11-13-2007, 02:53 AM | #1 |
Junior Member
Join Date: Nov 2007
Posts: 2
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Help us out by taking this short survey
http://www.thesistools.com/?qid=38796&ln=eng
---------------------------------------------------------------------------------------- Hello Adventure gamers! We're students Communication and Multimedia Design from Leeuwarden, the Netherlands. Because of our love for games, the passion to create and our past internship in the game industry, we decided to design and develop a game ourselves for our graduation project. This with the help of a Dutch game development company. Before we will actually start the concept and development process, we have to do research to all kinds of factors that will make a game stand out. We have to this research because it's mandatory in order to graduate, but more so to gain insight which hopefully will prove to be very useful for us to make a game that people will love to play. We put up a survey as part of the research and we want to ask you to spare a little time to take the survey. It will only take about 3 minutes of your time, but it will provide us with very valuable information. You will be asked for your name or e-mail address. Somehow there's no option to turn this of at this website we're using, but we found out you can fill in a bogus name or e-mail address if you want to remain anonymous. Thank you for your time, we appreciate it a lot! ---------------------------------------------------------------------------------------- http://www.thesistools.com/?qid=38796&ln=eng |
11-13-2007, 06:26 AM | #2 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
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Good luck with your project! Remember that as a designer you sometimes have to create things that people don't yet know they want, meaning surveys don't always give you the ultimate answers. As Henry Ford once said, "If I had asked my customers what they wanted, they would have asked for a faster horse." When you're designing a game, trust your instincts.
Out of curiosity, is Tim Laning one of your teachers? (Probably a long shot.) |
11-13-2007, 07:13 AM | #3 |
Junior Member
Join Date: Nov 2007
Posts: 2
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Thank you Marek.
Totally agree with you, thanks for pointing that out. Hehe that's funny, Tim indeed used to be one of our teachers, we know him quite well actually. |
11-13-2007, 01:19 PM | #4 |
Playing character
Join Date: Oct 2005
Location: Netherlands
Posts: 7,472
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I finished the survey. Please keep us informed about the results! Question: are you or your fellow students related to Adventure Island?
Last edited by tsa; 11-13-2007 at 01:20 PM. Reason: Oops wrong link! |
11-14-2007, 12:46 AM | #5 |
Squeaky
Join Date: Feb 2004
Location: Canberra, Australia
Posts: 1,320
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Done. Good luck with it, guys.
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11-14-2007, 03:23 AM | #6 |
Game Creator Hobbyist
Join Date: Nov 2003
Location: Stockholm (or Gotland)
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Done.
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Play my game: Frasse and the Peas of Kejick. The Special Edition is now available! (Mac OS X or Windows.) |
11-15-2007, 09:19 AM | #7 |
Playing character
Join Date: Oct 2005
Location: Netherlands
Posts: 7,472
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Shouldn't this thread be moved to the Adventures section?
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11-15-2007, 09:42 AM | #8 |
Unreliable Narrator
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I started answering these questions, but gave up, because the questions annoyed me. In fact, the whole concept of deciding a game's subject matter using a survey annoys me. I mean, I can understand polling people for usability and interface-related issues, and maaaybe for gameplay, but if you're basing your actual content on what's popular with a focus group, rather than on something you want to share with the world, well, that's automatically going to make me refuse to play the finished product.
This is why I fucking hate the industry sometimes.
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Squinky is always right, but only for certain values of "always" and "right". |
11-15-2007, 01:48 PM | #9 |
Playing character
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Location: Netherlands
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I did fill in the survey but I also had the feeling that the questions were often quite irrelevant for students who don't have to think about the commercial value of a game, but are encouraged to make something original and creative. I wonder if you have to take this survey mandatory, ExcaliburRudeone, or did you also have to think up the questions yourself?
And thanks, Squinky, for your insightful remark. O, and an example of an original and creative school project (in Dutch) can be found here. |
11-15-2007, 02:02 PM | #10 | |
merely human
Join Date: Sep 2003
Location: Chicago
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Quote:
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11-15-2007, 02:36 PM | #11 |
Backsliding Pagan
Join Date: Sep 2007
Location: New York state of mind
Posts: 528
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Good luck with your graduation project, gentlemen. It's not easy to balance ideals with real life; I wish you well.
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11-15-2007, 11:38 PM | #12 | ||
Writer-Designer
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Posts: 927
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Quote:
It can be hard to trust your design instincts when you're starting out, but the key in designing a game is to always think of the game from a player's perspective. Try to use your game playing instincts to guide you. Quote:
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11-16-2007, 05:19 AM | #13 |
Backsliding Pagan
Join Date: Sep 2007
Location: New York state of mind
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Wise and practical advice from the master of cold fusion...
Last edited by Dale Baldwin; 11-16-2007 at 07:05 AM. Reason: fixed quote tag |
11-16-2007, 06:30 AM | #14 |
Member
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I wish they could have at least asked about interface and stuff too.... That would have felt more meaningful than answering what kind of movies I like... Especially since they are nothing like the kind of games i like...
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11-16-2007, 06:38 AM | #15 |
Puts the 'e' in Mark
Join Date: Sep 2003
Posts: 3,138
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Ah I see. I met him a couple of times through my job (a media/game company called Woedend!). I was just curious if you were from the same college he teaches at.
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11-16-2007, 01:56 PM | #16 |
Unreliable Narrator
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Which is why I suggested that they make it about the game's form, rather than the game's content.
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Squinky is always right, but only for certain values of "always" and "right". |
11-16-2007, 02:07 PM | #17 |
Ronin
Join Date: Apr 2006
Location: Houston, TX
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I think they should make a game about being an elite space marine blowing up zombies in an alien world!
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11-16-2007, 02:19 PM | #18 |
Senior Member
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Okay, I filled it out. Good luck!
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11-16-2007, 04:04 PM | #19 |
Backsliding Pagan
Join Date: Sep 2007
Location: New York state of mind
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Just a guess, but I'm thinking that at this stage, they probably already have their ideas about structure in place. It's a pretty elementary concept in art that one should know one's audience, and I suspect that's the purpose of that kind of survey. Yes, of course, you should create what you love--that's a given, since no one gets rich in this business--but if you plan to share that creation with others, if you want people to actually play your game, instead of just tell you how cool it is, you should probably find out what different people enjoy. There's no one way to do anything, if you're creative, and idealism can become just another form of tyranny, if you let it.
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