01-15-2008, 03:04 PM | #1 |
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A video about the finer side of games
I have been thinking about putting together a compilation of clips from video games for the purpose of showing people - if you like - the 'finer' side of gaming, and I'd like to hear your opinions on what it would include. The video would aim to convince people out of the mindset that games are pointless button-bashing exercises and would appeal to the idea that art and culture, imbued in a storytelling medium in the same way they are in books and films, are relevant to computer games. And I would want the video to show people exactly what playing a game is like when the game is not a stereotypical button-bashing exercise.
I have envisaged that the movie would go through a number of specific aspects of - for want of a better term - the 'good' games. Currently I'm thinking: 1. Adventure 2. Story 3. Exploration 4. Puzzles 5. Tackling of issues (e.g. moral, philosophical or sociological questions or problems raised) 6. Characters 7. Acting 8. Emotion 9. Humour 10. Music It would start by displaying a title with the name of the aspect, and would then present in-game clips to demonstrate the aspect. So the questions are: -Is this a good list of "aspects of a game that should be valued and/or recognised"? I was also thinking of having sound effects, graphics or technology, or presentation of magic or the fantastical. -What order should the aspects appear in? -And what moments have you experienced in a computer game that have really shown you the best of these aspects? (Of course, this could take ages to pin down, and you might think having multiple polls would be a good idea, but I'll start with this general topic first.) I'm interested to hear your opinions. Of course, if a video like this already exists, please tell me about it! (And by the way, this project would only be an 'amateur' creation.) Thank you! |
01-15-2008, 11:50 PM | #2 |
Not like them!
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I don't think music should be there. You can't convince anyone of the value of games by saying "But listen to this great background music!".
Good luck finding acting, emotion and good characters- I don't think I've ever seen those! Real-world significance is also pretty rare. |
01-16-2008, 06:18 AM | #3 |
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I don't think you can show the finer side of gaming with a video montage. It'll just look like poor animation.
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01-16-2008, 08:47 AM | #4 | |
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When you say 'finer', do you mean less violent? Neutral? Relaxing? Sorry if this is a stupid question. |
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01-16-2008, 09:34 AM | #6 |
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I wish this was available with subtitles or something, but this brought a little tear to my eye. Wait, apparently some German guy put up a translation.. sounds about alright, except for some of the language. Grumble.
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01-16-2008, 11:56 AM | #7 | ||
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As for 'finer': no, it's not a stupid question. It has no set definition. That is, in fact, one of my questions: how should 'finer' be defined? I defined it, effectively, with reference to those 10 aspects. Again, you need to have an effective combination of more than one of those things in order to make a compelling overall experience. Many games have great music, but the other aspects may be lacking. However, good stories, good acting and good characters tend to feed on each other. I would say, a game doesn't have to be non-violent to be 'respectable'. But to shed gaming's stigma, it would certainly be a good idea to show that violence is not a necessary requirement of a good game, nor a property of all games. Is anyone getting this? Let me put it another way. Suppose you're talking to someone and they say that playing computer games is a waste of time and that you should do something more useful (that is, more socially respectable, by their standards) like reading a book. This is not an uncommon attitude. The question is, how might you go about convincing them that some games ought to meet their criteria for socially respectable activities? (Answer: this video, hopefully.) |
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01-16-2008, 12:00 PM | #8 | |
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Here's the short version of that. |
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01-16-2008, 12:10 PM | #9 |
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Well, personally, I'd argue that most books are complete, utter trash and are therefore no more of a waste of time than games are. But if you want to go about it the hard way, then by all means, be my guest.
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01-16-2008, 12:35 PM | #10 | |
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You could say, "it depends on the book; likewise, it depends on the game; and furthermore, it depends on the tastes of the reader and the player, respectively". But your version appeals more to the masses. Yes, and I've heard good things about Ico, so if I did some more research and found some good clips, I could include it. But I haven't played it because I don't have a PS2. And Fop, I'm not sure what you mean. What I envisage is something like this: -Title, "Story", appears on screen. -Clip from a game, showing exactly what you would see if you were playing the game, including the audio. Possibly a title appears at the bottom (technically known as a lower third) to tell you which game it is. -Some other clips in the same format. -Next title appears, and so on. |
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01-16-2008, 01:35 PM | #11 | |
Not like them!
