08-23-2010, 12:45 PM | #1 |
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What every happened to the rumoredBroken Sword movie?
I can't really find any updates. Does anyone have any insight?
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08-23-2010, 02:38 PM | #2 |
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Nope, sorry.
Last news I heard are from March 2009. Back then Charles Cecil confirmed that the movie´s being made. http://www.adventure-treff.de/artikel/interviews.php?id=60&lang=eng Since then ...
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08-23-2010, 05:23 PM | #3 |
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Better question:
What happened to the rumoured The Last Express movie? |
08-23-2010, 09:50 PM | #4 |
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or, sticking with Revolution, the Beneath A Steel Sky sequel
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08-23-2010, 10:13 PM | #5 |
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For that matter, whatever happened that Myst movie that was being so freaking hyped here?
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08-24-2010, 05:20 AM | #6 |
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I didn't even know a Broken Sword movie was being considered! I wonder if they'd tell the story of the first game, or tell a different one altogether?
Despite my love of Broken Sword, somehow this rumour doesn't excite me too much. I'm not entirely sure why, but probably because I have a nagging feeling the movie wouldn't live up to the glory of the game. Video game movies rarely do... |
08-24-2010, 07:30 AM | #7 |
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Broken Sword would make a bog-standard film.
The stories in most games really are nothing special. It's the interactivity that makes it interesting. A mystery is more gripping when you solve it yourself. Just watching it play out would be underwhelming. I think that trying to make an adventure game into a film would be like trying to make breakfast into dinner: it could objectively be a great meal but outside of its intended element it wouldn't be as satisfying. |
08-24-2010, 07:39 AM | #8 |
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I completely agree with cbman here.
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08-24-2010, 08:00 AM | #9 | |
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And there are more like that, Dreamfall for example or to a certain extend Fahrenheit. There are games out there that show just what the genre can achieve in terms of narative and storytelling. Indeed these games are scarse but they are there and who knows how many more there'll be in ten years? What the quality of the narative in some games will be by then I rest my case |
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08-24-2010, 10:02 AM | #10 | |
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If I was going to do a movie based on Broken Sword, I think an animated movie would've been a better choice.
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08-24-2010, 10:08 AM | #11 |
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That would be gorgeus, yes!
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08-24-2010, 02:27 PM | #12 |
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"The majority of people - who've never head of the game - will probably look at it as a Da Vinci Code rip-off. As far as I'm concerned though, Broken Sword 1 (and Gabriel Knight 3) is far superior."
Funny...as how Da Vince Code ripped of its story from other sources. |
08-24-2010, 03:25 PM | #13 | |
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Games and film are different mediums. Their respective stories are designed to suit and complement that medium. Different mediums have different advantages and disadvantages. A film (or book) doesn't have the limitation of having to include puzzles and suchlike into the narrative, destroying the pacing. A game doesn't have the limitation of being a passive experience like a book or film does. A book has a greater capacity for conveying narrative information than either films or games but the latter have the advantage of being able to present visual information. A book has the advantage of being paced by the reader, who can consume the information at their own speed. A film does not have this advantage but does, on the other hand, have the benefit of being able to control the consumer's experience much better and more directly push the creator's artistic vision upon them. A game is somewhere in between, with its alternation between sequencies played through and cut scenes / dialogue. Most crucially, a game is interactive and a film isn't. That gives very different requirements for how a narrative is told. In a sherlock Homes game the character of Sherlock solves mysteries at the player's speed. In a film the viewer solves mysteries at Holmes' speed. You can't just shift a plot from one to the other and expect it to be equally thrilling. It's not about whether games can come up with stories that are as good as other media; you're totally missing the point. It's about coming up with a good story for the respective medium. If you are serious about the story you're telling then you compose it specifically for the medium you intend to use. Why is there this obsession with turning everything into somethigng else (especially films)? If you like the original then why would you want to see it cannablized (bastardized) in a different form? That is doing the artistry of the original work a supreme disservice. Equally, i have no interest in a game that wants to be a film, such as Heavy Rain. That is a story being told in the wrong medium because the creator doesn't have the capacity or means to produce it in the correct medium. Rather than my argument disregarding or disrespecting the artistry and craft put into a game I would argue that the kind of mentality that says 'this would be so cool as a film' is doing that because it is implicitly implying that the story can only achieve its full potential in the film medium. After all, if a story is perfectly conceived then what could be added of worth by transferring it to other media? It's this 'everything of worth must become a film' mentality that degrades other media. Broken Sword is fine as it is - as a game. As a film it wouldn't stand out.The things that make it special would not be replicated in film. Last edited by cbman; 08-24-2010 at 03:29 PM. Reason: typos |
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08-24-2010, 03:52 PM | #14 |
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I love your post, especially your opening sentence but I found it hard to agree with this particular paragraph...
