11-04-2005, 02:25 PM | #1 |
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Stuff omitted from Bone (spoilers)
Here's a short list that I made of stuff that was in the Bone comics but was omitted from the game adaptation. I made this list from memory, so if I missed anything, please add it.
1. The winter scenes in the forest. 2. The big council of the rat creatures with the Hooded One - since this scene is missing, the Hooded One only appears briefly in the end of the game, and it's a little unclear who he is exactly to those who didn't read the comics. 3. All the bar scenes with Smiley and Phoney (the omitting of these scenes may cause a little problem in the beginning of the next game). 4. When Bone first meets the rat creatures, one of them is angry at the other for calling him fat, but the sentence in which he actually called him fat (i.e. "Comrade! We are about to feast! Quick! Get your fat carcass behind this bush and get ready!") is missing from the game, so it's a little confusing why this argument started. In fact, at first I thought perhaps my computer skipped this part when it loaded it (like a music CD can skip a part of a song if it's scratched or something), but after replaying the scene twice I realized it's just not there. |
11-04-2005, 02:29 PM | #2 |
OB
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In some random interview it was mentioned that the winter scenes were intentionally changed so that the game download would be smaller.
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11-04-2005, 02:31 PM | #3 | |
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*walks away grumbling* |
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11-04-2005, 02:43 PM | #4 |
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Omitting the winter scenes I can understand, but everything else... The game is already too short, and now I read that they've excluded some important details relating to the story. Why? --Afraid of making the game run too long?
--Erwin
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11-04-2005, 07:42 PM | #5 | ||
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I remember this interview, it's where I first learned of the idiotic episodial PC games idea. Quote:
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11-04-2005, 10:45 PM | #6 |
OB
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What's so horrible about an episodic format? Nothing. If the game is better suited for it, then it should be used. My own little endeavor will be making full use of both it and digital distribution.
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11-05-2005, 01:04 AM | #7 |
gin soaked boy
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Syberias were episodic games too, when you think about it.
I don't think any of those omissions are unforgivable, they'll just have to make appropriate changes to the sequels to tell the story in a slightly different way. No big deal. Personally, I miss snow the most.
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11-05-2005, 01:29 AM | #8 |
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I don't understand people reluctance to episodic gaming.
After all TV series are inherintly episodic. Most Fantasy novels are episodic. There is always the chance of cancellation part way through as has happened with many TV series. And yes it might be annoying if you were enjoying that series, but so what. You still had the enjoyment of the episodes that did exist even if you have no ending. I see it as a perfectly acceptable way to tell a story. Adaptions are another area. You are never going to get a scene for scene adaption when moving an ip to another medium therefore complains about changes or ommissions are a moot point. As long as they are sticking to the overall aim and spirit of the story changes are a necessity from a non interactive to interactive medium.
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11-05-2005, 05:03 AM | #9 |
Under pressure.
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I don't think anyone's really against an episodic format, but against the downloadable format that forces developers to leave out certain stuff to keep the file size down.
We're already complaining about the very little things you can do in big games like Syberia. Now we're playing a small game with very little things to do. That's not helping. --Erwin
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11-05-2005, 05:43 AM | #10 | ||
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11-05-2005, 07:00 AM | #11 | ||
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The Telltale folks believe that long, epic games are not the most effective way to tell a story, and would rather tell their tales in small doses—though they caution that their planned projects should not be labeled as episodic. Episodic, which describes games such as AGON and television shows such as Alias and 24, implies one long story told in small chunks, with each successive piece effectively requiring you to be caught up on what's going on. While often compelling, it usually does more harm than good as potential fans are leery of jumping on in the middle of a story. It's not a model that has worked well before in gaming, and it's not the goal for Telltale. The goal, rather, is to create something in the vein of a popular television sitcom such as Friends or Frasier. Over their respective ten- and eleven-year lives, these shows chronicled an enormous amount of change in their principal characters' lives—yet they never functioned as serials, each week ending with a cliffhanger and characters always left in precarious situations; rather they consistently served as pleasant half-hour diversions that could easily be missed or skipped or watched out of order with minimal disruption to the viewer's understanding of the situations. Quote:
Really though, I agree with you about Bone. I believe it's an exception to Telltale's general rule and that we can expect other licenses to have games that are much more self-contained. Bone's sort of unique in that it tells one big story, and I think Telltale picked it more because of the general awesomeness of the license more than whether or not it was appropriately episodic. Also, play the game. |
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11-05-2005, 11:47 AM | #12 | ||
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11-05-2005, 12:59 PM | #13 | |
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11-05-2005, 12:59 PM | #14 | |
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And yes, AGON's episodes are self-contained, where Bone's are not. |
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11-05-2005, 01:03 PM | #15 | |
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11-05-2005, 02:17 PM | #16 | |
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I.e. if you decided you wanted "in" at episode four, would you spend $60 on episodes 1-3 (and then an extra $20 on episode four)? Ofcourse I'm assuming that we'll get some kind of discount for the earlier episodes, but there's probably a limit to how low they'll go. I wonder how they'll deal with this. Like you, I certainly don't want to jump in at episode three or four without having played the episodes before it. But at the same time, there's a limit to how much I'm willing to pay for that (especially if future episodes are as short as ep. 1). |
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11-05-2005, 04:40 PM | #17 | |
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I guess that's just a trap of episodic games. I've been known to impulse-buy a game I knew was far from perfection. I really can't see myself doing that with something that only works as a part of a bigger whole.
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11-06-2005, 02:26 AM | #18 | |
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11-06-2005, 02:54 AM | #19 | |
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When you bought Star Wars: Episode 1 was it complete. Was Fellowship of the Ring complete. It's perfectly acceptable to tell a story in a serialised format.
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11-06-2005, 02:58 AM | #20 | |
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