08-26-2008, 03:03 AM | #21 | |
Schättenjager
Join Date: Sep 2003
Posts: 815
|
I mean graphics for;models,mapping,animation,art direction and style all together.
Quote:
(Fahrenheit looked promising but was action game more than an adventure)
__________________
"Life is either a daring adventure or nothing at all. Security is mostly a superstition. It does not exist in nature." ---Helen Keller Last edited by Gabe; 08-26-2008 at 11:34 PM. |
|
08-26-2008, 03:34 AM | #22 |
Spoonbeaks say Ahoy!
Join Date: Apr 2008
Location: Poland
Posts: 1,053
|
That's my point. There are no Sierras and LucasArts of old anymore. We'll have to wait for the current companies to grow before we see new, complex 3D adventure game engines developed and state of the art 3D graphics in them.
As far as 2D goes, technically it is as good as it can get for a long time already. The quality of the art fully depends on the artists involved. |
08-26-2008, 04:51 AM | #23 | |
Schättenjager
Join Date: Sep 2003
Posts: 815
|
Quote:
I dont know about waiting for nothing,it just seems the passion not there , the passion fps/rpg developers have but ag devs.dont have since long time.
__________________
"Life is either a daring adventure or nothing at all. Security is mostly a superstition. It does not exist in nature." ---Helen Keller |
|
08-26-2008, 05:10 AM | #24 | |
Junior Member
Join Date: Mar 2008
Location: Croatia
Posts: 28
|
Quote:
So when developer would decide to make graphicaly advance adventure the first thing to come in mind would be to simplify it and add some action to compensate for the market with low PC spces that is lost. |
|
08-26-2008, 06:52 AM | #25 |
Psychonaut
Join Date: Jan 2004
Location: Edinburgh
Posts: 5,114
|
Perry Rhodan has some spectacualr graphics for an adventure game.
First time ever I've been asked to select shadow detail (shadow map), how many background characters, AA up to 6X, per pixel lighting etc All pretty impressive. And no there is no action sequences that I know of.. it's pure adventure.
__________________
I'm not insane, my mother had me tested! |
08-26-2008, 11:03 AM | #26 | |
Junior Member
Join Date: Mar 2008
Location: Croatia
Posts: 28
|
Quote:
|
|
08-26-2008, 12:03 PM | #27 | |
Spoonbeaks say Ahoy!
Join Date: Apr 2008
Location: Poland
Posts: 1,053
|
Quote:
|
|
08-26-2008, 12:03 PM | #28 |
Psychonaut
Join Date: Jan 2004
Location: Edinburgh
Posts: 5,114
|
I use a 24" widescreen monitor and it looks fine. I don't care about borders.
__________________
I'm not insane, my mother had me tested! |
08-26-2008, 12:48 PM | #29 | |
Banned User
Join Date: Mar 2008
Posts: 784
|
Quote:
|
|
08-26-2008, 03:51 PM | #30 |
Senior Member
Join Date: Jun 2007
Location: Oakland, CA
Posts: 418
|
How about Dreamfall? Not sure if it was mentioned already, but it's 3D, has some very nice graphics.
|
08-26-2008, 11:30 PM | #31 |
Schättenjager
Join Date: Sep 2003
Posts: 815
|
Great Screens below from new POP game ,3d game rendered cartoon like handrawn style graphics.There are lot coloring,drawing style possible for 3d games,but will they be ever an ag,tough chance?
__________________
"Life is either a daring adventure or nothing at all. Security is mostly a superstition. It does not exist in nature." ---Helen Keller |
08-27-2008, 12:09 AM | #32 |
Banned User
Join Date: Mar 2008
Posts: 784
|
Yeah, the new PoP looks absolutely amazing. It will never happen for AGs though. Why? Because AGs are primarily on the PC. The place where developers play ignorant and think everyone has a crappy PC. This level of detail is possible easily on the PC but with medium to high level computers, which publishers and devs ignore (Adventure Game Devs that is).
Why am I being Biased and saying AG is primarily on the PC? Its the fact that once it hits the consoles, it changes genres, mainly focusing on Action/Adventure. Now think about it. If no one was ignorant. Imagine how beautiful Still Life 2 could be? Then again, the quality of visuals relies on the conceptual artists and 3d Modelers. If they dont understand style, then we are left with laziness and cheap ripoffs. |
08-27-2008, 01:53 AM | #33 | |
Junior Member
Join Date: Mar 2008
Location: Croatia
Posts: 28
|
Quote:
The problem with widescreen can be solve even on 2D (scrollable backgrounds and depending on the aspct ratio show more/less of the background), i'm more iritated with that the developer didn't do that and just made those black bars. I can stand watching/playing the movies/games that are not created for my screen, but the fact is i won't graphicaly enjoy them as much. |
|
|