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Now, if it were my idea to make a video like that, I know I wouldn't give up until I'd made it and showed people and seen first-hand how disinterested they were. I'm desparate like that. So I wish you the best of luck. |
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01-16-2008, 01:36 PM | #12 | ||
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I think a cutscene from one of the Myst games, with Atrus talking to you about his troubled past, etc, would do great. Especially as Atrus would be directly facing the audience, and excellent way of showing games breaking the fourth wall. Ico/ Colossus and Shenmue would be great for exploration. Issues I would say the Silent Hill 2 for the right and wrong of murder, SH3 for the obsession with religion. And if you intergrate elements of 'the making of Silent Hill 3' witha montage of them using real actors for the framework and voices of the computerized actors in the final version, there's a prime example for acting also. For humour, probably something more innocent like Monkey Island or Broken Sword 1. I think 'art' should be another element to a game, in terms of style. The various styles of games would be great, a montage of the more 'realistic' settings to the 'cartoony' or 'surreal'. There are only too many games to mention. 'Evolution' could be another topic. Pictures of old games and showing the physical/ visual evolution. |
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01-16-2008, 02:03 PM | #13 | |
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(And you say they might be convinced if their friends play and enjoy games. Then what if you are one of their friends?) Let me put it in the form of this conversation: A: Computer games are vile time-wasters. They are nothing more than button-bashing exercises for people with low attention spans. B: The ones I play are nothing of the sort. A: Well, what sort of games do you play then? B: My favourites are the adventure games. A: ?! B: Well, the sorts of games where you explore, solve taxing problems and uncover a story. Where you can appreciate the graphics, the music and the dialogue as art, or at least, as a form of creative expression. A: ?! B: Watch this video and you might get it. At this point, they might just say something like "watching videos is a waste of time; why can't you just write a 15000 word dissertation on the subject like any respectable person?" Or they might, when they have a spare moment, take a look. Depending on the person, they might be open-minded enough to change what they think. (I have changed what I think many times based on things that I've read, seen and heard.) Thanks Terramax for your thoughts. That should be useful. I was indeed thinking of having an 'art' category which could show particularly original or creative locations in games - and there are plenty of them of course. Your point about style is a good one though. It is interesting to note that every game does seem to have a unique, consistent style, and that in some cases, this style fits in with the story and game world itself. In Day of the Tentacle, for example, all the locations are somehow warped at the sides, which fits in with the zany atmosphere and crazy story. |
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01-16-2008, 02:55 PM | #14 | |
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you could do like this (music\footage from MetalGear Portable OPS) but with footage of the Digital Graphic Novels interactive comics for PSP covering MSG storylines) or something like that. EDIT: From the 1st game and Portable OPS at least because the Graphic Novel from the 2nd and 3rd game are not out yet.. Last edited by TiAgUh; 01-16-2008 at 03:22 PM. |
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01-16-2008, 03:44 PM | #15 | |
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...oh, wait. Never mind.
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01-17-2008, 05:01 AM | #16 |
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Isn't it more a case of using a medium that someone is already comfortable with rather than one that is "better"? It's easier to persuade people when you start from within their comfort zone.
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01-17-2008, 08:40 AM | #17 |
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Games are about interaction. It's what makes games a new and worthwhile artform. Take interaction out and all that's left is what other media usually already do better. Show video of some 2D adventure to a non-gamer -- it's like Disney animation, only terrible with a stationary background and some characters walking around with obviously looping animations, talking with text appearing on top of their heads. Show a 3D shooter and it looks like Pixar made a snuff film. Explain the stories and they seem camp and silly.
If all I'd seen of games was a video I'd deem games unredeemable trash. You cannot understand why games are worthwhile without playing games, and you cannot play games like Bioshock without a whole lot of practice and former experience playing and understanding games.
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01-17-2008, 09:55 AM | #18 | |
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Because, you know, it could just be that people don't want to "waste time" playing games because they don't feel masochistic enough to constantly want to get punished for their so-called failures.
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01-17-2008, 10:42 AM | #19 | ||
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01-17-2008, 11:15 AM | #20 |
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Well, both, in a way.
Also, I don't follow how FPS interfaces are considered "intuitive". I can't make heads or tails of them, personally.
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