02-16-2006, 09:04 PM | #1 |
Member
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Posts: 31
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King's Quest 8 patch to edit out gory details
Just wondering if it is possible to make a patch to edit or block out gory details for King's Quest 8. Because i heard this game is gory and i can't stand the sight of blood. And i like to play this game because i played 1 through 7.
John |
02-16-2006, 10:20 PM | #2 |
capsized.
Join Date: Mar 2005
Posts: 5,534
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There's blood dripping from the Mask Of Eternity? I can't remember much of that. Then again, I played the German version, and you know what these are usually like.
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02-16-2006, 10:29 PM | #3 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
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I don't know anything about a patch like that. This game is very different than the other KQ games, though, so just because you liked KQ1-7 doesn't necessarily mean this one's worth playing.
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02-16-2006, 10:40 PM | #4 |
capsized.
Join Date: Mar 2005
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It's better than bloody awful KQ7!
*runs*
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02-17-2006, 03:30 AM | #5 |
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Is an awful, bloody game better than a bloody awful game? Hmmm...
(and I ended up liking KQ7, actually, though it certainly wasn't love at first sight) And, John, if you don't like blood, you probably don't like games about fighting either. So you won't enjoy KQ8, which is almost only about fighting monsters (and a few weak puzzles here and there). And it looks terrible (already did at the time, and it hasn't aged well). If you're actually interested in trying exploration/fighting games, you might have fun with it (though there are certainly better ones around), but don't play it just because it's King's Quest --- it really has nothing in common with the previous games.
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02-17-2006, 07:44 PM | #6 | |
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Quote:
I've had quite some fun back then. Not that it's at the same level of quality as my favourite games of 1998 (Thief, Grim Fandango, Baldur's Gate), but it is (or was, for that time) rather well designed, overall. Then again, I'm not one of these diehard KQ geeks. I agree though, don't expect to like this game simply because it has the name "King's Quest" written on the box.
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Look, Mr. Bubbles...! Last edited by samIamsad; 02-17-2006 at 08:14 PM. |
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02-18-2006, 04:44 PM | #7 |
True blue adventurer
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Kq8
MoE was designed to a completely different design specification than the other games. Roberta Williams always outwardly supported the drastic changes in the series, but I can't help but wonder if she was forced to design it that way. I remember reading about the game in InterAction (Sierra's old magazine), where Roberta was quoted as saying that she "just felt it was time to get rid of" the Royal Family of Daventry as the series' protagonists. Sounds like she was probably putting a pretty face on something she didn't personally want to do.
What I'm getting at is that the blood and gore, as inappropriate as it is to the character of the series, forms such an integral part of the game that it wouldn't make sense to develop a patch to get rid of it. Sierra's management probably wanted to develop a more "market-friendly" installment in the series, but for them that meant releasing a Doom clone. |
02-18-2006, 05:30 PM | #8 | |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
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According to Ken Williams, the MOE that shipped wasn't really the same game that Roberta had envisioned.
Quote:
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02-18-2006, 05:44 PM | #9 |
True blue adventurer
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Thanks!
Thanks for the clarification. I had never seen or read that thread before. Now we've heard it from the horse's mouth, or the husband of the horse, I guess.
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02-21-2006, 07:19 AM | #10 |
Dr Uberman
Join Date: Sep 2003
Location: Perth, Western Australia
Posts: 298
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Seriously, LOL.
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