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Old 03-16-2005, 12:36 PM   #1
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Default Gabriel Knight 1

I've just arived at Bayou St John, and used the tracker. But I'm lost! Any hints?
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Old 03-16-2005, 12:56 PM   #2
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Quote:
Originally Posted by Reflection
I've just arived at Bayou St John, and used the tracker. But I'm lost! Any hints?
Did you put one of the trackers in the Sekey Module? Small coffin in voodoo museum?
If you did, you just need to move in the direction that the dot is. Going up if the dot is up, left if dot is left, etc.
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Old 03-16-2005, 12:58 PM   #3
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Quote:
Originally Posted by Armand1880
Did you put one of the trackers in the Sekey Module? Small coffin in voodoo museum?
If you did, you just need to move in the direction that the dot is. Going up if the dot is up, left if dot is left, etc.
Yep I've put one of the trackers in the small coffin. The moving dot seems to just go in an upwards direction, though.
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Old 03-17-2005, 06:39 AM   #4
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UPDATE:

I've tried using the tracker in every screen at Bayou St. John and I get the same message:

'The tracker doesn't show anything. They must of not taken the sekey modoule to the ritual.'

Then Gabriel says:
'Oh, great. Now what?'

But I remember putting the signal in the sekey modoule at the Museum. So I'm not sure what I've missed out.
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Old 03-17-2005, 06:58 AM   #5
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There's something else you need to do in a different location before you can hope to get anywhere in the bayou, something that would get the Voodoo folks to take the sekey madoule along...

If you have an original copy of the game, there may be direct instructions for what to do in your manual or a leaflet that came with the game. (It's the toughest puzzle in the game, and at least one of the rereleases addressed the borderline unfairness in this way.)
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Old 03-17-2005, 07:16 AM   #6
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Quote:
Originally Posted by Simo Sakari Aaltonen
There's something else you need to do in a different location before you can hope to get anywhere in the bayou, something that would get the Voodoo folks to take the sekey madoule along...

If you have an original copy of the game, there may be direct instructions for what to do in your manual or a leaflet that came with the game. (It's the toughest puzzle in the game, and at least one of the rereleases addressed the borderline unfairness in this way.)
I checked the hints pages at uhs-hints.com and it says something about writing something on the tomb wall at the cemetary, which i've tried but Gabriel says he's not sure what to write. Hmmm.

Last thing I did was get a snake tattoo painted on Gabriel's chest by Grace.

I have the Gabriel Knight Mysteries box set.
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Old 03-17-2005, 07:40 AM   #7
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Quote:
Originally Posted by Reflection
I checked the hints pages at uhs-hints.com and it says something about writing something on the tomb wall at the cemetary, which i've tried but Gabriel says he's not sure what to write.
Perhaps you tried too early in the game. Do a try at it right now.


Simo, I don't think this is a tough puzzle. At least, I found it pretty obvious.
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Old 03-17-2005, 07:44 AM   #8
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The idea is that you write down the symbols during the game that are on the wall and you have them translated so you can write your own messages. To complete this puzzle, assume that doctor john is going to read the wall before going to the ritual. Its easy enough to think of what you should write, but the fact that it has to be in exact wording is a little mean.

So, here it is, straight from the official hintbook:
Spoiler:
DJ BRING SEKEY MADOULE


Of course, the second part of the challenge is figuring out what the three untranslated symbols are, but that is really much easier.
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Old 03-17-2005, 08:13 AM   #9
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Quote:
Originally Posted by CMK2901
The idea is that you write down the symbols during the game that are on the wall and you have them translated so you can write your own messages. To complete this puzzle, assume that doctor john is going to read the wall before going to the ritual. Its easy enough to think of what you should write, but the fact that it has to be in exact wording is a little mean.

So, here it is, straight from the official hintbook:
Spoiler:
DJ BRING SEKEY MADOULE


Of course, the second part of the challenge is figuring out what the three untranslated symbols are, but that is really much easier.
Hmm. I knew about the DJ Bring Sekey Madoule thing but he just wont write the word down, I've tried writing on the tomb and the piece of paper.
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Old 03-17-2005, 09:50 AM   #10
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Hendroz: It is reasonably easy to figure out that you need to write on the wall. But how exactly to phrase it probably would present many people with problems - unless they have the manual addendum that literally spells it out.

For those who bought the first-release version - and therefore did not get the extra bit of help (unless my recollection is faulty) - it was probably much tougher, and I was really referring to anyone proceeding from such a position.

And of course there are other steps directly linked with this puzzle (or rather, which are part of it) that you have to take in order to even get to the writing stage. So overall it is a fairly challenging puzzle, I think.

(Brilliant work on the patches, by the way.)
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Old 03-17-2005, 10:42 AM   #11
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Ok, I need the 3 unknown symbols, Y, U and M. Which is which?
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Old 03-17-2005, 11:13 AM   #12
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Hehe, i'm also playing GK I for the first time right now And i just finished this puzzle one hour ago

But really, it's quite easy to figure out which letter is which. Just look at the two messages. Have you noticed what it says? if so, you won't have any problems figuring it out, since there are some peculiar holes in between some words As long as you know how to spell and pronounce words - it'll be a piece of cake
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Old 03-17-2005, 02:56 PM   #13
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Simo: I had no hint at all when I played the game.

Here's the strategy:


Spoiler:

The first message on the tomb is:

DJ CONCLAVE TONIGHT BRING FWET KASH

you just have to replace "FWET KASH" which is the ritual knife,

with "SEKEY MADOULE" which is the coffin where you put the transmitter:

DJ CONCLAVE TONIGHT BRING SEKEY MADOULE

the missing symbols may be found from the second message:

DJ KEEP E?ES ON GK B?T DO NOT HAR?
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Old 03-17-2005, 06:13 PM   #14
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Another thing I missed when I did this...
Did you go to the lecture at the university? I think you may have had to already? I forget what day that is...
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Old 03-18-2005, 01:12 PM   #15
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Just completed the game. Great game. 337 of 342. ;o

Quote:
Originally Posted by Armand1880
Another thing I missed when I did this...
Did you go to the lecture at the university? I think you may have had to already? I forget what day that is...
Yeah, I went to the lecture, I think it's Day 3 or 4. Can't really remember.
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Old 03-18-2005, 02:22 PM   #16
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Quote:
Originally Posted by Reflection
337 of 342. ;o
Spoiler:
Did you take the money from the Gedde headquarter?
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Old 03-18-2005, 02:57 PM   #17
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Hehe I beat you there I got 338(!) : 342

And I took the money
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Old 03-18-2005, 04:48 PM   #18
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Quote:
Originally Posted by Hendroz
Spoiler:
Did you take the money from the Gedde headquarter?
Hmmm. You mean at Hounfor[sp?]?
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