03-17-2007, 05:16 AM | #1 |
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an update on Roberta Williams - Where is she now?
Here is a recent interview with Roberta Williams(co-founder of Sierra On-line): http://www.adventureclassicgaming.co...nterviews/198/ it tells her opinions on the current state of adventure games among other things.
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03-17-2007, 06:30 AM | #2 |
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Its a good interview although I read it back in January.
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03-17-2007, 10:10 AM | #3 |
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That interview had been posted quite a while ago (so it wasn't easily accessible without a search).
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03-17-2007, 05:04 PM | #4 |
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That was interesting to read. I wonder why she hasn't played an adventure game for 8 years.
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03-17-2007, 07:30 PM | #5 | ||
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* However, there ARE some good adventure games out there as well, like the Sam & Max series and some of the titles for the Nintendo DS.
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03-17-2007, 08:25 PM | #6 | |
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03-18-2007, 11:41 PM | #7 |
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Intrepid H and rlpw,
Yes! to what you both posted. It is the care and quality of the work that will make a game good, craftsmanship, craftsmanship, craftmanship! And a good game is MORE than just a good story....it is a whole new medium and Roberta was more than stuck IMHO in an old style motif view...for many of her games.
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03-19-2007, 12:20 AM | #8 |
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So the same things get spoken about all the time with adventure games... but WHEN will one hit the stores that will blow everyone away like Monkey Island 2 did? Will it ever happen again? Is there anyone out there remaining who can even do it?
GOT
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03-19-2007, 03:56 AM | #9 | |
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IMHO the game that will blow us away has to have a totally new adventure gaming concept... Even though the concept is not new, IMHO, 3D is the only way to go. UAKM, GK3, Dreamfall, Broken Sword 3 did try and were pretty successful but so far I've haven't been blown away by a game since FF7... PS1: If you guys really want to know where Roberta is, visit www.sierragamers.com. Ken is a regular poster on the Sierra Gamers forum. If I remember correctly Ken and Roberta were sailing around the world some time ago. They still spend a lot of time on their boat. PS2: Man, I loved Deadwood Season 3!
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03-19-2007, 01:17 PM | #10 | |
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The media and we gamers have this proclivity to pressure every upcoming game that looks different and/or promises a high production quality - i.e. GK3, The Longest Journey, Still Life, Indigo Prophecy, Dreamfall, etc. - to be the 'saviour' of the adventure genre, when in reality these games ultimately owe nothing to the genre, their creators make them out of love, for games like them and for people who can appreciate them. But we hype them to an unnecessary extent because we're desperate, to the point where the small community of very vocal fans end up fighting back and forth over the validity of the game in question as respresentative of the genre. I think the reality is that there will no longer be a second coming for The Adventure Game as we know it or as we remember it through romance coloured glasses. The nature of the interactive entertainment industry TODAY is to propel forward through the exploitation of advancing technology in hopes of making the most profit, and whoever chooses not to be aggressive about this propulsion will be left behind to either die in a business sense, or to stagnate in a pool of a very small yet still reasonably profitable niche market, where there is little room for the highest quality production, creativity, innovation, and experimentation. And that is what happened to adventure games more or less. Which I find ironic, considering that out all the game types out there, the adventure possesses THE MOST FERTILE SOIL for the most extraordinary concepts and experiences possible with the use of advanced technology combined with the finest talent to create. And this, I argue, is because of the nucleus of humanism which these kinds of games tap into - our fundamental need to experience a story, to meet and bond with characters, to surmount challenges, and to discover worlds through exploration and interaction.
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03-20-2007, 07:15 AM | #11 | |
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I remember the old clip where they talk about Mask of Eternity, and the programmers are interviewed. The programmers goes like "That's not possible! there's no way we can do that" and Roberta goes "Sure we can. We got all these great tools". New games needs that element of creativity and ability to try something new, and even without forcing people to buy a completly new PC(compared with Oblivion for example). This is the kind of nurturing many new games are sadly undernurtured on. I think she could have teached a lot to current game developers. Even though I never really was a big fan of Kings Quest 1-7, I really liked the idea behind the games and the story. I also thought Phantasmagoria was a really cool game. Even though I understand a lot of the criticsm people have given against this game, this game still had a certain nerve that is missing these days. |
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03-21-2007, 03:33 AM | #12 |
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A long way from her days on the cover of the game "Softporn adventures" ,the game that pave the way for Leisure Suit Larry.
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