05-16-2004, 06:04 AM | #101 |
Sky is not the limit
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...or arcad-caps
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RUBY + EXOTIC FLOWER = RED POTION TOPAZ + TULIP = YELLOW POTION RED POTION + YELLOW POTION= ORANGE POTION |
05-16-2004, 03:23 PM | #102 |
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GameSpot just posted their preview of Dreamfall. In my opinion, there wasn't really any new information to be had from the article, but in case you're interested anyway, go read (sorry if this has been posted before):
GameSpot's Dreamfall Preview |
05-16-2004, 10:57 PM | #103 | |
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Quote:
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What's happening? Wh... Where am I? |
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05-16-2004, 11:24 PM | #104 | |
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maybe you would be interested. But seriously now, I like the new April too. |
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05-17-2004, 12:58 AM | #105 |
Grumpy & bitter man
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I don't wanna play the game that will make my dream fall, i like my dream, i like it a lot, world with only adventure games, so many of them, i would have enough to last me a life time.
Actually, if i consider the pace i'm playing games at the moment, i'd say it would take me a lifetime to complete all of them(adventures) that were released so far.
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05-17-2004, 04:02 AM | #106 | |
The Reggienator
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"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. Last edited by Kolzig; 05-17-2004 at 04:12 AM. |
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05-17-2004, 07:11 AM | #107 | |
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05-17-2004, 02:30 PM | #108 |
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Probably The Next Big Thing that Ragnar Tornquist talks about sometimes. I think RaMa's also got a fan site for that somewhere. The engine looks awesome.
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05-17-2004, 02:37 PM | #109 |
Elder
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Yep: www.nebith.cjb.net
I'm not updating it, though. I'll start updating again when Funcom releases more info about the game. I'd probably be able to draw more vistors then too . |
05-19-2004, 01:01 PM | #110 | |
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05-20-2004, 09:59 AM | #111 | |
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Rem acu tetigisti -- Jeeves Read my adventure game reviews here Blaskan Dragon Go Server Ragnar Ouchterlony |
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05-20-2004, 12:37 PM | #112 | |
Grumpy & bitter man
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We may have days, we may have hours, but sooner or later we all push up flowers. |
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05-20-2004, 02:00 PM | #113 | |
rock star
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Eirik Myhr Director of Music, ForeverDream Studios "You've just gottta live with ushing the deadlies." -deadworm222 |
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05-20-2004, 02:05 PM | #114 | |
rock star
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Eirik Myhr Director of Music, ForeverDream Studios "You've just gottta live with ushing the deadlies." -deadworm222 |
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05-20-2004, 02:33 PM | #115 |
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Also, sticking to the old ideas for its own sake is bullshit. You're not going to experience new emotional and intellectual challenges that way, the manifestations my change but the mold-tinted perspective remains the same. Many old farts simply refuse to look beyond what they're used to, hence they have no right to complain about the 'lack of newness' in adventure games.
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05-20-2004, 03:44 PM | #116 | |
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"The only way to mitigate risk is to concentrate on making something great." -- Tim Schafer |
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05-20-2004, 04:20 PM | #117 | ||
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Most adventure games can make you feel as if you're the only damn person in the world, existing just to solve puzzles.
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05-20-2004, 04:30 PM | #118 |
some may call me tofu
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Intrepid, your last few comments have been particularly well thought, flowing, articulate, and intelligent. I am, as a result, completely envious.
I also agree with you entirely. In the Longest Journey, I yearned for a bustling, gritty, grime-drenched Stark, with people walked down the streets, heads hung, etc...that's why I ultimately enjoyed Marcuria better, because it seemed the lack of people was appropriate in a lot of ways (still, I thought the underwater part of the game was absolutely terrible...yet merely a chip off the Taj Mahal). It's also another reason why I love Blade Runner so much: not because it's a great game (it's simply a good one), but it makes you feel a part of the city, and there is always an unsolved mystery in that game (things perhaps put there on purpose, or things the developers forgot to erase). But whatever these mysteries are, they add to the overall experience and the living, breathing Los Angeles. That's why I encourage genre mixing and the 3D advancement of adventures; because, really, adventures are all about the immersion, the characters, and the plot.
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05-20-2004, 05:11 PM | #119 | |||
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Trep, have you played BG&E? Quote:
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"The only way to mitigate risk is to concentrate on making something great." -- Tim Schafer |
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05-20-2004, 05:25 PM | #120 | |
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Regardless, I am an absolute advocate of day/night cycles (and atmospheric effects in general) after experiencing them in realMyst and Grand Theft Auto 3. I look forward to more of them in S.T.A.L.K.E.R. and other upcoming games. Those who had orgasms watching the snowflakes in Syberia 2 have NO idea, pity them. LOL
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