10-09-2004, 05:11 AM | #41 |
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We should make a pact not to buy it
We love you Al Loweeeee |
10-09-2004, 08:24 AM | #42 | ||
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10-09-2004, 08:56 AM | #43 |
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EDIT: Nevermind. I probably misinterpreted Mattsius' reply.
Last edited by joostp; 10-09-2004 at 09:08 AM. |
10-09-2004, 09:21 AM | #44 | |
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Considering the last LSL game was ALSO not an adventure, there's an awful lot of hand-wringing over this one. Quote:
Anyway, I know why some people are upset. But as someone else said, this isn't LSL8, so I can personally overlook the "not a Larry game" aspect. I'll probably pick up the game once it hits the bargain bin. |
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10-09-2004, 06:48 PM | #45 |
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I won't pretend the history of how the "old" Sierra became the "new" Sierra doesn't color my opinion here. It absolutely does. In my mind, the old management had the right to do any spin-offs they pleased... and they did, too. Larry's Casino wasn't the first LSL spin-off. The Laffler Utilities came out years earlier. The early Hoyle's games had characters from Quest games in them, too. There was something very endearing about these spin-offs... I think, because they were not replacements for the adventures (which were still the main thrust of the franchises). Instead, they were fun little diversions that tided us over until the next Quest serving was ready.
This time around it just feels dirty to me... having nothing to do with the sex in the game. I'm not surprised Vivendi used the franchise this way - they've been doing this stuff for years. But just because I understand why they did it doesn't mean I have to agree with it or like it, and it certainly doesn't mean I have to buy their (stupid) game. emily ps Yes, this is a case of "I already hate your game." I have hated it since the first press release came out. At least I'm consistent in my hatred. |
10-09-2004, 06:58 PM | #46 |
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Actually, Emily, you should stop beating around the bush. Tell us what you REALLY think of the idea.
I do understand people's strong feelings on the matter, and I know the context is much different than before (although there were no more Larry adventures that followed Casino, but no one knew that at the time). I was just addressing the argument that MCL would have sold fine even without the Larry brand. Hard to say if that's true. We never did get any kind of follow up about Lowe's involvement, did we? One day he was "in negotiations" to come on board, and then.... ffffft. Nothing. Ever. |
10-09-2004, 07:07 PM | #47 | |
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As for whether the game would sell as well without the LSL name - of course, we'll never know. I think the press would have been more favorable because there wouldn't be the comparisons. But it probably will sell better this way - because some LSL fans will buy it out of curiosity / loyality / ignorance - whether or not those LSL fans like it doesn't make a difference, because the sale was made. Which is exactly why I think Vivendi did this. Which is exactly why I hate their game. Off to channel this passion into something a tad more productive... like making Ramen noodles... emily |
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10-09-2004, 08:27 PM | #48 |
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Well, I've been playing it for 2 days now, and I am so far, really enjoying it. You collect inventory, you help out characters you meet, who, in turn, give you items for other characters, and dialogue is both ironic and creatively off-the-wall. In those respects it is very much an adventure game. And even the "mini-games" are reminiscent of the many arcade sequences found in the Larry series. And, as is the tradition, Larry seems to always just miss barely miss out on his chance to score...which is sometimes a good thing...
