11-06-2008, 05:33 PM | #21 |
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It's amusing to watch debates like this. It's 2008 (almost 2009) but it still ends up being a LucasArts vs. Sierra debate. Sierra fans never seem to find LA games all that great. LA fans never seem to like Sierra games (of course there are those who like both). But then personal preference ends up getting packaged into a reasoned argument why one game is better than the other. Just my opinion.
I also feel healthy skepticism in the midst of excitement is good too. |
11-06-2008, 05:36 PM | #22 | |
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11-06-2008, 09:05 PM | #23 | |||
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I agree. AndreaDraco83 wasn’t one of them, based on what I've read.
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Define “experienced.” Does it mean they had to have Grim Fandango on their resume? Incidentally, are incredibly seasoned writers a widespread commonality in the games industry that their absence ought to arouse such suspicion? (Strategic use of “Lead,” by the way.) I don’t know specifically everyone who was involved in the design of this game and to what degree, because to my knowledge that information has never been released, but I do know that a number of team members have had their hands in this game’s design, not the least of which was Bill Eaken (who has many years of experience – and yes I’m aware he’s best known as an artist) and Bill Tiller (not his first rodeo either, though certainly it’s the first game he’s helmed). Perhaps the game’s end credits will cause you to appreciate it more than what led up to it, but the content will speak for itself. Having association with ex-LEC employees doesn’t guarantee a game of anything, but considering the track record of such projects, the high level of anticipation that this game has enjoyed is pretty appropriate I think, and that's really all I was trying to say. Quote:
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That you consider CMI a mediocre game helps an awful lot in understanding your perception of AVS. To each his own! Last edited by Udvarnoky; 11-06-2008 at 09:23 PM. |
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11-06-2008, 11:03 PM | #24 | |||
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11-07-2008, 03:20 AM | #25 | |||
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So, first of all, I'm not partial to AVS because I hate LucasArts. Second, I loved the first Monkey Island, and thought that the Le Chuck's Revenge was a very good game, but Curse of Monkey Island is just mediocre in my opinion. What does this mean? Moreover, if you read what I previously stated on the game (AVS), I said: Quote:
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My consideration of Bill Tiller is another argument. I think that he is a very talented artist, but - since AVS is his first adventure - I was arguing against the statement that he was one of those people who make our beloved genre great, back in the Golden Age (). He was the lead artist of The Dig, which is perhaps my favorite Lucas games, but I wouldn't say that he is one of the big names, back then. If AVS will turn out to be a masterpiece, I will say that, in the end, he is a talented designer (and not only a talented artist/animator). Until then I still have my doubts. Now, on a different subject: Eheheheh. As always, I totally agree with you.
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11-07-2008, 04:01 AM | #26 | |
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11-07-2008, 07:04 AM | #27 | ||||
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That some people take things on faith might be a dangerous way for them to set their expectations, but again, I'm only really talking about the game's appeal. We are talking about its potential (what the HOM is based on) rather than the final product. Quote:
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Last edited by Udvarnoky; 11-07-2008 at 07:15 AM. |
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11-07-2008, 08:58 AM | #28 | ||
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People aren't debating the props of other game's writers, but nor are those games sitting #1 in the HoM (serving as the token hype measurement for discussion). I'm sure if Memento Mori were plugged in at #1, people would wonder why it was there as well, and the experience of its design team would indeed come into question. This level of scrutiny comes with the territory of being hyped. |
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11-07-2008, 10:59 AM | #29 | |
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I felt like I was being made to watch all 1,225 episodes of Dark Shadows. |
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11-07-2008, 11:29 AM | #30 | |
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Maybe the dark, adult-themed storyline Jane Jensen masterfully crafted weren't your cup of tea, since - maybe - you're more for light-hearted, humorous adventures, but defining them "crappy" I think it's a huge overstatement (I'm being extremely politically correct ). On a personal note, I may also add that Dark Shadows and Gabriel Knight share the same similarities as Buffy, X-Files, Twin Peaks, Millenium, Henry James' ghost tales and Edith Wharton's one... they deal with supernatural. End of similarities.
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11-07-2008, 11:32 AM | #31 | |
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While I'm VERY grateful to Sierra for producing so many great games, their production value was never the equal of Lucus Arts. George Lucas had a large talent pool to draw from, and the money to pay for it. He understood pacing, storyline and dialogue. Sierra made some fine games, and made a lot of them. I really loved the entire LSL and SQ series, but while they were very funny, they weren't as polished. Let's get back on track: Because Bill Tiller comes with a Lucas Arts pedigree there’s reason to believe he understands the value of pacing, storyline and dialogue, and that he'll surround himself with good talent. He does appear to be trying to capture the old Lucas Arts flavor. This thread isn't about the right to be skeptical. It's about being highly anticipated. There have been a lot of games that got a lot of attention, before release, that turned out to be dudes. So when a game comes around that actually might deliver the goods people are going to pay attention to it. |
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11-07-2008, 11:37 AM | #32 | |
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11-07-2008, 11:44 AM | #33 | |||
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Oh, since you mention my Top10. I'm working on a full-Sierra Top10 (or, at least, games made by ex-Sierra's members, like the wonderful Josh Mandel's Callahan's Crosstime Saloon) EDIT: Wait! There are already eight Sierra games, not seven!
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11-07-2008, 11:49 AM | #34 | |
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11-07-2008, 11:54 AM | #35 |
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You malicious Lucas fan!
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11-07-2008, 03:06 PM | #36 | ||
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11-07-2008, 04:11 PM | #37 |
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Indeed I did. I'm just struggling to make sense of why your arguments don't seem to show an understanding of what others have actually said. But we're clearly both tired of going around in circles, so I'll join you in bowing out.
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11-08-2008, 02:38 PM | #38 |
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The game looks beautiful, but I found the humor in the trailer (at least the one I recall seeing) pretty hackneyed as far as adventure games go. I'm really hoping this turns out great, but I'm keeping my expectations low.
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11-08-2008, 06:37 PM | #39 |
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How can the game be overhyped if I barely read about it in any mainstream website? Maybe a little overhyped in the adventure community, but judging by how small that community is right now, that's not saying much.
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11-12-2008, 07:36 AM | #40 | |
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Oh, and to keep this on topic: Vampyre may be massively hyped within the adventure game community, but "mainstream" game sites are barely noticing it. It is a very attractive looking game that should appeal to those of us who like that lush "cartoony" graphics style. That said, I do agree that until we see the final product we really won't know if the gameplay is as good as the graphics. Personally, I'm just happy that the genre has come so far in the last few years that we're no longer looking at every exciting new entry as the one that needs to "save" the adventure game genre! (Consider the level of hype and expectations around Broken Sword 3, for example.) I think we can safely say that, by and large, the adventure genre has already been saved. |
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