02-13-2005, 04:59 AM | #21 | |
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These people aren't just skimming off money for doing nothing. They're providing a service which, due to scale and specialisation, they can do a hell of a lot better than people whose expertise is programming and creative design. Because it's all they do they can also afford specialised equipment (e.g. a large printing press) that is out of the reach of people or groups for whom this activity is incidental. A fully bound hardback book is always going to look (and sell) better than a bunch of stapled sheets from a desktop printer, even if the content is the same.
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02-13-2005, 05:32 AM | #22 | |
How am I not myself?
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So, in reply to your statement that every developer that has the money should publish their own games: Publishing a game is a very expensive process, especially for a small developer. Would you rather A. Have your game sell well and be published by another company,so therefore only recieve a fraction of the profit or B. Publish your own game and have it flop and as a result the company has no option left but to fold. Those are both extremes of course, but you do need to consider all the options. Sure, you could publish your own game and have it sell hundreds of thousands of copies. But, in the end, thats a decision the developer is going to have to take a gamble on |
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02-13-2005, 07:22 AM | #23 | |||
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In all cases, I was assuming digital distribution: Games - look at Steam Albums - consider iTunes Books - think of "Java for dummies"-type books put online as pay-to-register websites Software - take MSDN licenses for example I have bought all of these things online, in digital format. In fact, the last time I bought any of them except for books (but including magazine subscriptions), it was digital. If you do need to produce and distribute the material physically, you may want a publisher. I never said you didn't. If you can't do it better yourself, you won't. Or you will and you'll fail. Quote:
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02-13-2005, 07:28 AM | #24 | ||
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02-13-2005, 08:11 AM | #25 | |
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Anyway, as I said somewhere above, if the product is significantly cheaper or better because of digital distribution, the overall economic problem isn't hurt since the consumer can and will spent the saved money elsewhere (not neccessarily games, of course). |
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02-13-2005, 10:14 AM | #26 | |
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How is that better for the economy? Irrational is a good example. They are selling freedom force for 39.99. I bet you if they went through a publisher solely, they would have sold it for 49.99 to make some profit. But publishers do play an important role and don't have to be eliminated completely. Just like Amazon and Barnes and Noble coexist, so can EB Games and developer-online stores. And publishers are still important to bring the games to people who don't have an internet connection or who'd rather buy a game from a store. Also a lot of these small developers need funding, so publishers can be a great VC for them.
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02-13-2005, 03:09 PM | #27 |
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It doesn't make much difference whether everyone buys at a normal store, or on-line via Amazon. When everyone would buy at Amazon, more e-commerce bookstores would open. Amazon wouldn't even be capable of handling such a mass of customers in their current form, so they'll get bigger and hire more people as well. So yeah, regular bookstores would shut down. But more e-stores will be founded and they'll hire more people.
--Erwin
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