10-18-2003, 02:11 AM | #1 |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
My first 3D movie
In addition to the game I'm currently developing I'm going to show you the first 3D movie I made. I went way over my head with this one (of course). It was suppose to be about a bug and it could only be 20 seconds long (you failed if it was even half a second longer). I thought this concept sounded incredibly boring so I wrote a fully grown script (I studied movies before computer graphics) about wolves instead. Not one wolf either, but FIVE.
Of course time ran out on me and the animation had to suffer. Besides the crappy animation, three of the "background wolves" lost their textures before I rendered it and I didn't see that until afterwards (and I didn't have time to render the whole bloody thing again). So they turned out black. But besides these "minor" problems I am pretty satisfied so please go and check it out. http://student.nackademin.com/vr02219/wolfmovie.avi
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
10-18-2003, 02:19 AM | #2 |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Hehe, I think it's great. I laughed my ass off when I saw the animals walk, maybe it's not meant to be comical but it was! I loved how the eyes of the wolves came out and the music fits this animation very much.
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
10-18-2003, 02:27 AM | #3 | |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
Quote:
About the music, when I make a movie based on a script that I wrote, the music I like the most will naturally fit the best. 8-)
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
|
10-18-2003, 02:49 AM | #4 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
|
10-18-2003, 02:56 AM | #5 | |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
Quote:
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
|
10-18-2003, 03:08 AM | #6 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
|
10-18-2003, 03:20 AM | #7 | |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
Quote:
http://www.3dtotal.com/team/Tutorial...drigging_1.asp http://www.3dtotal.com/team/Tutorial...ones%20tut.asp http://www.3dtotal.com/team/Tutorial...Rigging101.asp I've only used Maya and 3D Studio Max so I can't help you regarding what differences there might be. But what do you think about Lightwave?
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
|
10-18-2003, 03:29 AM | #8 |
Liver of Life
Join Date: Sep 2003
Posts: 1,317
|
That was splendid, maan.
Of course, as has already been mentioned, the movements are a little weird, but I'm sure it's nothing you can't handle with a couple of hours' work |
10-18-2003, 04:04 AM | #9 |
Member
Join Date: Oct 2003
Posts: 41
|
Henke, I also took the VR-course at Nackademin back in 1999. At that time we used 3D Studio Max as the 3D Modelling tool and they were just about to get Maya. We didn't have any restrictions about how long the movie should be so I did a 3 min movie called Bad Luck. You can check it out here:
http://www.lysator.liu.se/~garnax/Bad_Luck_(DivX).avi or if you want the low res crappy version http://www.lysator.liu.se/~garnax/Bad_Luck_(DivX_Low_Bitrate).avi Last edited by sponken23; 10-18-2003 at 04:11 AM. |
10-18-2003, 05:01 AM | #10 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
Other than that the differences between other modeling sofware are minimal. --Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
|
10-18-2003, 06:09 AM | #11 | |
Liver of Life
Join Date: Sep 2003
Posts: 1,317
|
Quote:
Spoiler: All in all, a jolly good job! |
|
10-18-2003, 06:15 AM | #12 | |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
Quote:
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
|
10-18-2003, 11:31 AM | #13 |
Member
Join Date: Oct 2003
Posts: 41
|
About the abrupt ending. I actually have about one minute of end credits (containing only me ) on the dvd-version I made. This divx was ripped from the dvd and I cut the credits to make the file smaller.
This was my final project but I started pretty early on by my own, with tutorials I found on the net. It took quite some time with many late nights, because I had never used 3D Studio Max before. |
10-18-2003, 10:24 PM | #14 | |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
Quote:
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
|
10-18-2003, 10:51 PM | #15 |
Junior Member
Join Date: Sep 2003
Posts: 5
|
|
10-18-2003, 11:20 PM | #16 | |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
Quote:
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
|
10-19-2003, 03:16 AM | #17 | |
Liver of Life
Join Date: Sep 2003
Posts: 1,317
|
Quote:
Seeing all this makes me impatient to attend my own 3D classes |
|
10-19-2003, 05:49 AM | #18 | |
Junior Member
Join Date: Sep 2003
Posts: 5
|
Quote:
|
|
10-20-2003, 08:42 PM | #19 | |
Member
Join Date: Oct 2003
Posts: 41
|
Quote:
Henke. What kind of adventure game are you making? A Monkey Island point and click type of game? |
|
10-21-2003, 05:36 AM | #20 | |
Headbanger
Join Date: Sep 2003
Location: The North
Posts: 2,233
|
Quote:
__________________
NP: Botanicula, Catherine, Dear Esther, Okami |
|
|