12-11-2005, 05:41 AM | #41 | |
ACK!
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I doubt they'll make a new one though...
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12-11-2005, 05:56 AM | #42 |
The Reggienator
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James Pond 2: Robocod was excellent on Amiga, and it's excellent on GBA too, I bought it about six months ago when Play.com was selling it with a cheap price.
And they are still selling it: http://play.com/play247.asp?pa=srmr&...A&title=122367 Kind of weird if they are re-releasing the same game on DS also? Though there is no mention of a DS version on the Play it! website.
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"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. |
12-11-2005, 09:11 AM | #43 | ||
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On other note: If someone twists my words, I have every right to call him names. Maybe that's not smart way to discuss but that's my way. (Hey, I'm not that smart ) If you reply to someone then you should first think twice about what he/she actually wrote. Quote:
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12-11-2005, 09:38 AM | #44 | ||
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12-11-2005, 10:12 AM | #45 | ||
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Anyways. Let's give this a rest and focus on the subject. I appologize if I went too far, just got pissed. Sorry Last edited by ILoveYou; 12-11-2005 at 10:31 AM. |
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12-11-2005, 11:34 AM | #46 |
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You know, I have never wanted to play Doom 3, but after sethsez described the way lighting was used, I'm almost tempted to play it!
Great explanation and opinion. |
12-11-2005, 12:27 PM | #47 | |
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It's now dropped. As for the lighting in Doom 3, make no mistake, it's the only part I consider inspired. The rest of the game is really just Half-Life (the original) all over again. I wouldn't recommend playing it just for the lighting, but if lighting as a visual style interests you then Doom 3 is, in my opinion, one of the absolute best examples you can find in a game. Quake IV doesn't really come close. Last edited by sethsez; 12-11-2005 at 01:08 PM. |
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12-11-2005, 03:03 PM | #48 | |
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An actual sequel would be good. And change the gameplay elements again, it's become a routine to do that in the series. JP2 was completely different from JP1 and JP3 was completely different from JP2. |
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12-11-2005, 03:08 PM | #49 |
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I fear that I'm stepping into this topic WAY after it has gone and lost its validity, but I'm going to comment on something SquareJaw said anyway:
Animation. It's so important to a game. In fact, A few months ago I wrote a hotdamned complete and awesome paper on the topic; aided by none other than MARK HAMER, animator at Double Fine. Okay, he was kind enough to answer some of the questions I emailed him, but the point is: he's in the paper. Now, if you're all really sweet, I might just give you a link to where you can download it in PDF format.* *Of course it's in English. School gave me the option; did you think I'd go for Dutch?
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12-12-2005, 07:11 AM | #50 | |
The Reggienator
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Quote:
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"The old standby, that never got old in the first place. We come back to them weekly, nightly, for hours at a time--and they always deliver. They are pure, timeless, and often taken for granted." - Nick Breckon - Shacknews My gamesale list *updated 26.8.2007* Hey, dear people please buy my games, I need money to conquer Europe! Or do something similar. |
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12-12-2005, 12:45 PM | #51 | |
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"...And I don't want the world to see me 'Cause I don't think that they'd understand When everything's made to be broken I just want you to know who I am..." "IRIS"-GOO GOO DOLLS |
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12-12-2005, 02:40 PM | #52 | |
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So thanks. Glad you liked it. |
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12-12-2005, 09:44 PM | #53 | |
ACK!
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__________________
Apparently I have a Devianrt Art account... And people actually like it! |
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12-13-2005, 02:19 AM | #54 | |
Kersal Massive
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Sorry. |
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01-04-2006, 03:34 AM | #55 |
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Late to this topic but I have some stuff I want to say and a couple of good articles you might want to read.
My problem with next next-gen rush towards realism in games is that the closer you make your graphics to the real thing the more people are going to expect the little details to be absolutely perfect. Therefore animation, AI and texturing will have to have hours of attention spent on them to even get close enough to be realistic. Not many games developers have the time or a big enough number of employees to do these realistic games justice. I hope developers will forget about the extra power that is available to them for graphics and start developing games from the bottom up concentrating on gameplay before they even think about creating fancy graphics (unfortunately i think thats impossible at the moment with the way publishers handle developers). I also wish they would concentrate on aesthetically pleasing artistic/visual design that does not need to have amazing textures or realsim to impress people. I found these too articles which think say very much what I think the biggest problem with the new next-gen graphics will be. http://www.slate.com/id/2132591/fr/rss/ http://blogs.popmatters.com/marginal...ox-of-realism/ |
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