10-29-2009, 01:14 PM | #21 |
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As somebody else noted, they are just plain games to pass some time. Some of the bigfish games are interesting but eventually they cannot be compared with adventure games as they are not such.
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10-29-2009, 03:26 PM | #22 | |
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However of all the HOG's I've played only three were worth my while and two of them are called Samantha Swift, the other one's Autumn's Treaures. It's games like Dr Lynch or Margrave Manor (1 and 2) that have genuinely good story and characters but puzzles that are just so stupid and tiresome you stop caring for them. I mean what is a snake doing in an English garden ? I'm sure there are decent HOG games (I can name three) but the majority is just dumb and lame without proper puzzles that actually make sense. And that is (in my opinion) definetely not the case with the "real" adventure market. Of course it could be just me being snobbish and all that. |
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10-29-2009, 04:45 PM | #23 | |
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But many them have evolved and incorporated more gameplay styles and even some story, so many of them got very close to adventure games. |
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10-29-2009, 04:58 PM | #24 | |
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They are indeed nothing compared to General Adventure games, but they definitely have the essence of story and mystery. Stupid Butcher knife laying in a babies crib at daycare. haha |
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10-29-2009, 11:00 PM | #25 |
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No, those are puzzle games.
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I'm in my undies. That's... SO not appropriate. |
10-29-2009, 11:32 PM | #26 |
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Uh, no. They are adventure games. You seem to have ignored the part "and complicated object oriented manipulation to solve a situation.". Need help to understand? Look at every adventure game. You have to collect random objects in a situation that requires a solution. Did you notice that this is joked about in comedic adventure games? You know, the person that points out "Why are we picking up random objects?" and someone replies "Because I bet it will be used to solve some unusually complicated puzzle to accomplish a seemingly simple action". Yeah, that is what adventure games are. The collection of objects to solve a puzzle.
What else defines an adventure game? Story? No, that defines pretty much every game besides sports or puzzles. Dialog? Again, every game. |
10-29-2009, 11:34 PM | #27 |
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Again (and again) the ridiculous argument "they have stories (they have what???), so they are adventure games". Please stop.
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10-29-2009, 11:39 PM | #28 |
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10-30-2009, 12:01 AM | #29 | |
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Actually I was refering to you who wrote
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Make up your mind please. |
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10-30-2009, 12:32 AM | #30 |
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You don't understand. That was refering to Grey Pierce who was discussing character and story elements of the HOG games. A dilemma which so many adventure gamers have with HOG games. Sure, story isn't what defines adventure gaming, but it does help adventure gamers tell the difference between general adventure game and HOGs. Yet, it was my point that the defined line is starting to blur.
Please look into our discussion before playing ignorant. Realize that comparing Adventure games to HOGs and Adventure Games as a genre in general are two COMPLETELY different subjects. |
10-30-2009, 01:00 AM | #31 |
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Let's turn it around. What defines an adventure game?
To me is is. 1. Non action 2. You can't die 3. You have to solve puzzles and figure out clues to finish the game 4. Sometimes you have to collect items, hidden or not, to help you solve the puzzles. (In Myst you don't) 5. Non linear, or maybe non-linear within that chapter or area. |
10-30-2009, 01:08 AM | #32 |
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10-30-2009, 01:28 AM | #33 |
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What, nobody mentioned exploration? In an adventure game you can explore the environment, in a casual game it's one static puzzle screen after another. Someone will come up with Return to Ravenhearst, and yes, there are a few exceptions. Very few.
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10-30-2009, 01:45 AM | #34 |
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I think that in terms of story HOGs are about the same level as adventure games (maybe a little below) And good HOGs have all the basis elements of an adventure game but like I said there are so very few good HOGs. It's hard to look at a genre and declare they're like this or that just because the good ones are.
It's like looking at the adventure game genre and saying they have excellent story and dialogue because the good ones do. |
10-30-2009, 01:47 AM | #35 | |
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Again, we are all fighting over semantics. I'm not talking about the meaning of Adventure or what you feel is an adventure game. I am talking about the TRUE classification of the genre. Genre's aren't made just to satisfy how you feel. It is made to separate between various types of gameplay. We don't call such games Adventure for the sake of hilarity or fun. @Mohlin: You pretty much described a various other genre's. That is personal feelings and not factual information of what the genre is. In regards to Myst. You collect information instead of objects to solve puzzles. Still classified as gathering objects to solve a puzzle. Not really. You are calling me arrogant? Arrogance only applies when I am calling myself a know it all. Its like calling someone arrogant for saying "You are all wrong. The answer to 1+1 is 2." I supplied an answer. Last edited by kadji-kun; 10-30-2009 at 01:53 AM. |
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10-30-2009, 02:15 AM | #36 | |||
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This isn't about just ONE defining characteristic for each genre or subgenre. Quote:
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10-30-2009, 02:25 AM | #37 |
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10-30-2009, 05:28 AM | #38 |
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Some info on casual games.
There are different HOGs, just as there are different adventure games. HOG = hidden object game. The original was, I believe, developed from the UK I-spy newspaper series. You have a series of static screens with a list of objects to click on to progress the game. Later there was a development of IHOG = interactive hidden object game. Same series of static sceens, but some of the objects are retained in an inventory and used later in the game (i.e. find crowbar in one scene and use it to open a crate in another). Both types may also have "spot the difference" puzzles and ocassionally put the objects back into the scene (kind of reverse spot the difference). Both types may have a puzzle consisting of re-assembling a jigsawed picture. Both types may have end of chapter puzzles. Lately another development. Instead of a list of objects to find, only a single word linking several objects is given (i.e. given paper, find paperknife, paper plane, etc...........) Another type of game is the adventure lite. This is an IHOG with all the found objects used within the game. Some example BOB games (BOB = best of breed) : Madame Fate - HOG (good end of chapter puzzles) Return to Ravenhurst - best IHOG Resorting to danger - IHOG Three cards to midnight - IHOG with word clues Drawn : the painted Tower - adventure lite As to the value of the games, that's up to the individual. I ignore genres that don't interest me. |
10-30-2009, 05:42 AM | #39 |
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Thanks ! That was...enlightening
I can clearly see now why I dislike most HOGs Thanks again |
10-30-2009, 07:30 AM | #40 | |
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How do I know the true classification? Education and Books. Also, you point out I know the true classification of HOG's. I don't know that. I never said I knew that. I just pointed out the definition of the adventure game genre, and how it is used accompany some HOG games. Also, exploration is apart of the RPG genre. Why? D&D created/expanded the genre by involving Character Creation/Interaction, Environmental Exploration, and Non-linear gameplay. Tell me an RPG that didn't involve exploration of some dungeon or cavern. It goes back before digital game development. Accusing me of fictional answers, maybe you should pick up a book on game development. Also, one thing I noticed from all of you. You seemed to point out various features apart of Adventure games such as RPG elements, yet you can't expect the fact HOG's can't call itself an adventure game. What HOG's do is mix genre's. You can't confirm what that an HOG can't be an adventure, which rereading this thread, is the case. Last edited by kadji-kun; 10-30-2009 at 07:37 AM. |
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