09-03-2008, 09:02 PM | #21 |
Guest
Posts: n/a
|
I have to say, the voice acting in perry rhodan is excellent and the game itself is pretty big, really seems like another longest journey epic. Perry rhodans voice acting is very natural as is the acting of certain other characters. I haven't finished the game yet and I'm already hoping for a sequel.
|
09-11-2008, 10:26 AM | #22 |
Junior Member
Join Date: Sep 2008
Location: London
Posts: 2
|
Just joined the forum. As the casting director and voice director on Perry Rhodan (English) It's nice to get positive feedback. As a few have said on this thread the writing is key and yes directing is important but the process is the biggest stumbling block to getting great voice acting in games.
However good the script and however intimate the director is with the script it is only when the voice is 'in game' can we can see, review and apply our real craft - but most game developers do not include time for critical review. Good actors, writers and directors are all creatures of craft and we all strive for the best results and the key to getting the results is time to work, step back, review, tweak, step back, polish, step back then sign off. As an aside - It took me over 4 years in the industry to get a game publisher to accept casting a game like a film or stage play. And over the last 12 years and after more than a fist full of games, I have only had one team accept the value of rehearsal with cast and writer - and I push for it with every single production. The take up rate speaks volumes. IMHO it is jaw droppingly dumb to not rehearse. The proof of the pudding is the mediocrity that gets dished out so frequently. There's a debate to be had as to why /why not?... Mark Last edited by ZZay; 09-11-2008 at 10:35 AM. |
09-11-2008, 10:59 PM | #23 |
Senior Member
Join Date: Jun 2007
Posts: 775
|
Many feature animated films for dialog have started with recording the voice acting and making the animation sync with the recordings, not the other way around. This allows a more dynamic approach to the voice acting. Some ad libing and on the fly script changes are possible. It can give it a more organic or natural feel to the dialog. I have no idea about what the usual approach is for games, but this is more of the approach that some of the better known Sierra adventures took, like KQ6.
|
09-20-2008, 04:55 PM | #24 |
Codger
Join Date: Jul 2004
Location: Chicago, IL
Posts: 1,080
|
I have a friend that does some occasional voice acting. She has a deep, smokey voice that fits well with certain characters. She has been literally asked to "phone it in" on occasion.
Me, I'd love to do some voice work. My voice is of the JEJ pitch. I have an EV RE20 set to go with a Nakamichi tape deck. Not that I expect to get a call, nor want one. But just to point out that there is no excuse for bad voice acting. Audition people. Decide what you want. Do it professionally.
__________________
For whom the games toll... They toll for thee |
09-21-2008, 01:07 AM | #25 | |
Junior Member
Join Date: Sep 2008
Location: London
Posts: 2
|
Quote:
Many game productions still use 'voice over' people. And many of those voice 'talents' have great voices but are on the whole untrained as actors. There are a few natural talents out there but like any profession -a good example is sport - to be good, the skills need to be learnt (and training takes years), practised and honed with utter dedication. To be great you need to be a master of the craft and acting is all about the craft of character. The same goes for writing and directing. Results always speak for themselves. Most titles are cast properly these days, as casting is in vogue but budget and internal vision for voice, effects the actors hired and whether there's time and talent to create a decent script and take on a professional voice director ...etc. |
|
09-22-2008, 03:45 PM | #26 | ||
Codger
Join Date: Jul 2004
Location: Chicago, IL
Posts: 1,080
|
Quote:
Quote:
Even though I own a very good set of clubs, and sing in a church choir. My point, I thought, was that you can't do worse than me if you aren't going to pay attention to the casting and execution of voice acting. And there are far too many games out there that don't. And at least I have the equipment to supply a tape vs the "phone in."
__________________
For whom the games toll... They toll for thee |
||
09-23-2008, 02:31 AM | #27 | |
Senior Member
Join Date: Jul 2008
Location: Australia
Posts: 468
|
Quote:
Still Life on the other hand was at least acceptable in most cases. Apart from some weak performances and cliche characters (e.g. Victoria's Dad, the black cop and those "tough guys" in Prague) the voice acting rarely detracted from the experience for me. |
|
|