You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming Adventure Gilbert Goodmate - is this the only "amateur" game that sold well?


 
 
LinkBack Thread Tools
Old 05-23-2006, 05:07 AM   #1
I turn novels into games
 
Enter the Story's Avatar
 
Join Date: Jun 2004
Location: Scotland
Posts: 307
Default Gilbert Goodmate - is this the only "amateur" game that sold well?

I am currently putting together a business case to get investment in a game I am making. So I am very interested in games that have done the same thing before me. The only example I can find is Gilbert Goodmate. As far as I can tell from Google, Goodmate was made by a team of amateurs for an investment of $380,000, and it went on to sell pretty well. Probably not well enough to cover its costs I suspect, though I could be wrong.

Does anyone know of any other "amateur" adventure games that have sold well on a commercial footing? Does anyone have any firm figures about Goodmates sales? One site says the PDA version was downloaded nearly 7,000 tiems at $19 a pop - which seems pretty impressive, though it had the advantage of being the first ever adventure game ported to PDA. But beyond that I have no idea how well it sold.

Where are the successful amateur games?
Enter the Story is offline  
Old 05-23-2006, 05:57 AM   #2
GoT
Senior Member
 
GoT's Avatar
 
Join Date: May 2006
Location: GEELONG
Posts: 470
Send a message via MSN to GoT
Default

if the company involved had shareholders then you should be able to access any information on it that you want. if not then you might want to try email or write to the company.. or use the good old telephone...

dunno what else could help sorry.

GoT
__________________
Currently Reading: Ransom, David Malour
Currently Playing:Tales of MI ep 3.
Currently Watching: SG: Universe, Dexter season 4, V 2009, Defying Gravity season 1, Dollhouse season 2......
GoT is offline  
Old 05-23-2006, 07:15 AM   #3
I turn novels into games
 
Enter the Story's Avatar
 
Join Date: Jun 2004
Location: Scotland
Posts: 307
Default

Quote:
Originally Posted by GoT
if the company involved had shareholders then you should be able to access any information on it that you want. if not then you might want to try email or write to the company.. or use the good old telephone...
dunno what else could help sorry.
GoT
Thanks. As far as I can tell from interviews, the company was not public. Nillson (the team leader) got a job at EA games, and the investor, Clearwater, no longer exists. I tried phoning and got number unobtainable, and their web site is now cybersquatted. They may have merged merged with another company (Crystal-Interactive UK, not to be confused with the American company with a similar name) and focused on console games instead, but that was a few years ago now. I'm just piecing it together from Googled references. It sounds like all the people involved have moved on and forgotten about the game, though I could be wrong.

Either way, I am interested in finding other games like this - where making a game in your garage leads to fame and glory. I'll keep looking.
Enter the Story is offline  
Old 05-23-2006, 09:40 AM   #4
LA-S-LE
 
Ariel Type's Avatar
 
Join Date: Sep 2003
Location: Snow Country
Posts: 549
Default

Darkfall, Rhem, Scratches, Amber..
Ariel Type is offline  
Old 05-23-2006, 10:08 AM   #5
Easily amused
 
colpet's Avatar
 
Join Date: Sep 2003
Location: Ontario, Canada
Posts: 1,091
Default

Quiet Weekend in Capri
__________________
Occasionally visiting Uru Live (KI 00637228).
colpet is offline  
Old 05-23-2006, 11:04 AM   #6
I turn novels into games
 
Enter the Story's Avatar
 
Join Date: Jun 2004
Location: Scotland
Posts: 307
Default

Thanks! I hadn't found those. I'll track them down.

I also found Dark Fall - that was a one man game and sold VERY well. The Adventures of Fatman was also offered for commercial sale, but it doesn't offer anything you can't get for free, so didn't sell well.

The one I can't understand is "Eye of The Kraken." It seems like an OK game, for a reasonable price ($15) yet it only sold 300 copies. Does anyone know why? I have my own theories, but I would like to know what others think. Did people even know about it?
Enter the Story is offline  
Old 05-23-2006, 02:32 PM   #7
I create. Therefore I am.
 
jannar85's Avatar
 
Join Date: Sep 2003
Location: Norway
Posts: 518
Send a message via MSN to jannar85
Default

Last thing I heard, they was working on a sequel.
Gilbert Goodmate 2.
__________________
Regards
Atle Ragnar Jarnæs Lerøy
~Working on the upcoming adventure game, Roger Foodbelly~

Click the name, to join its Facebook Page!


My Games
jannar85 is offline  
Old 05-23-2006, 02:53 PM   #8
Senior *female* member
 
Fien's Avatar
 
Join Date: Jun 2005
Location: Holland
Posts: 3,706
Default

I hope Shadow Tor Studios will soon join the ranks of successful indies. I'm currently playing Barrow Hill and having a great time.

