted by Intrepid Homoludens
*GASP* Unh....unh......are you in love?!
Love? Love is for the living.
__________________
What's happening? Wh... Where am I?
AFGNCAAP is offline  
Old 05-16-2004, 11:24 PM   #104
Member
 
Marius's Avatar
 
Join Date: May 2004
Location: Romania
Posts: 43
Send a message via Yahoo to Marius
Default

Quote:
Originally Posted by AFGNCAAP
Love? Love is for the living.
Kind of a dark soul, aren't you? Well, I have some revival potions left from the last RPG that I played,
maybe you would be interested.
But seriously now, I like the new April too.
Marius is offline  
Old 05-17-2004, 12:58 AM   #105
Grumpy & bitter man
 
VoodooFX's Avatar
 
Join Date: Sep 2003
Location: Slovenia
Posts: 1,171
Send a message via ICQ to VoodooFX Send a message via MSN to VoodooFX
Default

I don't wanna play the game that will make my dream fall, i like my dream, i like it a lot, world with only adventure games, so many of them, i would have enough to last me a life time.

Actually, if i consider the pace i'm playing games at the moment, i'd say it would take me a lifetime to complete all of them(adventures) that were released so far.
__________________
We may have days, we may have hours, but sooner or later we all push up flowers.
VoodooFX is offline  
Old 05-17-2004, 04:02 AM   #106
The Reggienator
 
Kolzig's Avatar
 
Join Date: Sep 2003
Location: Vaasa, Finland
Posts: 5,519
Send a message via ICQ to Kolzig Send a message via MSN to Kolzig
Default

Quote:
Originally Posted by CaveBear
GameSpot just posted their preview of Dreamfall. In my opinion, there wasn't really any new information to be had from the article, but in case you're interested anyway, go read (sorry if this has been posted before):

GameSpot's Dreamfall Preview
So, there's also another game coming from Funcom that's using the Shark 3d engine, that's cool.
__________________
"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews

My gamesale list *updated 26.8.2007*
Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar.

Last edited by Kolzig; 05-17-2004 at 04:12 AM.
Kolzig is offline  
Old 05-17-2004, 07:11 AM   #107
Senior Member
 
jjacob's Avatar
 
Join Date: Mar 2004
Posts: 2,771
Default

Quote:
Originally Posted by Kolzig
So, there's also another game coming from Funcom that's using the Shark 3d engine, that's cool.
Well they plan to do any game in the future using this engine! Sounds great because this engine could prove to be the Quake equivalent of adventure games. When Quake got released the engine was immediately used to make dozens of other games (Half-life was based on quake for example). The focus field gameplay sounds interesting, kind of like Grim Fandango's world interaction (Manny looking at any important object), only now the object starts flashing. I really hope this engine will show the gaming press the future of games
jjacob is offline  
Old 05-17-2004, 02:30 PM   #108
Senior Member
 
Join Date: Sep 2003
Posts: 1,773
Default

Probably The Next Big Thing that Ragnar Tornquist talks about sometimes. I think RaMa's also got a fan site for that somewhere. The engine looks awesome.
D.C. is offline  
Old 05-17-2004, 02:37 PM   #109
Elder
 
RaMa's Avatar
 
Join Date: Oct 2003
Location: The Netherlands
Posts: 474
Send a message via MSN to RaMa
Default

Yep: www.nebith.cjb.net
I'm not updating it, though. I'll start updating again when Funcom releases more info about the game. I'd probably be able to draw more vistors then too .
RaMa is offline  
Old 05-19-2004, 01:01 PM   #110
Mostly absent
 
Mattsius's Avatar
 
Join Date: Sep 2003
Location: Turku, Finland
Posts: 2,532
Default

Quote:
Originally Posted by jjacob
I just KNOW you mean soccer
Well, soccer is the real football and therefore should be called football everywhere in the world. I mean, the ball barely touches any feet when playing American football. How the hell can something like that be called football then?
Mattsius is offline  
Old 05-20-2004, 09:59 AM   #111
Knowledgeable
 
ragnar's Avatar
 
Join Date: Sep 2003
Location: Linköping, Sweden
Posts: 1,510
Send a message via ICQ to ragnar Send a message via MSN to ragnar
Default

