11-14-2006, 03:39 AM | #1 |
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Adventure Game Scene of the Day - Tuesday - Nov 14 2006
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11-14-2006, 04:42 AM | #2 |
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Ouch. I've lost count of all the time I've fallen there (especially when trying to get back in time to the house). It's sort of sad that that part is what people mostly remember from this game.
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11-14-2006, 04:47 AM | #3 |
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So I take it it's a Sierra game.
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11-14-2006, 05:30 AM | #4 |
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It's King's Quest III, and this is one of the bits that annoyed me enough to ensure that I never got anywhere in the game...
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11-14-2006, 05:46 AM | #5 |
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we must have a lot of coordinated challenged people here
Slow the game down and you'll get it first try =) It's fun to have a little coordination challenge mixed in with the puzzle solving
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11-14-2006, 05:50 AM | #6 |
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OMG, that cliff nearly gave me a heart attack... at age 10!
Didn't he do a funny tumbling animation when he fell? I loved that game overall, though... just VERY VERY hard. |
11-14-2006, 05:52 AM | #7 |
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11-14-2006, 06:10 AM | #8 |
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You had to go down and up the mountain only once. After that there was the map...
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11-14-2006, 06:28 AM | #9 |
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I don't think it worked to return home. (?)
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11-14-2006, 06:53 AM | #10 |
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It's not that it's hard, it's just annoying. You can't walk diagonally, and yet they delight in putting a diagonal path in to force you to adjust several times. Then they force you onto a path that's about two pixels deep because of the angle from which you're viewing the scene. It's just really, really stupid, and it's really, really not fun. Mind you, no developers did the annoying walking-off-a-cliff-like-nobody-in-real-life-would-do thing like Sierra .
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11-14-2006, 06:56 AM | #11 |
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Yes, you can (with the numpad). But it's still annoying, and pointlessly so.
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11-14-2006, 07:42 AM | #12 |
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It was also 1986, and the fact that you could walk behind things and in front of things and up and down precarious mountains was innovative gameplay back then.
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11-14-2006, 08:20 AM | #13 |
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I dunno. I always thought it was fun trying to get to the bottom of the mountain. Beats clicking on the bottom of the screen and watch the character walk his own way around there.
Awesome game.
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11-14-2006, 08:29 AM | #14 |
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Yeah, the exact same problem we had with real-time 3D a few years ago. Just because you're able to make the player push boxes or go through endless action sequences doesn't mean it's necessarily a good idea to do so.
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11-14-2006, 01:11 PM | #15 |
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"you fell off you are stupid!"
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11-15-2006, 04:08 AM | #16 |
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Oh, crikey... I hated that part too. My lack of co-ordination usually ensured that it took seven or eight attempts for me to get down without falling.
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11-15-2006, 05:36 PM | #18 |
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I liked that part, too. It added a bit of excitement to the game. If you were trying to climb back up in a hurry to make it back before Mannanan, you had to choose between carefully climbing up and risking getting caught, or rushing and risking falling to your death.
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11-15-2006, 08:01 PM | #19 |
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