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Old 01-03-2011, 08:44 AM   #81
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... which is why the location was not in the original BS1 and only added in the director's cut.
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Old 01-03-2011, 08:57 AM   #82
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If I remember correctly, it's a reference to BS4, where you get to go beyond that door.
No, but almost! This location was first featured in the GBA version of Broken Sword - The Shadow of the Templars, which was a hint for the upcoming Broken Sword 3, where you visit Mountfaucon, and go beyond that door!
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Old 01-03-2011, 09:07 AM   #83
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A new Broken Sword game is coming, maybe even this year.
Just to be clear, there are NO new Broken Sword games currently in production, or even on the immediate horizon. That's directly from Charles Cecil himself a couple weeks ago. (I asked him.) They're exploring options, kicking tires, debating storylines, but they haven't even decided on that much, let alone arranged funding or even considered a production plan.
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Old 01-03-2011, 09:49 AM   #84
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Oh alright! My mistake, I misunderstood the article then!
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Old 01-03-2011, 09:55 AM   #85
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i think that the wheels option for another door under montfaucon was also in the original.after all i played dc only once in wii when it was released......but with the original i have at least 8 times and i seem to remember it.i will check it out and tell you.

EDIT:checked it out and i was wrong....how can one time mess up my recollection of the game
:S.anyway

Last edited by jhetfield21; 01-03-2011 at 10:02 AM.
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Old 01-03-2011, 10:02 AM   #86
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Originally Posted by jhetfield21 View Post
i think that the wheels option for another door under montfaucon was also in the original.after all i played dc only once in wii when it was released......but with the original i have at least 8 times and i seem to remember it.i will check it out and tell you.

EDIT:checked it out and i was wrong....how can one time mess up my recollection of the game
:S.anyway
No, as I said, it was first featured in the GBA version. Check it out here (scroll down the page)!
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Old 01-03-2011, 10:08 AM   #87
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Oh alright! My mistake, I misunderstood the article then!
I think you read the article right, but the article didn't really probe very deeply. Charles is a very optimistic guy, and it's easy to get caught up in his genuine enthusiasm for new projects. But reality has its own ideas, and tends to interfere with even the best laid plans. I think that was the case with BASS2 years ago as well. Wanting, yes... planning, yes... writing, maybe. Actually making... not so fast.
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Old 01-03-2011, 11:50 PM   #88
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No, as I said, it was first featured in the GBA version. Check it out here (scroll down the page)!
Ah, so it's just a reference to BS3. Hehe, smart. And I thought i was missing on something.

And yea - i re-played the original PC version countless times - i'm sure i'd notice it before
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Old 01-04-2011, 03:32 AM   #89
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Jackal i meant to ask you but with that door reference thing i forgot.are you a developer or sth?or is Cecil kind of a friend?
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Old 01-11-2011, 09:18 AM   #90
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Original Broken Sword added to the Director's Cut version on gog.
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Old 01-11-2011, 11:23 AM   #91
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Which now means I own the original game about 5 times. Eeek.
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Old 01-15-2011, 11:22 PM   #92
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Great, I was waiting for this
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Old 01-16-2011, 10:20 AM   #93
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Quote:
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Jackal i meant to ask you but with that door reference thing i forgot.are you a developer or sth?or is Cecil kind of a friend?
He's AG's editor in chief.

I've been playing the Director's Cut on the iPhone and agree about the early Nico stuff feeling forced in, but I haven't noticed some of the other things people here have brought up. I only played the original once and it was years ago. (Although I did replay the beginning of the GBA version on my DS, don't think I got too far with it though.) Guess I'm not a Broken Sword purist.
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Old 01-16-2011, 10:55 AM   #94
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Great news about gog.com making the original version available. Now I can buy it.
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Old 01-19-2011, 06:31 AM   #95
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At least, now my appreciation of the opening scene on the original doubled.
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