09-10-2008, 02:51 AM | #21 |
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09-10-2008, 08:32 AM | #22 |
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I thought the rada drum code and the voodoo code puzzles from GK1 were clever as well.
Also, in GK3, the bit where Gabriel has the opportunity to sneak into the other rooms at the hotel is quite memorable, because there are a number of ways to go about it. |
09-10-2008, 09:27 AM | #23 |
Sinister noir hoodlum
Join Date: Sep 2007
Location: London
Posts: 13
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I found a lot of the puzzles in Day of the Tentacle to be incredibly well constructed, especially the ones that involve making a change in one time period to effect a change in the future. The puzzle with the wine time-capsule springs to mind.
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09-10-2008, 10:02 AM | #24 |
Senior Member
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From GK1, I'd mention the mime puzzle as well: I know that a lot of people hated it, but I totally love it!
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Top Ten Adventures: Gabriel Knight Series, King's Quest VI, Conquests of the Longbow, Quest for Glory II, Police Quest III, Gold Rush!, Leisure Suit Larry III, Under a Killing Moon, Conquests of Camelot, Freddy Pharkas Frontier Pharmacist. Now Playing: Neverwinter Nights, Professor Layton and the Diabolical Box |
09-10-2008, 11:29 AM | #25 |
Spoonbeaks say Ahoy!
Join Date: Apr 2008
Location: Poland
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I agree in both cases. Great satisfaction once you figure them out.
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09-10-2008, 03:07 PM | #26 |
Member
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I forgot about the mime puzzle! Luring the policeman away from his bike wasn't it? Took me ages that one. Sound was used to great effect there as the radio kept cutting off just as it got to the part you needed. Very well done.
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09-12-2008, 10:20 PM | #27 |
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Join Date: Dec 2007
Location: England
Posts: 27
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I love the puzzle in Discworld Noir where after investigations a series of murders and methods of murder you draw a conclusion to famous murders and an occult symbol and after finding a map of the city in a dark house in the shades make the murders on the map and using the star shaped symbol you can decipher exactly where the next two murders are going to be.
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