You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming Adventure Are adventure games seriously lacking in art direction?


 
 
LinkBack Thread Tools
Old 06-20-2006, 03:49 AM   #1
El Luchador
 
bigjko's Avatar
 
Join Date: Sep 2003
Location: Denmark
Posts: 1,629
Send a message via ICQ to bigjko Send a message via MSN to bigjko
Default Are adventure games seriously lacking in art direction?

I browsed over to Adventure Gamers, as I do everyday, and was very surprised to see the new preview picture.



They're nearly identical. And, IMO, pretty bland.

Got me thinking about that time the Broken Sword 4 screenshots were released. Pretty much everyone was disgusted with them. One group shouted "What?! Looks like Simon 3D" while others maintained a bit less exaggerated view on things claiming it was just plain bad, or non-existant, art direction.

This made me look through the screenshots of some recent adventure games and MY GOD! Each and every character looks like a copy of the next. A few games still stand out with a bit of original artistic direction, as far as characters go.

Where did all the colorful personas of the old games, like DOTT's Laverne, with her crazy yellow hair. Or Ben Throttle with his extreme shoulders and constantly closed eyes. Now all that is left is the bastard child of an actual human being. Lifeless and without style.

DISCLAIMER: Sorry for yet another nostalgic "I MISS THE GOOD OL' TIMES" trip..
__________________
Use Verb On Noun - Adventure game inspired illustrations
bigjko is offline  
Old 06-20-2006, 04:57 AM   #2
gin soaked boy
 
insane_cobra's Avatar
 
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
Default

Of course they are and they have been for a long time. Not all, but most of them look incredibly bland.

I don't know if it's of any comfort (and it shouldn't be), but a great deal of games of other genres feature equally as undistinctive graphical styles. Save for a few unique looking titles, we're in a rut.
__________________
What you piss in is yours for life.
insane_cobra is offline  
Old 06-20-2006, 05:04 AM   #3
Not like them!
 
MoriartyL's Avatar
 
Join Date: Aug 2005
Location: Israel
Posts: 2,570
Send a message via AIM to MoriartyL
Default

90% of all graphics are crud- this isn't limited to adventures nor, do I think, is it limited to the present.
MoriartyL is offline  
Old 06-20-2006, 05:56 AM   #4
Schoolgirl From Hell
 
saucyminx's Avatar
 
Join Date: Sep 2003
Location: Scotland
Posts: 1,930
Default

I kinda agree with bigjko. Plus, it seems that the adventuregames are churning more female protagonists recently. Not that it's a bad thing, but... *shrugs*
__________________
"My life is my longest journey I wish to fulfill with my dreams..."

"Or is it I who has penetrated you?"
saucyminx is offline  
Old 06-20-2006, 06:08 AM   #5
Ronin
 
Crapstorm's Avatar
 
Join Date: Apr 2006
Location: Houston, TX
Posts: 429
Default

The medium suffers from a severe lack of imagination more than anything. Art is the meaningful expression of imagination. What we're seeing here is imitation, not art. Cookie-cutter female protagonists have dominated the action/adventure genre for some years now (because the target market is mainly comprised of sexually-stunted manchildren, I presume), and the fembots have extended their domain into adventure games with projects like Syberia, The Longest Journey, etc.. It's a sad trend, but the undiscerning mass market gamers seem to like steering around the busty babes in lieu of using their wits.
Crapstorm is offline  
Old 06-20-2006, 06:22 AM   #6
Senior Member
 
Join Date: May 2006
Posts: 314
Default

Its the curse of Disney taking hold of adventure games. By the end of the millennium, every new Disney feature had the same female character. Sure they all looked different, but they were all sultry, sassy and could make it on their own. I hate sultry sassy female characters as much as I hate wise crackin', totally keraaazy animal sidekicks - which seem to dominate the current non-Pixar CGI movies.

What's that, she's actually better at her job than the male characters? Blimey, that was unexpected! She can be a tough cookie, but she's got a sensitive side that sometimes creeps out a little? Never saw that coming!
noknowncure is offline  
Old 06-20-2006, 04:19 PM   #7
Hopeful skeptic
 
Jackal's Avatar
 
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
Default

Whoops, the front page is in trouble when BS4 bumps Tanita next.

I'm not sure art direction is the real culprit so much as direction, period. If you're going for realism, then you're not going to end up with Laverne-style goofiness. And games for many years now have favoured realism. Now, maybe it's just wishful thinking, but I actually think the trend is gradually sliding back to a more creative style (at least for adventures). Looking at the H-o-M, five of the ten games all have a distinctive visual style, and that doesn't include Tanita, Ankh, Jack Keane, Tony Tough, etc. So it seems to me we're getting a better mix nowadays than before. The front page thing was just luck of the draw.

