This is going to be a VERY obscure reference. But I just finished playing Adventure A: Planet of Death, a 1981 text adventure from Artic Computing for the British Spectrum computers, and was pleasantly surprised by it. There was more content to the game than I expected, and even though the parser was obstinate, there were spelling errors galore, and several of the puzzles felt unfinished, as though details were planned but not implemented... I still had a lot of fun with it.
Just wandering around the game world was pleasant; the puzzles were sensible and not overly difficult, but there was enough to experiment with that I felt free to enjoy the sense of discovery. As poorly executed as some aspects of the game were, I ended up having a lot more fun with it than I thought I was going to a few turns in.
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