01-15-2004, 12:57 PM | #1 | |
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GK Feature
Hi there;
I'd like to comment on the Gabriel Knight Feature. It's a nice read, I'm looking forward to the Flashback Fridays, but there's one thing I disagree with; Quote:
In GK3, it is Gabriel who visits the museum about RLC's history and enigma, and he also discusses history with Abbé Arnaud and Larry Sinclair. The only research Gracie does is reading the book "Holy Blood, Holy Grail", and joining the tour group. While the former is quite informative, the latter really isn't, and I'd have to say Gabriel learns a lot more about the history of RLC by himself. Ofcourse, when Grace arrives, he tends to focus more on the suspects, and Grace did solve the LSR puzzle, but that's not really historical research. Anyway, these are just my thoughts. Feel free to start criticizing me now. 8-) |
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01-15-2004, 01:08 PM | #2 | |
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Quote:
Spoiler: (thanks tabacco!) This premise becomes more and more clear through the series (you're definitely right about GK2), but I think the seeds of it were planted way back in the first game. As for GK3 -- if I had to split the 'present'/'historical' time-blocks up by character, I think Grace is definitely more interested in the history of the Grail and the area than Gabe is. In the end I guess it's simply a matter of opinion, but that's how I see it. Last edited by Peccable; 01-16-2004 at 03:34 AM. |
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01-15-2004, 01:28 PM | #3 | |
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The main site says:
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01-15-2004, 02:10 PM | #4 | |
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01-15-2004, 02:22 PM | #5 |
AKA Morte
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Nice article (I think I'm going to replay GK2 now).
My only nitpick would be the lack of emphasizing how linked the games are with real history... A lot of the time you don't know what's real and what's not at all (especially with GK2, my favourite). It's one of the main things that make the GK games some of my msot favourite adventures. |
01-15-2004, 02:52 PM | #6 |
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I'll read the article tomorrow (I need some sleep first) but am I the only one who thinks Gabe looks awful in his 3D form? Just look at that picture on the front page of the feature where it shows Gabe's different heads.
--Erwin
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01-15-2004, 05:55 PM | #7 | |
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Seriously though, our former GK3 review was by a staff member who left our site long ago and (against our wishes) republished the review elsewhere. We've been eager to replace it for some time now. - Evan
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01-15-2004, 06:02 PM | #8 |
gaybrush threepwoody
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who did that gabriel knight graphic on the front page? Very very nice. I like the graduation from gabriel 1 to 3. ... very slick.
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01-15-2004, 07:47 PM | #9 | |
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01-16-2004, 03:35 AM | #10 | |||||
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01-16-2004, 07:19 AM | #11 | |
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01-16-2004, 01:17 PM | #12 | ||
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01-16-2004, 06:47 PM | #13 | |
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- Evan
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01-17-2004, 05:08 AM | #14 | |
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Voodoo Cult is real (even "Bad Voodoo" sounds convincing) but Vampires and Werewolfs are myths, legends. While GK1 is really a thriller mystery the GK2&3 seem like a bit of mystery mixed with horror and fairy tale.
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01-17-2004, 06:54 AM | #15 | |
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I think Jane Jensen managed to make all the supernatural elements in her story sound equally plausible because of her convincing way of tying it up with real history. |
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01-17-2004, 09:02 AM | #16 | ||
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Of course GK3 with it's theologic approach was still very plausible just the nature of the vampires was very "classic". And as for GK2 case - I am theorizing cause I still haven't the chance to buy and play full, original version. Quote:
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01-17-2004, 01:52 PM | #17 | |
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01-17-2004, 04:04 PM | #18 | ||
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edit: what's with the supposed "action packed" ending? You mean it's style is more of an Indiana Jones type? Yes it is a bit too anti-climatic - especially the swinging blade pendulum. At the other hand the chamber of the Solomon where Gabe has to made some crucial choices is very "solomonic" and fits perfectly into the story.
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"To be! To be sure beats the shit out of not to be!" - John Belushi Last edited by Wajus; 01-17-2004 at 04:17 PM. |
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01-18-2004, 05:53 AM | #19 |
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I like it when the characters have (more or less) supernatural motives, i.e. Gabe'd dreams and his shattenjäger stuff, but when the world itself begins to have too much supernatural things I quickly become bored. The mummies in GK1, the physical change to werewolves in GK2 and the swinging pendulum, falling floor tiles etc. in the ending of GK3 are all ingredients that should have been skipped and the games would have become better than they are now.
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