The conversation "game" that has everyone so offended, is absolutely hilarious, and very open-ended. Even after you successfullt navigate through a conversation, you always have the option to return to the beginning point, and see what the other responses were. His pick-up lines always made me smile. Also, Larry Sr. has a pretty interesting role in the game, as the built-in hint system...so his voice can be heard at any given time, by picking up any of the games phones. His hair has a white streak, though. Yikes! Is the game done in the "classic" style? No, although there is a particularly funny joke about the older adventure games on Larry's computer in his dorm room. But even though it's done in a different way, it still feels like the humor of the previous games was left intact. My point being, bickering about not buying new adventure games because they're in 3D, or the gameplay is set up differently, or there's a new character...those things pale in comparison to the opportunity to support the genre. This gameworld is in direct opposition to the lifeless, mechanical Myst-clone gameworlds, with it's bright colors, and lively situations. THIS is the kind of adventure game we should be pulling for. And while it may not be perfect, it would be a shame if the developers weren't allowed to learn from their mistakes when making the next game. And that can only happen if we play what they give us, then provide feedback. And while I have my own gripes about the game here and there, I'm also going to let 'em know what they got right, in the hope that it encourages them to make another adventure game. |
10-09-2004, 08:40 PM | #49 |
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LSLooney, I'm just wondering, is the gameplay "move to area, do mini game, go to another area, do another mini game" over and over. Or is there other stuff you do aside from mini games and the conversation thing?
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10-09-2004, 08:48 PM | #50 | |
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I still don't think the Larry fans will help sell the game so much as the many people that have just heard the name somewhere, and take a closer look. Browsing the isle and seeing Polyester Pete = complete indifference. Browsing and seeing Leisure Suit Larry = "Hey, I've heard that name before. What's that one about?" (Followed by "It's about boobies!!" ) That's the theory, anyway. |
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10-09-2004, 09:21 PM | #51 | |
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The games are fun...for a while. About halfway through it becomes tedium rather than fun. The good news is that you can skip games with collectable tokens, the bad news is that those are also used to buy things (usually involving seeing more nudity whenever you want) and you particularly won't be able to buy something at the end (nudity related). The game is REALLY funny at times, really funny. Though at others it gets goofy, like everytime you use the "use" button without having something to use, you fart, it gets old very quickly (didn't they do that on a Beavis and Butthead game?). I'm not so sure I would say "run out and buy it", but it's worth a rental at the very least (it's also not terribly long), maybe even worth the price of the PC version since you can skip games. |
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10-10-2004, 12:40 AM | #52 | |
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10-10-2004, 12:41 AM | #53 | |
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Ahem, hey Jackal you're theory is pretty much accurate and would explain why the brief interest in reviving Space Quest was diffused and replaced with this. You've got a familiar name and you've got sex so you've got interest from kids who remember their cousin or older brother talking about the game and the great thing about that is they wouldn’t know the history of Sierra. Hell, they probably wouldn’t even know what an ‘adventure game' is so all the game needs is sex for it to deliver. That’s just business; http://www.iht.com/articles/540026.html The attitude just seems smug to me. |
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10-10-2004, 12:59 AM | #54 | |
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I'm still looking forward to this game. So what if it isn't a "real" adventure game, it still sounds like fun. If I like the demo, and if it continues to get decent review scores, I'll definitely buy it. It's no wonder noone dares to do anything new in this industry... gamers are some of the most conservative people around (and being conservative is NOT GOOD FOR YOU ). |
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10-10-2004, 06:14 AM | #55 | |
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As with Larry 7, at least as far as I've managed to get (which is not far, I like to play my games slowly, to take in the details and try experimenting a bit), you can impress the girls, which leads to a near-encounter for Larry, that ends with each girl leaving something behind for Larry to add to inventory. I've only seen a few girls though, so it may get different as you progress further. There are references to previous games, and even other Al Lowe products, like Freddy Pharkas. My favorite part of the game so far, is guiding Larry's conversation with an intellectual girl, so that he makes up a poem on the spot, to woo her. I replayed that one several times, just to hear the different poems he'd come up with, lol. |
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10-10-2004, 07:03 AM | #56 | |||
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Edit: Checked the numbers. 9 hours 7 minutes and 1208 farts. Last edited by Burns11; 10-10-2004 at 07:11 AM. |
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10-10-2004, 02:04 PM | #57 | |
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10-10-2004, 06:28 PM | #58 | |
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10-11-2004, 07:18 AM | #59 | |
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10-11-2004, 09:11 AM | #60 | |
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