12-24-2008, 10:09 AM | #21 |
Staff Member
Join Date: Sep 2005
Posts: 531
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I had a shot at splitting puzzles up into distinct classes a few years ago, but it's by no means exhaustive and is deliberately opinionated rather than striving for objectivity;
http://adventuredevelopers.com/featuredetail.php?action=view&featureid=26&showpag e=1
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