"Equally, i have no interest in a game that wants to be a film, such as Heavy Rain. That is a story being told in the wrong medium because the creator doesn't have the capacity or means to produce it in the correct medium. " Why is told in the wrong medium. You acknowledge a game is interactive and a movie isn't. But that's what the director of Heavy Rain tried to achieve. A cinematic interactive narrative. |
08-24-2010, 06:28 PM | #15 |
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I agree largely with everything cbman says. However, I wouldn't say there is necessarily a 'right' or 'wrong' medium for a story to be told in. It's more that there's 'better' or 'worse' mediums. You're right, the story for Broken Sword works fantastically in a game, and I certainly agree that turning that into an equally gripping film would be difficult, but not impossible. If producers want to try, I won't oppose it. Experimentation with tricky concepts is something I have a lot of respect for.
I've not played Heavy Rain, but this comments on it interests me: "But that's what the director of Heavy Rain tried to achieve. A cinematic interactive narrative." Regardless of how good or bad this game was, at least the director made an attempt to combine cinematic and interactive narritives. Maybe it's difficult to achieve, but if directors keep on trying, maybe one day we'll get something good and the formula for doing so will become clearer. The Metal Gear Solid series is another good example of a combination of cinematic and interactive narratives. These games I have played, and I would say the director did a good job with the narratives. One might object that many cutscenes were way too long, but I don't believe that was due to trying to turn games into movies. That was just down to too much backstory and unnecessary dialogue which could have been cut without disrupting the main story arcs, which were very compelling. |
08-24-2010, 10:36 PM | #16 |
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some games could work as movies, and some movies can work as games. but in 99% of cases, a lot of changes are necessary and you have to ask just how much of the original is left at the end and if it was worth it
off the top of my head I can think of two games based on movies that are good, coincidentally or not, both are adventure games Indiana Jones And The Last Crusade while not as good as Fate of Atlantis was a fun game which stayed very true to the movie yet still managed to provide some challenging puzzles to players even if they'd seen the movie Blade Runner took a different approach and told a different story to the movie which took place at the same time. it worked very well, although the game would probably have been just as good if it had nothing to do with the movie and would have needed only minor tweaking to achieve that also there's The Dig, which was apparently originally planned as a movie but instead became a classic adventure game then there's the other side of the coin, movies based on games. I'm sure we could all pull a dozen or so bad game-movies out our heads very quickly but I can think of only two that are even remotely close to being any good Mortal Kombat managed to achieve the status of "watchable" in my opinion, which compared to other attempts makes it a masterpiece. it achieved this however by drastically changing half the plot from the games (for example Raiden went from being an insane and destructive god in the games to a benevolent protector of humanity), even more confusingly the later games chose to consider the movie as cannon instead of the previous games the recent Prince of Persia movie is by no means a classic, however it too achieves "watchable" as it ranges from "not too bad" to "so bad it's funny". likely not what they were aiming for with the movie but still better than most other attemts. I can't say how true it is to the games though as the only Prince of Persia games I've played are the 2D Amiga ones that most fans of the 3D games probably don't even know existed what does amaze me though is that nobody, (except for some independent attempts) to my knowledge has ever made a movie based on an adventure game, not even in the genres heyday. somebody somewhere actually thought that the plot of Doom ("wait, Doom had a plot?") would make a good movie but nobody thought the same of Monkey Island or Gabriel Knight?
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08-25-2010, 01:39 AM | #17 | ||||||
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09-02-2010, 06:35 AM | #18 |
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If and a big IF this movie came out, it would be a major flop. I can´t tell you any game based movie who was good. All of the sucked. Broken Sword would be compared to Da Vinci code and all those kind of movies.
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09-02-2010, 06:59 AM | #19 | |
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Excellent question. To my surprise, http://mystmovie.com/ has a production journal that is still being regularly updated (even though the information provided there is, let's say, rather cloudy). </OT> |
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09-02-2010, 10:38 AM | #20 | |
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