11-10-2004, 10:34 AM | #1 |
Programmer
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Pre-rendered scenes and camera movements.. whoa!
Ahoy there,
Just watched the developer interview video available online and I got thrown off when I heard you both used 2D pre-rendered scenes as well as 3D camera moves. As a developer I'm very interested in how you guys achieved this kind of thing.. I mean, if you don't render your scenes real-time, how on Earth are you able to simulate camera movements in 3D? Is it something like the fake 3D you can achieve with a bunch of 2D pictures in e.g. Quicktime (you know, the thing where you can rotate/pan around in a street or similar). Hope you have the time to delve a bit down in your actual game system Oh, and I should probably mention that the characters look great (more on those later, hehe)! Cheers, |
11-10-2004, 10:56 AM | #2 | |
Senior Member
Join Date: Sep 2003
Posts: 549
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Quote:
Actually, Tobias is more competent than I to answer this. And he probably won't, because it's a kind of super-secret supersecret. All I can say is it's a special rendering technique involving alpha channels and camera viewports. Last edited by Martin Gantefoehr; 11-10-2004 at 03:31 PM. |
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11-10-2004, 11:59 AM | #3 | |
Programmer
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Quote:
After I'd posted the question I almost convinced myself that you actually rendered the scene completely at real-time when doing camera rotations. At least it looks a bit like that in the developer interview video (judging from the detail on the dome thingy). But seriously, it's really that big a secret? You don't think he'd like to share some of his thoughts and ideas with the indie-world of game developing? I'm not asking for his solution in code-terms.. just the basic theory Pleeaaasseeee *sends out a stress signal to Tobias* |
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