As for the female protagonists, I dunno. I can't see a developer winning there. If it features a man, no one bats an eye, but if it's a young woman then it's somehow cliché. Would a game really benefit from starring an old, fat, ugly, male Asian? Now if ALL the characters in a game are young attractive women, then there's perhaps a problem.
Jackal is offline  
Old 06-20-2006, 04:43 PM   #8
poohead face eater
 
mpopp's Avatar
 
Join Date: May 2006
Location: aus
Posts: 21
Default

can we have people with mental disabilities?
Or would that be politically incorrect?
Maybe what is politically incorrect is that there are no individuals with mental disabilities in these games...
Having them in there doesnt mean your degrading them, your just representing them as people like us who deserve to be in adventure games eg. macho man, sassy lady.
mpopp is offline  
Old 06-20-2006, 04:50 PM   #9
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

I think the true question is 'Are adventure games seriously lacking in originality and freshness?' .
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 06-20-2006, 07:54 PM   #10
Roar?
 
Stoofa's Avatar
 
Join Date: Jun 2004
Location: Canada
Posts: 665
Default

Quote:
Originally Posted by Crapstorm
The medium suffers from a severe lack of imagination more than anything. Art is the meaningful expression of imagination. What we're seeing here is imitation, not art. Cookie-cutter female protagonists have dominated the action/adventure genre for some years now (because the target market is mainly comprised of sexually-stunted manchildren, I presume), and the fembots have extended their domain into adventure games with projects like Syberia, The Longest Journey, etc.. It's a sad trend, but the undiscerning mass market gamers seem to like steering around the busty babes in lieu of using their wits.
Dominated? Really? There certainly have been many female protagonists in AGs lately but I would hardly say that they're dominating the industry. I don't understand your "in lieu of using their wits" comment, since arguably one could hardly play a decent AG without using one's wits, "busty babe" protagonist or not.
Stoofa is offline  
Old 06-20-2006, 08:41 PM   #11
Unreliable Narrator
 
Squinky's Avatar
 
Join Date: Apr 2004
Location: Le Canada
Posts: 9,873
Send a message via AIM to Squinky Send a message via MSN to Squinky
Default

Funny, I distinctly remember complaining about this very subject when we were seeing said games at E3.
__________________
Squinky is always right, but only for certain values of "always" and "right".
Squinky is offline  
Old 06-20-2006, 09:11 PM   #12
Senior Member
 
Scoville's Avatar
 
Join Date: Feb 2004
Posts: 324
Default

Quote:
Originally Posted by mpopp
can we have people with mental disabilities?
Or would that be politically incorrect?
Maybe what is politically incorrect is that there are no individuals with mental disabilities in these games...
Having them in there doesnt mean your degrading them, your just representing them as people like us who deserve to be in adventure games eg. macho man, sassy lady.
That could make for an incredible game. Imagine if the gameplay simulated you having a mental disability by distorting your perceptions of the world. Perhaps the game would revolve almost entirely around conversations, but because of your handicap you can't understand most complex things that people say to you. The game could emulate this by changing what the characters are really saying into some simplified or garballed speak. You then would have to try and decifer these nonsensical conversations by using the context and other clues (like facial expressions and gestures) to progress through the game.

Granted, no one would ever make a game like this, but it could be fun.
Scoville is offline  
Old 06-20-2006, 10:26 PM   #13
poohead face eater
 
mpopp's Avatar
 
Join Date: May 2006
Location: aus
Posts: 21
Default

i think you're on to something.
mpopp is offline  
Old 06-21-2006, 01:23 AM   #14
Kung Fu Code Poet
 
jacog's Avatar
 
Join Date: Mar 2006
Location: South Africa
Posts: 701
Default

I was juuuust commenting in another thread about an ancient text adventure, with some direct control added, called Asylum.

You play an adventure gamer who has lost his ability to distinguish between reality and your adventure games, and thus gets locked up in a mental Asylym, from which you have to escape.

They made the entire place into a ludicrously large array of corridors. And you have to get really creative about mapping out the place since the layout makes no logical sense at all. Their way of warping your reality a bit.
jacog is offline  
Old 06-21-2006, 02:12 AM   #15
Ale! And keep 'em coming!
 
