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Old 04-14-2006, 12:54 PM   #21
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Quote:
Originally Posted by Dasilva
CD keys are okay, they protect the software to a certain extend and make it REALLY hassle free for you to use it.
Until you lose your key.

Seriously, though, there's no system that's going to please everyone bar hackers - otherwise everybody would be using it - so, sadly, it looks like we're all just going to have to adjust...
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Old 04-14-2006, 12:55 PM   #22
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Originally Posted by avatar_58
I want to live in a world free of DRM, not to live around it.
Yeah and I want to live in a world where I don't need to lock my front door or put the alarm on my car when I park.

Companies have the right to protect their property.
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Old 04-14-2006, 12:58 PM   #23
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Originally Posted by Lucien21
Companies have the right to protect their property.
I don't recall saying they didn't. I'm just saying that certain types of protection make the game less appealing to customers. Funny enough, the harder the scheme the more of a challenge it appears for crackers. I bet they had a field day when Gabe claimed steam was unhackable....

Interesting enough Ubisoft might have dropped Starforce, proving that telling companies we won't stand for it DOES work. Afer all how else are they going to know? I'm simply letting Telltale know that this form of protection may not be everyone's cup of tea and may actually hurt sales.
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Old 04-14-2006, 01:01 PM   #24
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So then your saying "Who cares, just crack it" right?
Woah woah woah, I did not say that. It's just that it's obvious that Telltale wants to use DRM and if you simply don't believe them when they say a patch will be issued (which is the solution to not needing to do anything illegal to play your game), then what else is there to say?
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Old 04-14-2006, 01:04 PM   #25
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Quote:
Originally Posted by Lucien21
Yeah and I want to live in a world where I don't need to lock my front door or put the alarm on my car when I park.
Does a book you buy come with a lock and a serial code to hinder you from copying it?
Does a painting vome with a rentenal scanner so only you or selective few can view it?
Did most VCR's feture fingerprint recognation on them so they could log you if you'd dare and copy a tape or a TV show?
Does a radio have a memory whiper installed so you automaticly forget the new hit song you just listened to, forcing you to buy the CD if you realy whanted to hear it?

Point is, copy protection is going to far, and I actualy fear for the future.
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Old 04-14-2006, 01:05 PM   #26
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Quote:
Originally Posted by Udvarnoky
Woah woah woah, I did not say that. It's just that it's obvious that Telltale wants to use DRM and if you simply don't believe them when they say a patch will be issued (which is the solution to not needing to do anything illegal to play you're game), then what else is there to say?
Well because valve stated a patch removing the need for steam would happen a few weeks into sales of HL2. The funny part, is that the patch is nowhere to be seen. I don't take the word of companies without action.

I use the past for foresight into the future, not the other way around. What people "will do" means nothing without proof.
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Old 04-14-2006, 01:07 PM   #27
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Okay - we've had this conversation a zillion times (and probably will a zillion more). This isn't necessarily the place for the debate.
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Old 04-14-2006, 01:08 PM   #28
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Originally Posted by fov
Okay - we've had this conversation a zillion times (and probably will a zillion more). This isn't necessarily the place for the debate.
Well it was MEANT for telltale
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Old 04-14-2006, 01:12 PM   #29
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Originally Posted by avatar_58
However wouldn't a crack for Bone 1 = a crack for all the other episodes? Unless they make a new model the cracks for the next few episodes are possible in mere hours. Just a thought.
Which is easier for Joe Gamebuyer? Searching various services of ill-repute for a copy that works and cracking the game, or going to telltalegames.com and purchasing it? If you say the former, your perception of the average game player is very off from reality.

On the other hand, if a third option of "copy it off of your friend's computer and it works" was available, I think that would actually be in the running with "buy it from Telltale's site" in these people's minds, so it's probably for the best that you can't do that, given that Telltale wants to make money by selling its products.
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Old 04-14-2006, 01:14 PM   #30
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What about top selling games out there that merely use cd-checks?
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Old 04-14-2006, 01:16 PM   #31
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They can afford to because they're top selling; they turn a profit despite the piracy.

