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Old 09-10-2008, 02:51 AM   #21
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I never got to play GK3 *sniff*.
It's never too late...
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Old 09-10-2008, 08:32 AM   #22
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I thought the rada drum code and the voodoo code puzzles from GK1 were clever as well.
Also, in GK3, the bit where Gabriel has the opportunity to sneak into the other rooms at the hotel is quite memorable, because there are a number of ways to go about it.
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Old 09-10-2008, 09:27 AM   #23
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I found a lot of the puzzles in Day of the Tentacle to be incredibly well constructed, especially the ones that involve making a change in one time period to effect a change in the future. The puzzle with the wine time-capsule springs to mind.
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Old 09-10-2008, 10:02 AM   #24
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I thought the rada drum code and the voodoo code puzzles from GK1 were clever as well.
From GK1, I'd mention the mime puzzle as well: I know that a lot of people hated it, but I totally love it!
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Old 09-10-2008, 11:29 AM   #25
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Quote:
Originally Posted by Kazmajik View Post
I thought the rada drum code and the voodoo code puzzles from GK1 were clever as well.
From GK1, I'd mention the mime puzzle as well: I know that a lot of people hated it, but I totally love it!
I agree in both cases. Great satisfaction once you figure them out.
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Old 09-10-2008, 03:07 PM   #26
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From GK1, I'd mention the mime puzzle as well: I know that a lot of people hated it, but I totally love it!
I forgot about the mime puzzle! Luring the policeman away from his bike wasn't it? Took me ages that one. Sound was used to great effect there as the radio kept cutting off just as it got to the part you needed. Very well done.
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Old 09-12-2008, 10:20 PM   #27
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I love the puzzle in Discworld Noir where after investigations a series of murders and methods of murder you draw a conclusion to famous murders and an occult symbol and after finding a map of the city in a dark house in the shades make the murders on the map and using the star shaped symbol you can decipher exactly where the next two murders are going to be.
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