06-20-2010, 06:08 PM | #21 |
Junior Member
Join Date: Jun 2010
Location: Michigan, USA
Posts: 11
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This is going to be a VERY obscure reference. But I just finished playing Adventure A: Planet of Death, a 1981 text adventure from Artic Computing for the British Spectrum computers, and was pleasantly surprised by it. There was more content to the game than I expected, and even though the parser was obstinate, there were spelling errors galore, and several of the puzzles felt unfinished, as though details were planned but not implemented... I still had a lot of fun with it.
Just wandering around the game world was pleasant; the puzzles were sensible and not overly difficult, but there was enough to experiment with that I felt free to enjoy the sense of discovery. As poorly executed as some aspects of the game were, I ended up having a lot more fun with it than I thought I was going to a few turns in. |
06-20-2010, 11:51 PM | #22 |
Senior Member
Join Date: Dec 2008
Location: Denmark
Posts: 253
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Myst. I had already played AGs - like Fools Errand and Uninvited - but Myst was so totally different.
It was mid 90's, and my (then) boyfriend gave me a mac-CD and said I think you will like this. I had no idea what so ever what this game was about, I just ended up on this island, not knowing what to do. I loved every second, and I don't think I will ever feel the same way again. Nothing like the first love. |
06-21-2010, 08:17 AM | #23 |
Senior Member
Join Date: Jun 2006
Location: Denmark, Europe
Posts: 577
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Overclocked has surprised me the most. The way the story is told is a refreshing take on now narratives in games can be told. Post Mortem and Still Life are close runner ups with the Art of Murder games close behind.
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