12-20-2005, 04:54 AM | #1 | |
Irritant F0rum Beasty
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Cecil talks to PCZone
There's an interview with Charles Cecil been posted up at www.computerandvideogames.com, which I think possibly warrents some discussion.
http://www.computerandvideogames.com....php?id=131508 I know he's very respected, but I have to take issue with a few of his comments regarding 'humorous' adventures: Quote:
And lets have a show of hands: who here would not buy comedy adventure games anymore because their past it? Well sure, count me out, I'd rather play a proper adventure game with a historical background, where supposedly ordinary guy Stobart in fact turns out to be "Sir George", and the villain somehow turns into a Dragon at the end and Sir George has to slay the Dragon. Not quite what I'd call serious and well, quite frankly not too exciting either.
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12-20-2005, 05:08 AM | #2 |
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Yeah, I completely agree with you, Charles Cecil should have another look at BS3 before taking himself too seriously.
But I don't want to read any more of this, or I'm going to Already Hate [TM] BS4 (which is almost already the case after their press release revealing that absolutely ridiculous storyline).
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12-20-2005, 05:16 AM | #3 | |
Beyond Belief
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Shadow of the Templars might not have been like LucasArts but "gritty" is ridiculous. Smoking Mirror and Sleeping Dragon however were off the wall as much as LucasArts, and the end part of Sleeping Dragon went far beyond anything.
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12-20-2005, 05:17 AM | #4 |
Shady AGP
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PC Zone is a good mag. One of my films was featured in there as well as PC Zone Benelux and SPIN Magazine. PC Zone was by far the most pleasant to work with though.
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12-20-2005, 05:22 AM | #5 | |
The Thread™ will die.
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12-20-2005, 05:57 AM | #6 | |
Irritant F0rum Beasty
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Quote:
And I still don't believe that comedy is less marketable than serious, although I admit I don't have anything to back that up. As far as adventure games are concerned, I think that the reason we don't see as many quality comedy adventure games these days is simply that it's more difficult to pull off successfully, and it's easier to write serious adventures.
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12-20-2005, 07:26 AM | #7 | |
Hopeful skeptic
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He could have been talking merely about general market trends, until he directly questioned whether anyone would still buy one, and rationalized why people wouldn't. That made it more personal, and certainly implies a superiority, if not openly claiming it. I certainly don't think he meant anything malicious by it, though. And if he didn't think his style was "better", he wouldn't be much of a developer.
The theory about comedic market is still an interesting one, though, and I question any logic behind it. How often do "experts" look at data and draw the entirely wrong conclusions from it, and create the very trend they already believe exists. (i.e. thinking comic games don't sell anymore, no one makes any, which kills the market, which proves that comic games don't sell anymore.) I think there is most definitely still a market for comic games that has simply suffered from neglect and publisher shortsightedness. Which is why I'm so glad to see Telltale, Juniper Games, and Deck 13 all moving in that direction. Thing is, it may take a while for them to catch on again. The first few may not succeed as they should, as the new generation is skeptical, marketers have forgotten how to market comedy, etc. From our interview with Jan Klose: Quote:
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12-20-2005, 09:04 AM | #8 |
gin soaked boy
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Claiming that humorous games don't sell anymore is ridiculous. Okay, so Psychonauts didn't sell well, but what about other, successful platformers? What about Katamari Damacy and a slew of Nintendo games? Humorous adventure games maybe don't sell well, but adventure games don't sell well in general.
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12-20-2005, 09:42 AM | #9 |
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Actually when u think about it there are no humurous games now adays. I can only count a few and they really suck. A lot of games nowadays just suck not just humurous, its just that humor doesnt sell. I bought katamari damacy, cause of the rave gameplay reviews it got, not cause people said it was funny, but fun. I think cecil is just refferring to what sells and humor doesnt sell, i didnt buy liesure suit larry 8 did you? adv games really need to incorporate more replay value in their games and the only way i can see doing that is either, making games longer, or having multiple paths either incorporrated in the game or something like a character chooser in the beginning of the game that provides different pov's on the game. Its also depressing that live action fmv has died from gaming in general, live action fmv was my favorite aspect of gaming especially adv games.
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12-20-2005, 10:40 AM | #10 | |
Dungeon Master
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Seriously, were all Revolution games made behind his back? My main beef with such a high-praised game that Beneath a Steel Sky is, was way too many plain silly scenes and dialogues for what the setting and main story arc would suggest. First Broken Sword is in my personal top ten or something, but if it's aiming to be a serious game (at least more serious than a certain whip-swinging archaelogist from LucasArts was), I must reevaluate my list - it fails completely. And I wouldn't call any LA game I played a slapstick humour by the way, but pretending that "slapstick"="all comedy" for a minute, this still leaves us with Loom, The Dig, Grim Fandango and possibly Full Throttle, none of which strikes me as a game designed mainly to make players laugh.
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12-22-2005, 09:54 AM | #11 | ||
Mostly absent
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The funny thing about humor is that when it comes down to it, humor is a very serious topic. If you want a game (or a talk show on TV or whatever) to truly be funny you have to take the job seriously and know what kind of humor will work in what kind of situation and so forth. Humor is a complicated matter if you want to do it right. That's probably why so few humorous games are made these days, most developers don't have the skills or balls to pull it off. The fact that they generally don't seem to sell very well either, is most likely a big part of that problem also. I believe humorous games can sell though. It's all about marketing them the right way and to the right people. The problem in today’s game market is that game publishers don't want to take the chance of publishing a humorous game, especially not if it's a 2D humorous game. Just ask Steve Ince if you want a second opinion. At the moment there's definitely a trend in this industry in making increasingly darker and grittier games. If that's what the gamers wants then let them have it I say. BUT, as the Blue Sky in Games Campaign has shown, there's a growing interest among gamers to get to play something not quite so freaking serious as most games seem to be today. I'm hopeful that this is a sign of better times to come... Quote:
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