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Old 08-26-2008, 03:03 AM   #21
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Stereotypes? Are we still talking only about graphics?
I mean graphics for;models,mapping,animation,art direction and style all together.


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Anyway, which titles you saw as the most promising to start a new generation of graphics in adventure game genre? One of the AGS-made games, perhaps?
I havent seen yet.No ag preceed graphics direction of Grim Fandango as 2d and GK3 as 3d.
(Fahrenheit looked promising but was action game more than an adventure)
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Last edited by Gabe; 08-26-2008 at 11:34 PM.
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Old 08-26-2008, 03:34 AM   #22
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That's my point. There are no Sierras and LucasArts of old anymore. We'll have to wait for the current companies to grow before we see new, complex 3D adventure game engines developed and state of the art 3D graphics in them.

As far as 2D goes, technically it is as good as it can get for a long time already. The quality of the art fully depends on the artists involved.
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Old 08-26-2008, 04:51 AM   #23
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We'll have to wait for the current companies to grow before we see new, complex 3D adventure game engines developed and state of the art 3D graphics in them.


I dont know about waiting for nothing,it just seems the passion not there ,
the passion fps/rpg developers have but ag devs.dont have since long time.
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Old 08-26-2008, 05:10 AM   #24
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I dont know about waiting for nothing,it just seems the passion not there ,
the passion fps/rpg developers have but ag devs.dont have since long time.
This is just not true, the market itself is dictating this kind of graphics or better to say average adventure gamer PC specs and low popularity of pure adventure games.

So when developer would decide to make graphicaly advance adventure the first thing to come in mind would be to simplify it and add some action to compensate for the market with low PC spces that is lost.
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Old 08-26-2008, 06:52 AM   #25
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Perry Rhodan has some spectacualr graphics for an adventure game.

First time ever I've been asked to select shadow detail (shadow map), how many background characters, AA up to 6X, per pixel lighting etc

All pretty impressive.

And no there is no action sequences that I know of.. it's pure adventure.
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Old 08-26-2008, 11:03 AM   #26
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Perry Rhodan has some spectacualr graphics for an adventure game.

First time ever I've been asked to select shadow detail (shadow map), how many background characters, AA up to 6X, per pixel lighting etc

All pretty impressive.

And no there is no action sequences that I know of.. it's pure adventure.
But the game isn't 3D and the biggest problem for me (because i have 24" widescreen monitor) when playing 2D/2.5D games is that the game will get those nasty black bars on the side or get strecht the screen, also the native resolution is big, so it will get resampled by monitor if not supported by the game. Those things can kill the game for you, no mater how artisticly beautiful the backgrounds are!
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Old 08-26-2008, 12:03 PM   #27
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But the game isn't 3D and the biggest problem for me (because i have 24" widescreen monitor) when playing 2D/2.5D games is that the game will get those nasty black bars on the side or get strecht the screen, also the native resolution is big, so it will get resampled by monitor if not supported by the game. Those things can kill the game for you, no mater how artisticly beautiful the backgrounds are!
I guess for the same reason you also can't stand watching Citizen Kane on your fancy widescreen TV. Maybe you should cover the nasty black bars with some cloth or something.
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Old 08-26-2008, 12:03 PM   #28
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I use a 24" widescreen monitor and it looks fine. I don't care about borders.
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Old 08-26-2008, 12:48 PM   #29
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Perry Rhodan has some spectacualr graphics for an adventure game.

First time ever I've been asked to select shadow detail (shadow map), how many background characters, AA up to 6X, per pixel lighting etc

All pretty impressive.

And no there is no action sequences that I know of.. it's pure adventure.
The first game I thought the 3d was a prerendered 2d graphic. It looked really detailed an blended with the backgrounds almost perfectly.
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Old 08-26-2008, 03:51 PM   #30
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How about Dreamfall? Not sure if it was mentioned already, but it's 3D, has some very nice graphics.
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Old 08-26-2008, 11:30 PM   #31
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Great Screens below from new POP game ,3d game rendered cartoon like handrawn style graphics.There are lot coloring,drawing style possible for 3d games,but will they be ever an ag,tough chance?


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Old 08-27-2008, 12:09 AM   #32
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Yeah, the new PoP looks absolutely amazing. It will never happen for AGs though. Why? Because AGs are primarily on the PC. The place where developers play ignorant and think everyone has a crappy PC. This level of detail is possible easily on the PC but with medium to high level computers, which publishers and devs ignore (Adventure Game Devs that is).

Why am I being Biased and saying AG is primarily on the PC? Its the fact that once it hits the consoles, it changes genres, mainly focusing on Action/Adventure.


Now think about it. If no one was ignorant. Imagine how beautiful Still Life 2 could be? Then again, the quality of visuals relies on the conceptual artists and 3d Modelers. If they dont understand style, then we are left with laziness and cheap ripoffs.
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Old 08-27-2008, 01:53 AM   #33
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I guess for the same reason you also can't stand watching Citizen Kane on your fancy widescreen TV. Maybe you should cover the nasty black bars with some cloth or something.
But, think about it what recent movie/series are not widescreen?

The problem with widescreen can be solve even on 2D (scrollable backgrounds and depending on the aspct ratio show more/less of the background), i'm more iritated with that the developer didn't do that and just made those black bars.

I can stand watching/playing the movies/games that are not created for my screen, but the fact is i won't graphicaly enjoy them as much.
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