View Poll Results: Choose the worst adventure game topics/elements. | |||
Monsters | 12 | 21.43% | |
Ancient Civilizations | 17 | 30.36% | |
Knights Templar | 25 | 44.64% | |
Literary Adaptations | 6 | 10.71% | |
Movie/TV Adaptations | 20 | 35.71% | |
Curses | 6 | 10.71% | |
Saving the World | 25 | 44.64% | |
Serial Killers | 5 | 8.93% | |
Amnesia | 13 | 23.21% | |
Other | 4 | 7.14% | |
Multiple Choice Poll. Voters: 56. You may not vote on this poll |
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01-21-2004, 01:23 PM | #21 |
Dungeon Master
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It seems I'm the only one who chose literary adaptations, which makes me feel guilty. It looks as though I didn't like reading or something. Actually, I know there were a couple of great games based on novels, but IN THE PAST (late Legend Entertainment almost specialised in making great use of book licenses). By NOW, however, I've seen far too many games that have nothing to do with the author/book mentioned on the cover. Look at recent so called adaptations of H.G. Wells, Jules Verne or Arthur Conan Doyle to see they are not only cashing in on the name, as Bastich put it, but also refuse to do anything to live up to the standard associated with the acknowledged original.
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01-21-2004, 01:31 PM | #22 |
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Well like I said before any of these topics can be used to make awesome games but if I had to choose it would definately be the Knights Templars.
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01-21-2004, 01:37 PM | #23 | |
gaybrush threepwoody
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01-21-2004, 01:46 PM | #24 |
merely human
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I think an adaption of a literary work would be redundant, but an interpretation of the style and details of a particular writer's oeuvre would be worth doing. For example, a murder mystery that pays homage to Agatha Christie, or a cross-country spy thriller a la John Buchan's The 39 Steps.
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01-21-2004, 02:02 PM | #25 |
Liver of Life
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I voted for Amnesia, Saving the World, and Ancient Civilizations. I will admit, however, that if done well, anything can be a good game. An ancient civilization game isn't immediately a creatively challenged game. Creativity exists not just in the setting or general plot. There are several layers to it...
Btw, you could've added Treasure hunt to that list...if ever "adventure" identified with something, that's it... Btw, can somebody help me on this? What exactly is a "Knights Templar" game...example? |
01-21-2004, 02:13 PM | #26 |
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I'd definately like to see a point-and-click adventure game that uses locations like Atlantis or Egypt well. Knights Templar games include Broken Sword: The Shadow Of The Templars, Broken Sword: The Sleeping Dragon, Gabriel Knight III: Blood of the Sacred, Blood of the Damned, as well as Post Mortem. Games that use the Knights Templars.
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01-21-2004, 09:01 PM | #27 | |
Iconoclast
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Quote:
Bastich ---> |
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01-21-2004, 09:10 PM | #28 |
Iconoclast
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Well, it seems like the game we least want to see is another "Save the world from the Templars" game...
Funny thing is. Now that I think about it. I can't really think of all that many adventure games that have Templar references in them. Is it just too many in a relatively short time that makes me feel that way, or am I just forgetting some because of the trauma? This is all I can think of: Azrael's Tear The Messenger Drowned God Time Gate Legend of the Prophet & The Assassin Broken Sword 1 & 3 Gabriel Knight 3 Post Mortem Realms of the Haunting (Action/Adventure) There has got to be more, right? What am I forgetting? |
01-21-2004, 11:39 PM | #29 | |
Bearly Here
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Quote:
And I know serial killers have been used a great deal. But - I don't know, is there really such a thing as too many serial killer moments? Actually, I would like to see another WELL WRITTEN serial killer game, that gets into the mind of the killer, rather than just wade through bodies. I am thinking with the profiling research Galilea did, that Jack The Ripper might be one to do that. At least it appears to be trying to. |
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01-22-2004, 04:32 AM | #30 | |
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01-22-2004, 06:05 AM | #31 | |
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01-22-2004, 09:25 AM | #32 |
(Va-yoosh)
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The idea for a game is in my opinion both the easiest an least important thing. The fabular sketch, the idea and the background of a game is just the begining of the game creation process. I think that it's the way this idea is developed and approached that determines whether it turns out cliche or not.
But for the sake of the question. Maybe it's just me but right now I cannot think of any satisfying way of telling the story set in ancient civilization.
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01-22-2004, 02:23 PM | #33 | |
Iconoclast
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01-22-2004, 02:37 PM | #34 |
Dungeon Master
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Something horrible just occured to me: how could we forget about time travels?
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01-22-2004, 03:13 PM | #35 | |
Iconoclast
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01-23-2004, 07:25 AM | #36 |
Sky is not the limit
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time travel? Whats wrong with time travel?
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01-23-2004, 09:35 AM | #37 |
Whinging Pom
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I just can't believe pratchett was put in the Literary Adaptations catagory to help argue that they are BAD cliches! They turned into 3 of the best adventure games made AND I'd say they're anything but cliched (but you're right about all the other names i think, who've had their works abused by the genre)
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01-23-2004, 10:21 AM | #38 | |
Senior Member
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Quote:
"Open door. Take Sword. Kill Dragon. Why couldn't I have been born in the age of text adventures?" |
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01-23-2004, 02:20 PM | #39 |
Under pressure.
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Cliche's are always (or at least very often) used in comedy/parody games. (and comedy movies too)
--Erwin
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01-24-2004, 02:00 PM | #40 | |
Iconoclast
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Quote:
Abusing the title and the author's name, is just another aspect of the same category, not the only one. |
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