Jazhara7's Avatar
 
Join Date: Oct 2004
Location: Beyond the Pattern of Reality...or Germany
Posts: 8,527
Default

Quote:
Originally Posted by Scoville
That could make for an incredible game. Imagine if the gameplay simulated you having a mental disability by distorting your perceptions of the world. Perhaps the game would revolve almost entirely around conversations, but because of your handicap you can't understand most complex things that people say to you. The game could emulate this by changing what the characters are really saying into some simplified or garballed speak. You then would have to try and decifer these nonsensical conversations by using the context and other clues (like facial expressions and gestures) to progress through the game.

Granted, no one would ever make a game like this, but it could be fun.

It sounds a really great idea. However, you have to do it right, because in many places this is considered a sensitive topic, and a professional game designer might be put-off by the possibly bad reaction of the public (let's face it, there's always some people that dislike something about a game. Even if their arguments are actually unfounded, they are heard by other people that don't know anything about the same thing, and so it repeats to infinity.) - Do I see a prospective project for an ambitious amateur team?



@jacog: Say, do you know the adventure game "Sanatorium"?


-
__________________
- "esc(x) cot(x) dx = -csc(x)!" Dennis added, and the wizard's robe caught on fire. "Gosh," Dennis said, "and some people say higher math isn't relevant."

>>>Inventor of the Mail order-Assassin<<<

And *This*...is a Black Hole - BYE!
Jazhara7 is offline  
Old 06-21-2006, 02:50 AM   #16
Not like them!
 
MoriartyL's Avatar
 
Join Date: Aug 2005
Location: Israel
Posts: 2,570
Send a message via AIM to MoriartyL
Default

Quote:
Originally Posted by Scoville
That could make for an incredible game. Imagine if the gameplay simulated you having a mental disability by distorting your perceptions of the world. Perhaps the game would revolve almost entirely around conversations, but because of your handicap you can't understand most complex things that people say to you. The game could emulate this by changing what the characters are really saying into some simplified or garballed speak. You then would have to try and decifer these nonsensical conversations by using the context and other clues (like facial expressions and gestures) to progress through the game.

Granted, no one would ever make a game like this, but it could be fun.
Brilliant.
MoriartyL is offline  
Old 06-21-2006, 08:38 AM   #17
Bad command or file name
 
bysmitty's Avatar
 
Join Date: Jun 2004
Location: NE Ohio
Posts: 932
Default

I personally think it is an issue with developers not being able to take chances and budget constraints rather than having a lack of art direction. It is hard enough to find a publisher to pick up an adventure game, let alone one with a lot of uncertainty about if it will "gel" or not. Games like Grim Fandango had magical characters and visuals but Grim also had a comparatively large budget and was a risky endeavor for those putting up that money. I agree that most contemporary adventure game characters leave a lot to be desired visually and personality-wise but that is the problem, not the solution.

...bysmitty
__________________
Things I need to do today:
-change out of pajamas
-come up with witty yet sophisticated signature
-sober up
-watch simpsons at 6pm
-UPDATE MY WEBSITE!!!
bysmitty is offline  
Old 06-21-2006, 02:56 PM   #18
poohead face eater
 
mpopp's Avatar
 
Join Date: May 2006
Location: aus
Posts: 21
Default

yay, i started itm with help from scoville, so back off ya hear!!
mpopp is offline  
Old 06-21-2006, 03:26 PM   #19
Senior Member
 
Terramax's Avatar
 
Join Date: Oct 2005
Posts: 1,595
Default

I was thinking the same when I saw those two pictures. This is why I like fantasy and comedy AGs as they tend to be more adventurous (no pun intended), original in art and narrative.
Terramax is offline  
Old 06-21-2006, 03:27 PM   #20
Member
 
BWiegele's Avatar
 
Join Date: Jun 2005
Location: Denver, Colorado
Posts: 55
Default

I'm not so sure games suffer from a lack of creativity or artistic direction so much as it's a much safer route to take to make a game that's instantly identifiable to as many people as possible. Not just in adventure games but in all game genres if you look through screen shots and trailers for upcoming game they're pushing "hollywood" mentality of big explosions and grand visuals over anything "stylized."

As a general rule, people aren't that creative and they cannot relate to something that becomes too abstract from their own life. This pushes games in a direction to become "realistic" to the point of being bland. People can instantly identify with a girl holding a gun but it's a bit tougher sell when it's a girl who has a pig for an uncle...

But, things do move in cycles and the games industry is no exception. Give it a bit of time and we'll see a revival of "stylized" art, then everyone can tire of it and want "real" again.

-Bryan
__________________
The only thing certain is yesterday. http://www.delawarestjohn.com
BWiegele is offline  
 




 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.