You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming Adventure Adventure Game Scene of the Day - Tuesday - Nov 14 2006


 
 
LinkBack Thread Tools
Old 11-14-2006, 03:39 AM   #1
Shady AGP
 
Wreck's Avatar
 
Join Date: Jul 2005
Location: Maryland
Posts: 483
Send a message via AIM to Wreck
Default Adventure Game Scene of the Day - Tuesday - Nov 14 2006

__________________
-------------------------------------------------
Game Collector \ Animator \Graphics Design
Project in the Works
www.josephgoss.com
Wreck is offline  
Old 11-14-2006, 04:42 AM   #2
Senior Member
 
Kurufinwe's Avatar
 
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
Default

Ouch. I've lost count of all the time I've fallen there (especially when trying to get back in time to the house). It's sort of sad that that part is what people mostly remember from this game.
__________________
Currently reading: Dune (F. Herbert)
Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++]
Currently playing: Skyrim
Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++]
Kurufinwe is offline  
Old 11-14-2006, 04:47 AM   #3
Lazy Bee
 
Jelena's Avatar
 
Join Date: Jan 2006
Location: Sweden
Posts: 7,518
Default

So I take it it's a Sierra game.
__________________
Temporary guest in your life
Jelena is offline  
Old 11-14-2006, 05:30 AM   #4
The Thread™ will die.
 
RLacey's Avatar
 
Join Date: Jan 2004
Location: United Kingdom
Posts: 22,542
Send a message via ICQ to RLacey Send a message via AIM to RLacey Send a message via MSN to RLacey Send a message via Yahoo to RLacey
Default

It's King's Quest III, and this is one of the bits that annoyed me enough to ensure that I never got anywhere in the game...
__________________
RLacey | Killer of the Thread™

I do not change to be perfect. Perfect changes to be me.


RLacey is offline  
Old 11-14-2006, 05:46 AM   #5
Shady AGP
 
Wreck's Avatar
 
Join Date: Jul 2005
Location: Maryland
Posts: 483
Send a message via AIM to Wreck
Default

we must have a lot of coordinated challenged people here

Slow the game down and you'll get it first try =) It's fun to have a little coordination challenge mixed in with the puzzle solving
__________________
-------------------------------------------------
Game Collector \ Animator \Graphics Design
Project in the Works
www.josephgoss.com
Wreck is offline  
Old 11-14-2006, 05:50 AM   #6
QFG
Senior Member
 
QFG's Avatar
 
Join Date: Aug 2006
Location: Damascus, MD
Posts: 515
Default

OMG, that cliff nearly gave me a heart attack... at age 10!

Didn't he do a funny tumbling animation when he fell?

I loved that game overall, though... just VERY VERY hard.
QFG is offline  
Old 11-14-2006, 05:52 AM   #7
Live Slow Die Old
 
Flyboy's Avatar
 
Join Date: Oct 2005
Location: Mount Real
Posts: 563
Default

Quote:
Originally Posted by Wreck View Post
Slow the game down and you'll get it first try =) It's fun to have a little coordination challenge mixed in with the puzzle solving
I agree. It never took more than a few minutes to get by these screens. You just had to hit the "-" key a few times first.
Flyboy is offline  
Old 11-14-2006, 06:10 AM   #8
Senior *female* member
 
Fien's Avatar
 
Join Date: Jun 2005
Location: Holland
Posts: 3,706
Default

You had to go down and up the mountain only once. After that there was the map...
Fien is offline  
Old 11-14-2006, 06:28 AM   #9
Senior Member
 
Kurufinwe's Avatar
 
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
Default

Quote:
Originally Posted by Fienepien View Post
You had to go down and up the mountain only once. After that there was the map...
I don't think it worked to return home. (?)
__________________
Currently reading: Dune (F. Herbert)
Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++]
Currently playing: Skyrim
Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++]
Kurufinwe is offline  
Old 11-14-2006, 06:53 AM   #10
The Thread™ will die.
 