Read the AG review!
Fien is offline  
Old 05-23-2006, 03:15 PM   #9
Easily amused
 
colpet's Avatar
 
Join Date: Sep 2003
Location: Ontario, Canada
Posts: 1,091
Default

Here's a good resource page for indie games:
http://www.gameboomers.com/independentsday.html
__________________
Occasionally visiting Uru Live (KI 00637228).
colpet is offline  
Old 05-23-2006, 03:29 PM   #10
Staff Member
 
stuboy's Avatar
 
Join Date: Sep 2005
Posts: 531
Default

Quote:
Originally Posted by jannar85
Last thing I heard, they was working on a sequel.
Gilbert Goodmate 2.
I am currently having a cardiac arrest with all the excitement that possibility is creating
__________________
(Already hates your game)
stuboy is offline  
Old 05-23-2006, 06:01 PM   #11
gaybrush threepwoody
 
eriq's Avatar
 
Join Date: Sep 2003
Posts: 1,567
Send a message via AIM to eriq Send a message via Yahoo to eriq
Default

Does anyone in the US have a copy of this they want to sell to me?
eriq is offline  
Old 05-23-2006, 06:11 PM   #12
Senior Member
 
Captain Blondebeard's Avatar
 
Join Date: Aug 2004
Location: Tornado Alley
Posts: 1,541
Default

Quote:
Originally Posted by eriq
Does anyone in the US have a copy of this they want to sell to me?
I do. Check your PMs.
__________________
Glad to have my old username back. GhostPirateLechuck no longer.
Captain Blondebeard is offline  
Old 05-24-2006, 12:28 AM   #13
Knights Templar
 
dazsin's Avatar
 
Join Date: Feb 2005
Location: Derbys, England
Posts: 279
Default

Gilbert Goodmate was originally planned for the Amiga I belive, and took several years to make, and was moved to the PC after the Amiga declined.

I absolutely LOVED Gilbert Goodmate, and if they do a sequel I will buy it the day its released.
dazsin is offline  
Old 05-24-2006, 01:19 AM   #14
Senior Member
 
BerserkerTails's Avatar
 
Join Date: Mar 2004
Posts: 359
Default

What about Future Boy? I played the demo, and thought that was great. Never got around to buying it, but I wonder how it sold.
__________________
Play Two of a Kind.
BerserkerTails is offline  
Old 05-24-2006, 03:20 AM   #15
LA-S-LE
 
Ariel Type's Avatar
 
Join Date: Sep 2003
Location: Snow Country
Posts: 549
Default

BerserkerTails
Quote:
What about Future Boy?
It is a shareware text adventure. I doubt it sold well (at least comparing to commercial titles)
Ariel Type is offline  
Old 05-24-2006, 05:30 AM   #16
Iä! Iä! Cthulhu fhtagn!
 
Agustin's Avatar
 
Join Date: Mar 2004
Posts: 225
Default

Are you certain about the 380k investment figure for Gilbert? I find that awfully hard to believe. Unless you mean gross revenues - that would be a tad more realistic.

There have been bigger titles developed for 200k. Heck, 60k is a resonable investment for an indie adventure and even professional adventures are being made for 150k.

Also, don't be deceived about the 7,000 downloads (unless that comes directly from their website). Portals can take a lot from that revenue - could be 40-60%. Probably worse in most cases (I hear for instance the cellphone market is a total crap in this regard).

You could probably try reaching them as someone else suggested!
__________________
Slightly Deranged - Cult Cinema And Games!
www.slightly-deranged.com
Agustin is offline  
Old 05-24-2006, 10:18 AM   #17
Senior Member
 
Join Date: Sep 2003
Location: Souhern California
Posts: 209
Default

Some general comments:

Future Boy is marketed more as a commercial venture rather than a shareware product. For instance, even though it is not a particularly large game, originally, you had to order it on CDROM only. There was no download version until later on- too late IMO. I don't think that it has sold all that well- I think it would have done a lot better if it had been originally marketed as shareware and with downloading. I bought it myself and though I was impressed with the work that went into it as a text adventure, I was underwhelmed with it as a product that had the substance to be marketed as a major product the way it is.

http://www.cafepress.com/futureboy

One thing that should be mentioned about Gilbert Goodmate is that its PocketPC version has been a major seller. In fact, I wouldn't be surprised if those sales have rivalled or surpassed the PC version. It's just one beautiful, fun game on a PPC PDA!

http://www.z-logics.com/index2.html
SirDave is offline  
Old 05-24-2006, 11:16 AM   #18
Senior Member
 
crabapple's Avatar
 
Join Date: Jan 2004
Posts: 948
Default

Quote:
Originally Posted by tolworthy
I am currently putting together a business case to get investment in a game I am making. So I am very interested in games that have done the same thing before me. The only example I can find is Gilbert Goodmate. As far as I can tell from Google, Goodmate was made by a team of amateurs for an investment of $380,000, and it went on to sell pretty well. Probably not well enough to cover its costs I suspect, though I could be wrong.
Not exactly a success story.
One of the developers posted
this
to the adventure game newsgroup back in 2001, not long after the game came out.
crabapple is offline  
Old 05-24-2006, 11:27 AM   #19
Under pressure.
 
Erwin_Br's Avatar
 
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
Default

Quote:
Originally Posted by crabapple
Not exactly a success story.
One of the developers posted
this
to the adventure game newsgroup back in 2001, not long after the game came out.
As far as I read, the bankruptcy had little to do with Gilbert Goodmate sales.

--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing!
> Or... Visit Adventure Developers: Everything about developing adventure games.
Erwin_Br is offline  
Old 05-24-2006, 11:34 AM   #20
Senior Member
 
crabapple's Avatar
 
Join Date: Jan 2004
Posts: 948
Default

But a lot to do with whether the people who actually worked on the game got anything back on their investment.
crabapple is offline  
 




 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.