03-20-2006, 11:24 AM | #1 |
Sierra Junkie
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I wish I lived there, because I have a thing or two I'd like to discuss with them (you.... )
Mostly about how they are doing their releases and such from a non-biased standpoint. Seems to me many people are afraid to tell them the truth, and I would except that their forum is full of people who would tear you to shreds if you so much as question them at all. It would be nice to be able to talk one on one. Shame. If anyone goes could they at least ask questions for me perhaps? |
03-20-2006, 11:30 AM | #2 | |
Rattenmonster
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03-20-2006, 11:37 AM | #3 | |
Sierra Junkie
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However they have yet to impress me with a game, and even moreso they have yet to produce a game without a known IP. Together with that and the protection methods they use makes me very wary of even trying the games. When the CSI demo comes I'll have a better idea, but for now I don't understand why they get acclaim they do not yet deserve. One's past does not guaruntee one's future. Telltale isn't, and never will be, Lucasarts. People need to start judging on actions and their games, not on what they supposedly did in the past. |
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03-20-2006, 11:41 AM | #4 | |
Rattenmonster
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Anyway. I didn't mean to hijack this thread. Sorry Jake. |
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03-20-2006, 11:42 AM | #5 | |
Sierra Junkie
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Yes, sorry about that. |
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03-20-2006, 11:53 AM | #6 |
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When you post on Telltale, and people disagree with your post or explain why they think your statements are wrong, that's hardly "ripping your post apart".
Telltale's episode model is done for a very good reason - quick turnaround, quick cashflow input. Some people like yourself will never be comfortable with episodic games, and that's entirely your perogative. But Telltale are banking on bringing a lot of non-adventure gamers to the genre via their games. That's the reason why the first bone was so easy - so as not to put off people who were unfamiliar with AGs. They've shown they can make non-episodic games with CSI. They are using existing IP presently because it's a whole lot easier and significantly cheaper to market for a startup company as you have existing fanbases ready to tap. But I too am really looking forward to their first original game (Hold' Em excepted) and am hoping it may feature Dank the caveman in some form. And believe it or not, some of us actually did like Out from Boneville. |
03-20-2006, 11:56 AM | #7 | ||
Sierra Junkie
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And this is waaaay off topic. I've taken my thoughts to pm with Jake, so lets keep this thread back on its course. |
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03-20-2006, 12:07 PM | #8 |
The Dartmaster
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Telltale feedback discussion [split from Focus Group thread]
I split this off into it's own thread for the benefit of both discussions.
Hope nobody minds |
03-20-2006, 12:11 PM | #9 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
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And I edited my post accordingly.
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03-20-2006, 01:26 PM | #10 | |
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I've seen some examples of what you're referring to, yes, but if you'd take your own advice and look past rude comments from people who in no way represent the company in question your opinion may not seem as whiney. |
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03-22-2006, 12:54 AM | #11 | |
Sierra Junkie
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03-22-2006, 06:54 AM | #12 | ||
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03-22-2006, 08:41 AM | #13 | |
woof
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NOOOOW But yeah, Ive seen the fanboyism go on over at the Telltale forums, especialy when people were wondering if there would ever be a physical copy of Bone for sale....one guy made a post about it and the thread was full of posts telling him to get with the times and "I used to be a box whore too but now im cool" kinda stuff. Telltale seem cool though, they still listened and are now selling a boxed version on their site.
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"I've got nothing to lose! Except for...well everything." |
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03-22-2006, 08:47 AM | #14 | |
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03-22-2006, 03:36 PM | #15 |
The Thread™ will die.
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You haven't seen fanboysim until you've visited the Steam forums...
Anyway... I played the demo of Bone, and would probably have bought it if it had been a bit longer. I still might, but at this stage I'm kind of hoping for some discount if I buy it with episode two . I certainly didn't think that the demo was bad. Short, yes, but well designed, and I liked the way that the conversations were used. |
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