04-12-2007, 01:57 PM | #21 | |
Senior Member
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
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Quote:
(as for the inverted chronology for the updates, that's probably just the Internet going crazy)
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04-12-2007, 02:51 PM | #22 |
Rabid Tasmanian Devil
Join Date: Dec 2003
Location: New Hampshire
Posts: 1,158
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no, that wasn't the problem...I like getting the updates. But what was happening was they were sent out of order. So I wondered if there were forum troubles.
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04-12-2007, 05:05 PM | #23 |
Member
Join Date: May 2004
Location: Seattle
Posts: 83
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I enjoy inventory puzzles, verbal puzzles, and ok with many other puzzle types. I don't like mathematical puzzles as much but still can solve them. I absolutely hate slider puzzles. The easier ones are ok, but if they get complicated I lose patience with them. I tend to enjoy third-person inventory based adventures more than Myst-style ones.
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04-12-2007, 05:31 PM | #24 |
Junior Member
Join Date: Mar 2007
Location: Argentina
Posts: 19
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rule at logical or inventory puzzles. sucks at pixel-hunting. have no ear whatsoever for musical puzzles and im Alergic to first-person adventures.
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04-13-2007, 02:45 AM | #25 |
Passion Adventurist
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When I really focus on the game, I can do anything (except that pick lock puzzle from Still Life as Gus), and when I'm not...I can't do simple things.
I love exploring, and when I'm in the mood (focused) I'm winning, but when I get bored...oh, brother...walkthrough helps a lot, that's all I'm gonna say.
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04-13-2007, 05:08 AM | #26 | |
Guest
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Quote:
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04-13-2007, 05:11 AM | #27 | |
King Silly
Join Date: Apr 2007
Location: Finland
Posts: 215
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Quote:
AND I thought that would've only been the beginning of lockpicking puzzles in that game, started by the easiest one. Glad it wasn't so.
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Signature space to be filled later Last edited by MikaelS; 04-13-2007 at 05:23 AM. |
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04-14-2007, 04:37 AM | #28 |
Senior Member
Join Date: Sep 2006
Location: Somewhere in England
Posts: 403
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I'm not exactly tone-deaf, but I'm not an audio-orientated person and have never had musical training, so anything relying on music is extra hard work. It would be impossible for my husband, who is almost totally deaf.
(And game makers should realise that there are an awful lot of people who are deaf or hard of hearing. The option of subtitled speech should be mandatory. The organ puzzle in Shivers is an excellent example of how a sound-based puzzle can be "subtitled" to make it visual.) There are particular types of classic puzzles I just can't do, in real life or in computer simulation. Sliding tiles and peg-jumping solitaire leap to mind. At least solitaire has been mathematically analysed and you can look up a solution. When it comes to sliders, I usually end up clicking at random. It's surprising how often that works (eventually). I'm also absolute crap at arithmetic. Higher mathematics and logic, fine, but don't ask me to add numbers in my head. What I really love is working out something and finding the underlying logic or pattern. One thing that springs to mind is the flipper puzzle in Shivers. I sketched out how the flippers were connected and discovered it was the equivalent of a simple pathway problem - obvious in the form of a network sketch, not at all obvious as a set of flippers. I was quite chuffed at that. And basically that "aha!" moment when you spot something that's logical (in game terms) but not obvious. Such as inventory puzzles when something is used in a way you didn't expect. |
04-15-2007, 01:19 PM | #29 |
Strategy Guide Author
Join Date: Jan 2006
Posts: 300
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My biggest weakness is overlooking an item or entrance to a new location. Such as perhaps an opening to a trap door or an inventory object that really isn't that hard to spot. Not pixel-hunting just overlooking. Usually if I resort to looking at a clue/walkthrough, I'm hitting myself on the forehead wondering how I missed that new location or object.
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