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Old 11-10-2004, 10:34 AM   #1
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Exclamation Pre-rendered scenes and camera movements.. whoa!

Ahoy there,

Just watched the developer interview video available online and I got thrown off when I heard you both used 2D pre-rendered scenes as well as 3D camera moves.

As a developer I'm very interested in how you guys achieved this kind of thing.. I mean, if you don't render your scenes real-time, how on Earth are you able to simulate camera movements in 3D? Is it something like the fake 3D you can achieve with a bunch of 2D pictures in e.g. Quicktime (you know, the thing where you can rotate/pan around in a street or similar).

Hope you have the time to delve a bit down in your actual game system

Oh, and I should probably mention that the characters look great (more on those later, hehe)!

Cheers,
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Old 11-10-2004, 10:56 AM   #2
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Quote:
As a developer I'm very interested in how you guys achieved this kind of thing.. I mean, if you don't render your scenes real-time, how on Earth are you able to simulate camera movements in 3D?
Voodoo.

Actually, Tobias is more competent than I to answer this. And he probably won't, because it's a kind of super-secret supersecret. All I can say is it's a special rendering technique involving alpha channels and camera viewports.

Last edited by Martin Gantefoehr; 11-10-2004 at 03:31 PM.
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Old 11-10-2004, 11:59 AM   #3
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Quote:
Originally Posted by Martin Gantefoehr
Actually, Tobias is more competenet than I to answer this. And he probably won't, because it's a kind of super-secret supersecret. All I can say is it's a special rendering technique involving alpha channels and camera viewports.
Aww, really?

After I'd posted the question I almost convinced myself that you actually rendered the scene completely at real-time when doing camera rotations. At least it looks a bit like that in the developer interview video (judging from the detail on the dome thingy).

But seriously, it's really that big a secret? You don't think he'd like to share some of his thoughts and ideas with the indie-world of game developing?
I'm not asking for his solution in code-terms.. just the basic theory

Pleeaaasseeee *sends out a stress signal to Tobias*
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