Quote:
Originally Posted by emma
Bah, we all know it's going to be a tennis game anyways, and we all hate it already!
What I don't undestand is how they will play tennis with three players.
__________________
Rem acu tetigisti -- Jeeves

Read my adventure game reviews here
Blaskan
Dragon Go Server
Ragnar Ouchterlony
ragnar is offline  
Old 05-20-2004, 12:37 PM   #112
Grumpy & bitter man
 
VoodooFX's Avatar
 
Join Date: Sep 2003
Location: Slovenia
Posts: 1,171
Send a message via ICQ to VoodooFX Send a message via MSN to VoodooFX
Default

Quote:
Originally Posted by ragnar
What I don't undestand is how they will play tennis with three players.
That's simple man, they'll play as couples, i mean doooh!
__________________
We may have days, we may have hours, but sooner or later we all push up flowers.
VoodooFX is offline  
Old 05-20-2004, 02:00 PM   #113
rock star
 
myhrik's Avatar
 
Join Date: Oct 2003
Location: Trondheim, Norway
Posts: 140
Send a message via ICQ to myhrik Send a message via MSN to myhrik
Default

Quote:
Originally Posted by Intrepid Homoludens
Also, study the angled shapes of the snow on the roofs of the buildings. A flat 2D 'painted' backdrop would have smoothed the snow out to perfectly organic contours. So what do you think?
Yeah, I noticed that, that's what gave it away as real-time 3D - but I *still* think it's stunning.
__________________
Eirik Myhr
Director of Music, ForeverDream Studios

"You've just gottta live with ushing the deadlies." -deadworm222
myhrik is offline  
Old 05-20-2004, 02:05 PM   #114
rock star
 
myhrik's Avatar
 
Join Date: Oct 2003
Location: Trondheim, Norway
Posts: 140
Send a message via ICQ to myhrik Send a message via MSN to myhrik
Default

Quote:
Originally Posted by oerhört
As a whole, adventure gaming really needs getting away from the ten year old standards. There needn't be anything wrong with point'n click, but still, trying to emulate everything about the old adventure mechanics is not the way forward.

Remember: Once, the adventure genre was constantly evolving, and popular because it gave the player more freedom than other genres. Resting at the altar of the all-powerful old-school point'n click logic is not going to bring the genre back to the cutting edge of gaming.
Well said!
__________________
Eirik Myhr
Director of Music, ForeverDream Studios

"You've just gottta live with ushing the deadlies." -deadworm222
myhrik is offline  
Old 05-20-2004, 02:33 PM   #115
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

Also, sticking to the old ideas for its own sake is bullshit. You're not going to experience new emotional and intellectual challenges that way, the manifestations my change but the mold-tinted perspective remains the same. Many old farts simply refuse to look beyond what they're used to, hence they have no right to complain about the 'lack of newness' in adventure games.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 05-20-2004, 03:44 PM   #116
Member
 
CaveBear's Avatar
 
Join Date: May 2004
Posts: 72
Default

Quote:
Originally Posted by Intrepid Homoludens
Also, sticking to the old ideas for its own sake is bullshit. You're not going to experience new emotional and intellectual challenges that way, the manifestations my change but the mold-tinted perspective remains the same. Many old farts simply refuse to look beyond what they're used to, hence they have no right to complain about the 'lack of newness' in adventure games.
Exactly! Personally, I don't care if the traditional point and click adventure genre dies. We can't stay in the past forever. No journey was ever begun without putting one foot forward. Hopefully Dreamfall will be the one to put that first foot forward towards better "adventuring". The reason why I prefer action/adventure games to pure adventures, is simply that action elements make the whole story/gameplay feel more "alive" and real, hence the reason why BG&E is my favorite game. In my opinion, compared to Syberia, BG&E is "alive".
__________________
"The only way to mitigate risk is to concentrate on making something great." -- Tim Schafer
CaveBear is offline  
Old 05-20-2004, 04:20 PM   #117
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

Quote:
Originally Posted by CaveBear
Exactly! Personally, I don't care if the traditional point and click adventure genre dies. We can't stay in the past forever. No journey was ever begun without putting one foot forward. Hopefully Dreamfall will be the one to put that first foot forward towards better "adventuring".
Of course, there are some exceptions, owing much more credit to the developers' pragmatic creativity rather than to the conventions of the genre itself. I've played the [Spanish] demo of The Westerner. That game is entirely real time 3D, but you have to see how the camera movement actually 'obeys' the traditional point-&-click interface, it's so common sense a solution and yet rather brilliant. Seriously, it's a very successful relationship, and I would use this game as example to shut up those people who swear by the incompatability of p-&-c with real time 3D.

