01-31-2005, 08:14 PM | #1 |
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Still Life lead writer talks to HomeLAN
Anybody read the interview? Look at this part:
"HomeLAN - After the release of Still Life, what are Microids’s plans for future games? Mathieu Larivière - We are currently working on next generation adventure games. We will add more action elements to our adventure game titles. We are presently working on two titles." That statement has gotten me kind of worried. But, I guess they have no choice other than to evolve to the current market. Hey, Dreamfall is doing it. I just hope these "action elements" are done right. BTW, I just realized Still Life comes out on the same day as Jade Empire, my other most hyped game. I don't know what I'm going to do! |
01-31-2005, 10:47 PM | #2 |
merely human
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Yeah, as long as they're done in a way that is sympathetic to the player. I don't want a huge amount of action, but a few here and there, and only if it emerges naturally from the plot, and is very forgiving (i.e., the game prepares you for it).
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02-01-2005, 06:01 AM | #3 |
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What Trep said.
Bearing in mind my recent conversations over at JA+, I can't wait to see what happens with this one... |
02-01-2005, 07:05 AM | #4 | |
Umbilicus Mundi
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Quote:
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02-01-2005, 07:50 AM | #5 |
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OK, don't say you aren't warned -
http://www.justadventure.com/cgi-bin...num=1105966238 (as they say in Spaced, "skip to the end") http://www.justadventure.com/cgi-bin...num=1106704859 http://www.justadventure.com/cgi-bin...num=1106972026 http://www.justadventure.com/cgi-bin...num=1107009979 http://www.justadventure.com/cgi-bin...num=1107230629 HAVE FUN! |
02-01-2005, 09:39 AM | #6 |
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Oh... I thought they were about Still Life (developers). As much as I read from a 2-3 of those threads, seemed similar to what we had here. So I'm not going to bother
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02-01-2005, 10:07 AM | #7 |
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... and I wonder why I do. Wahey!
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02-01-2005, 10:55 AM | #8 |
Puts the 'e' in Mark
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It seems there could be some equation where a certain level of production values demands action elements As always, time will tell.
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02-01-2005, 12:23 PM | #9 | |
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02-01-2005, 12:27 PM | #10 |
merely human
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When does that action game come out?!! WHEN WHEN WHEN?!!!
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02-01-2005, 12:49 PM | #11 | |
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Of course, adventure game developers have this issue with trends. First Monkey Island -clones, then full motion video, then Myst -clones, now Syberia -clones... Things have always normalized, though. Before that, replay the classics and wait for a better tomorrow!
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02-01-2005, 12:58 PM | #12 | |
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Both funcom and Microid have a track record of developing quality games so who knows maybe they will somehow create a game that will not only satisfy people like Trep but also cause someone like me to scratch his/her head and say "I guess I might have been wrong all along". |
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02-01-2005, 01:08 PM | #13 | ||
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Why did you put the link for the Microids discussion last? (just wondering) I thought what Randy had to say there was interesting: Quote:
I don't know when Sony would have decided this. The Playstation 1 versions of Myst, Dracula Resurrection, and the first two Broken Sword games didn't have any more "action" in them than the PC versions, did they? Does the Channelwood elevator count as "action?" |
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02-01-2005, 01:13 PM | #14 | ||
merely human
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02-01-2005, 01:23 PM | #15 | |
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02-01-2005, 08:16 PM | #16 |
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As long as Still Life remains a "pure" adventure mystery, I will be fine with this statement
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02-02-2005, 08:32 AM | #17 | ||||||
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But from my understanding of common laws, Sony can't dictate gameplay-restrictions on other developers and publishers. Sure they can try. And Sony can certainly decide not to publish action-less games on their own labels SCPS, SCUS, SCES. But everyting above that, would be an illegal attempt to restrict free competition/trade [don't know the pofessional term], I'd think. Certainly, it would be easier if you had their support. Quote:
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