And they come on CD, which downloadable games don't .
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Old 04-14-2006, 01:17 PM   #32
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Quote:
Originally Posted by RLacey
They can afford to because they're top selling.

And they come on CD, which downloadable games don't .
Games aren't released as top selling, they become that way due to content. A game sells based on whether its good, not because of the company name backing it up.

My point wasn't to use cd-checks, rather that copying said games is so simple....and yet they sell like hotcakes.
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Old 04-14-2006, 01:18 PM   #33
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Also what about people who have multiple computers in the one household, and say the have more than one kid and they both like adventure games.

It would cause allot of fuss for the parents to have the kids fighting over who gets to play the game since they would be used to being able to install it on both computers

Quote:
Originally Posted by avatar_58
Games aren't released as top selling, they become that way due to content. A game sells based on whether its good, not because of the company name backing it up.
In a way thats only half true, look at psychonauts
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Old 04-14-2006, 01:19 PM   #34
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Quote:
Originally Posted by Karmillo
Also what about people who have multiple computers in the one household, and say the have more than one kid and they both like adventure games.
For the record, Telltale's games CAN be installed on more than one computer.
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Old 04-14-2006, 01:20 PM   #35
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Quote:
Originally Posted by avatar_58
A game sells based on whether its good, not because of the company name backing it up.
If only. You know as well as I that Oblivion would have sold thousands of copies even if it had been rubbish. Ditto for Half-Life 2 . Now, OK, these are sequels to respected games, but it's as much about trusting the developer as the game actually being any cop. Look at how many people bought Goldeneye: Rogue Agent...
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Old 04-14-2006, 01:21 PM   #36
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Quote:
Originally Posted by Karmillo
In a way thats only half true, look at psychonauts
Not everyone likes it. Thats not so hard to understand you know. I love it myself, but many people do not. Had psychonauts had "Ubisoft' on the label it would not have sold any more, just look at Beyond Good & Evil.


Quote:
Originally Posted by RLacey
If only. You know as well as I that Oblivion would have sold thousands of copies even if it had been rubbish. Ditto for Half-Life 2 . Now, OK, these are sequels to respected games, but it's as much about trusting the developer as the game actually being any cop. Look at how many people bought Goldeneye: Rogue Agent...

Bull. Oblivion is selling by word of mouth....because anyone who plays it or reads a review ends up wanting it for good reason. Bethesda is not a top name, beyond Elder Scrolls they haven't done too much. As for EA, everyone hates them these days so how can you use that arguement
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Old 04-14-2006, 01:23 PM   #37
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Quote:
Originally Posted by fov
For the record, Telltale's games CAN be installed on more than one computer.
Oh really? Well never mind then


But couldnt that be manipulated then as Jake said:

Quote:
Originally Posted by As Jake said
On the other hand, if a third option of "copy it off of your friend's computer and it works" was available, I think that would actually be in the running with "buy it from Telltale's site" in these people's minds, so it's probably for the best that you can't do that, given that Telltale wants to make money by selling its products.
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Old 04-14-2006, 01:23 PM   #38
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Quote:
Originally Posted by avatar_58
Not everyone likes it. Thats not so hard to understand you know. I love it myself, but many people do not. Had psychonauts had "Ubisoft' on the label it would not have sold any more, just look at Beyond Good & Evil.
Had Psychonauts had "Ubisoft" on the label it would have been released worldwide at the correct time, and would probably have carried more marketting clout...
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Old 04-14-2006, 01:24 PM   #39
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Quote:
Originally Posted by avatar_58
Not everyone likes it. Thats not so hard to understand you know. I love it myself, but many people do not. Had psychonauts had "Ubisoft' on the label it would not have sold any more, just look at Beyond Good & Evil.
Yes but how do you know if you like a game or not without playing it?

Reviews, and look at Psychonauts reviews...
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Old 04-14-2006, 01:24 PM   #40
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Quote:
Originally Posted by Karmillo
But couldnt that be manipulated then as Jake said:
There is a limit to the number of times you can do it.
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