Quote:
The reason why I prefer action/adventure games to pure adventures, is simply that action elements make the whole story/gameplay feel more "alive" and real, hence the reason why BG&E is my favorite game. In my opinion, compared to Syberia, BG&E is "alive".
It's not just the action sequences. Really, that's simply one way of igniting the gameworld. Have you noticed, btw, that many traditional adventure games (even in the past 2-3 years) never have real time day/night cycles? I think realMyst was the first game where I actually felt the buzz of nature, hence pulling me in further into its world. There also seems to be very few to practically no human population in any given scene that practically begs for it. I wasn't entirely convinced, for example, that the gritty part of April Ryan's home city, Stark, with its police cars, taxi cabs, and dirty streets was alive and teeming with a huge metropolitan population, simply because they didn't include them! In startling contrast, just take a stroll in Liberty City in Grand Theft Auto 3.

Most adventure games can make you feel as if you're the only damn person in the world, existing just to solve puzzles.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 05-20-2004, 04:30 PM   #118
some may call me tofu
 
guybrush122's Avatar
 
Join Date: May 2004
Location: new york
Posts: 82
Send a message via AIM to guybrush122
Default

Intrepid, your last few comments have been particularly well thought, flowing, articulate, and intelligent. I am, as a result, completely envious.


I also agree with you entirely. In the Longest Journey, I yearned for a bustling, gritty, grime-drenched Stark, with people walked down the streets, heads hung, etc...that's why I ultimately enjoyed Marcuria better, because it seemed the lack of people was appropriate in a lot of ways (still, I thought the underwater part of the game was absolutely terrible...yet merely a chip off the Taj Mahal). It's also another reason why I love Blade Runner so much: not because it's a great game (it's simply a good one), but it makes you feel a part of the city, and there is always an unsolved mystery in that game (things perhaps put there on purpose, or things the developers forgot to erase). But whatever these mysteries are, they add to the overall experience and the living, breathing Los Angeles.

That's why I encourage genre mixing and the 3D advancement of adventures; because, really, adventures are all about the immersion, the characters, and the plot.
__________________
It's amazing how a touch of human remains can really brighten up a place.
guybrush122 is offline  
Old 05-20-2004, 05:11 PM   #119
Member
 
CaveBear's Avatar
 
Join Date: May 2004
Posts: 72
Default

Quote:
Originally Posted by Intrepid Homoludens
It's not just the action sequences. Really, that's simply one way of igniting the gameworld. Have you noticed, btw, that many traditional adventure games (even in the past 2-3 years) never have real time day/night cycles?
Yes, hence just another reason why I love BG&E! (day/night cycles)

Trep, have you played BG&E?

Quote:
Originally Posted by Intrepid Homoludens
Most adventure games can make you feel as if you're the only damn person in the world, existing just to solve puzzles.
Yep! *** Syberia comes to mind (awesome game, but a bit "dead") ***

Quote:
Originally Posted by guybrush122
That's why I encourage genre mixing and the 3D advancement of adventures; because, really, adventures are all about the immersion, the characters, and the plot.
I completely agree.
__________________
"The only way to mitigate risk is to concentrate on making something great." -- Tim Schafer
CaveBear is offline  
Old 05-20-2004, 05:25 PM   #120
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

Quote:
Originally Posted by CaveBear
Yes, hence just another reason why I love BG&E! (day/night cycles)

Trep, have you played BG&E?
Sadly, I haven't yet had the pleasure. I don't own an Xbox, and my PC is still on WinME (you need XP for the game). I'm thinking of upgrading (finally) to XP within the next month or so in order to be able to play Thief: Deadly Shadows.

Regardless, I am an absolute advocate of day/night cycles (and atmospheric effects in general) after experiencing them in realMyst and Grand Theft Auto 3. I look forward to more of them in S.T.A.L.K.E.R. and other upcoming games. Those who had orgasms watching the snowflakes in Syberia 2 have NO idea, pity them. LOL
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
 




 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.