RLacey's Avatar
 
Join Date: Jan 2004
Location: United Kingdom
Posts: 22,542
Send a message via ICQ to RLacey Send a message via AIM to RLacey Send a message via MSN to RLacey Send a message via Yahoo to RLacey
Default

Quote:
Originally Posted by Wreck View Post
we must have a lot of coordinated challenged people here

Slow the game down and you'll get it first try =) It's fun to have a little coordination challenge mixed in with the puzzle solving
It's not that it's hard, it's just annoying. You can't walk diagonally, and yet they delight in putting a diagonal path in to force you to adjust several times. Then they force you onto a path that's about two pixels deep because of the angle from which you're viewing the scene. It's just really, really stupid, and it's really, really not fun. Mind you, no developers did the annoying walking-off-a-cliff-like-nobody-in-real-life-would-do thing like Sierra .
__________________
RLacey | Killer of the Thread™

I do not change to be perfect. Perfect changes to be me.


RLacey is offline  
Old 11-14-2006, 06:56 AM   #11
Senior Member
 
Kurufinwe's Avatar
 
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
Default

Quote:
Originally Posted by RLacey View Post
You can't walk diagonally
Yes, you can (with the numpad). But it's still annoying, and pointlessly so.
__________________
Currently reading: Dune (F. Herbert)
Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++]
Currently playing: Skyrim
Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++]
Kurufinwe is offline  
Old 11-14-2006, 07:42 AM   #12
fov
Rattenmonster
 
fov's Avatar
 
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
Default

It was also 1986, and the fact that you could walk behind things and in front of things and up and down precarious mountains was innovative gameplay back then.
fov is offline  
Old 11-14-2006, 08:20 AM   #13
More slaw!!!
 
Toefur's Avatar
 
Join Date: Jan 2004
Location: Downunderverse
Posts: 584
Default

I dunno. I always thought it was fun trying to get to the bottom of the mountain. Beats clicking on the bottom of the screen and watch the character walk his own way around there.

Awesome game.
__________________
Tex Murphy is back! - Kickstarter project now accepting your support!
Toefur is offline  
Old 11-14-2006, 08:29 AM   #14
Senior Member
 
Kurufinwe's Avatar
 
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
Default

Quote:
Originally Posted by fov View Post
It was also 1986, and the fact that you could walk behind things and in front of things and up and down precarious mountains was innovative gameplay back then.
Yeah, the exact same problem we had with real-time 3D a few years ago. Just because you're able to make the player push boxes or go through endless action sequences doesn't mean it's necessarily a good idea to do so.
__________________
Currently reading: Dune (F. Herbert)
Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++]
Currently playing: Skyrim
Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++]
Kurufinwe is offline  
Old 11-14-2006, 01:11 PM   #15
Lost monkey
 
Jobabob's Avatar
 
Join Date: Sep 2006
Location: UK
Posts: 127
Default

"you fell off you are stupid!"
Jobabob is offline  
Old 11-15-2006, 04:08 AM   #16
"But... It's Pink."
 
Psychocandy's Avatar
 
Join Date: Jun 2006
Location: Merseyside, UK
Posts: 235
Default

Oh, crikey... I hated that part too. My lack of co-ordination usually ensured that it took seven or eight attempts for me to get down without falling.
__________________
Here... Have a Lollipop.
Psychocandy is offline  
Old 11-15-2006, 09:24 AM   #17
Master of time and space
 
MdaG's Avatar
 
Join Date: Sep 2005
Location: Sverige
Posts: 1,480
Default

Is the remake any better than the original?
MdaG is offline  
Old 11-15-2006, 05:36 PM   #18
Senior Member
 
Scoville's Avatar
 
Join Date: Feb 2004
Posts: 324
Default

I liked that part, too. It added a bit of excitement to the game. If you were trying to climb back up in a hurry to make it back before Mannanan, you had to choose between carefully climbing up and risking getting caught, or rushing and risking falling to your death.
Scoville is offline  
Old 11-15-2006, 08:01 PM   #19
Senior *female* member
 
Fien's Avatar
 
Join Date: Jun 2005
Location: Holland
Posts: 3,706
Default

Quote:
Originally Posted by Kurufinwe View Post
I don't think it worked to return home. (?)
You're right...
I was confused because I played the remake recently.

Walking diagonally was useful on the stairs.
Fien is offline  
 




 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.