09-06-2006, 01:29 AM | #21 | |
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The game, in my opinion, looks dumb. Therefore I said it. What's this? Opinions on a message board?! Say it ain't so! |
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09-06-2006, 01:38 AM | #22 | |
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09-06-2006, 01:39 AM | #23 |
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Ok....I WILL!
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09-06-2006, 02:00 AM | #24 |
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I take back what I said. It's a fun game. I mean, sure, it froze my computer when I exited out of it, but still, the game is fun to play. Not $20 worth of fun, but still fun.
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09-06-2006, 02:14 AM | #25 |
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Thanks for giving it a try and for posting your amended thoughts. Freezing the computer is something new and I'll have to look into it.
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09-06-2006, 02:37 AM | #26 | |
Grah! Grah!
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09-08-2006, 07:20 AM | #27 |
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Mr. Smoozles Goes Nutso got an excellent mention in this week's MCV, one of the top games industry magazines in the UK. To quote:
"Smoozing the industry They'll offer you hi-def graphics, cinematic character development and even motion sensor gameplay, but we'll wager no publisher will come close to bettering our favourite game name of the year: Mr. Smoozles Goes Nutso. If the Juniper Games title is as zany as it sounds, we can't wait to get our hands on it."
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09-08-2006, 09:10 AM | #28 | |
gaybrush threepwoody
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omg! I didn't even know this was out!
gotta buy my copy! that demo was so fun! aww those cute little characters all frozen and stuck in holding cells... you need to make stickers and collectibles of those cute characters. Quote:
As far as I can see, Nutso looks like a really cool little diversion and I took the time out to play the demo and loved it. Kudos to anyone passionate enough to start their own game company and actually release a downloadable game. WOO! |
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09-08-2006, 09:16 AM | #29 |
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Now if only I could work out how I'm suppose to solve my current objectives. Ed's certainly getting exercise with all this running I'm putting him through.
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09-08-2006, 09:49 AM | #30 | ||||
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Or Fridge Magnets. Quote:
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09-08-2006, 10:31 AM | #31 | |
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I think I'm quite a way into the game now; trying to find a code to activate a forcefield panel, and a way of upgrading a groundmine.
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09-08-2006, 11:45 AM | #32 |
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I liked the demo enough that I will probably buy the game. Just got to lever it into my budget somehow.
Respect for actually producing a full game (I keep saying I'll write an AGS game and yet not one line of script yet exists. I do have some notes though. ) Further respect for the calm way you take feedback, both good and bad. Wasn't this a cartoon strip already? Are you saying a merchandising shop hasn't been set up by now?
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09-08-2006, 01:07 PM | #33 | ||
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09-08-2006, 04:25 PM | #34 |
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I bought the full version today and have played for about three hours. I was feeling pretty complacent over how smoothly I was problem-solving, but now....I'm going to have to chew over my predicaments for a while as I'm not quite sure what to do next. And that's good!
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09-09-2006, 05:03 AM | #35 |
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I've playing it for some time now (I'm in the factory now and trying to find an upgrade for the enabler thingie (and kind of stuck)), and I must say it's oodles of fun. What I really like is that (contrary to Jane Jensen's Be Trapped) the Pacman sequences and the adventure parts (exploration, puzzles) really work together, so that the running around doesn't get repetitive.
Two possible problems, though: 1) When I click on the game's icon, it takes a good 20 seconds before the loading screen appears, giving the impression that nothing is happening (that's what I thought the first time, and ended up launching 4 instances of the game!). 2) In the factory, there's a work bench, which needs a power cell. I've put one (as in the box room earlier) (EDIT: and it causes the machine to turn from red to green), but the game still says that the machine needs power. Is that normal?
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09-09-2006, 06:26 AM | #36 | |||
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09-09-2006, 07:01 AM | #37 | ||
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First, thanks for having replied!
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EDIT: Actually, the machine does work (now that I've got something to do with it), it's just that the description (when hitting CTRL) isn't changed after you put the power cell. Spoiler:
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09-09-2006, 07:24 AM | #38 | ||
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Glad you liked the easter egg.
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09-09-2006, 07:27 AM | #39 | |
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09-09-2006, 07:32 AM | #40 |
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Ah, what you said in the edit means it's just a mistake on my part with not updating the examine description. No matter how thorough I try to be there's always something that slips through the net. My attempt at perfection must wait for another day...
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