06-29-2005, 04:47 AM | #21 |
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The game's still looking very nice, Josh. I'm not entirely convinced that "we're going with the standard Sierra interface, just like 90% of all AGS games" warrants its own article, though.
Oh, and GUI stands for "graphical user interface," not "general user interface."
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06-29-2005, 06:32 AM | #22 | |
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06-29-2005, 06:41 AM | #23 |
Rattenmonster
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So you are using AGS? I thought the highest resolution it supported is 640x480.
(If this is covered in another article, feel free to pan me. ) |
06-29-2005, 06:45 AM | #24 | |
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06-29-2005, 07:37 AM | #25 |
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Screen resolutions of 320x200, 320x240, 640x400, 640x480, and 800x600 are supported. Your game can be run full-screen or in a window.
I'm going with 640x480 on my game .
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06-29-2005, 08:27 AM | #26 | |
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The coloured icons you've illustrated are so gorgeous. In my opinion, they add to the whole "adventure-game" feel. They're really well drawn too. Don't make them black and white! While I completely understand the reasoning behind this (screens seem to pop more against the monochromatic interface), I think they add rather than distract because they're so in line with the look and feel of the game. |
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06-29-2005, 08:37 AM | #27 | |
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Weird. I can think of at least two developers using AGS who have said they're using 640x480 because of AGS limitations. (But I'm not going to name names because I could be mistaken. ) |
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06-29-2005, 08:47 AM | #28 | |
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So I think staying at the 640x480 is a good thing . And the file gets way up there with 800x600 .
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06-29-2005, 10:08 AM | #29 | |
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But since there's really nothing much wrong with the Sierra interface, I guess it's not necessary to go to that bit of extra trouble. (The only major weakness with the Sierra interface, I think, is the lack of any hotspot indication. If you can work that in, so maybe the cursor changes when you move it over something you can interact with, that would be great.)
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06-29-2005, 10:58 AM | #30 | |
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06-29-2005, 01:17 PM | #31 | |
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06-29-2005, 01:20 PM | #32 | |
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06-29-2005, 04:20 PM | #33 | |
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