04-14-2008, 04:12 AM | #41 |
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I think a review can be as long as a reviewer can make it interesting. If you're adding a lot of detail that will give a reader greater understanding of the game then it's probably worthwhile.
At the end of the day there will always be people who only read the bullet points and scores regardless of the review length and there will be those who'll savour the whole thing likewise. Just out curiosity, what was the game?
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04-14-2008, 07:00 AM | #42 |
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The game is The Dark Eye. I won't hide my review under some false pretense of modesty either. You can find it at Adventure Classic Gaming, if you'd like to have a look at it.
Last edited by Ascovel; 04-14-2008 at 07:49 AM. |
04-17-2008, 09:26 AM | #43 | |
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Not to be overly harsh, but when reviewers say adventure games are "stuck in the past" that is not an inaccurate statement. Now this may or may not matter to you personally, but a reviewer's job is not to evaluate a game in isolation, but to consider it as it stands among its interactive peers. The truth is that adventures have not changed significantly since the glory days of Sierra and Lucasarts and most of the time don't compare favourably to their ancestors. You can't expect reviewers to go easy on a genre that has done nothing new for over ten years. It would be like giving Quake eights and nines if it came out today! MystGirl, you cited Doom 3 as an example of the cutting edge of action at the time and graphically that was certainly true but in terms of gameplay you couldn't have picked a worse example as it was pretty much a remake of the original Doom that did very little to advance the art-form. You can rest assured that if it had had the same sprite graphics as part one it would have been torn to as many bits as the average adventure. It sounds to me like you tried Doom 3 just to confirm your dislike of action games, in which case you're doing yourself a disservice. There have been countless games involving varying degrees of action that have explored far deeper and subtler gameplay and narrative (!) than most if not all adventures. I write this as a fan of the genre, but honestly, the only modern adventure I'm interested in playing is Sam & Max (and Phoenix Wright if we're stretching the definition)... okay, and maybe a handful of indie adventures, but that's it. As far as the value of reviews goes I look for one of two things in a review: commentary or entertainment. I can get the facts from previews and trailers, so when it comes to a review I want to know what is compelling about the game and why... OR an amusing analysis of why it doesn't work. Actionbutton.net and Zero punctuation both serve the latter purpose, but Yahtzee manages to make some very valid points about the failings of today's games in-between the cursing, making it tend a little more towards commentary. Things like this though are interesting snapshots of why a game might be worth playing. Bloodlines is a flawed game, but it oozes atmosphere and there are some genuinely great characters and moments in it that would be easy to gloss over in a traditional 'objective' review. I don't care about a laundry list of features. Tell me why I'll love the characters, the story; tell me of the incredible experiences to be found in this interactive world. Tell me how it's something new... Last edited by Ninja Dodo; 04-17-2008 at 09:36 AM. |
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04-17-2008, 04:49 PM | #44 | |
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Current Adventure Gaming Status: Played: Broken Sword: Shadow of the Templars - DX, The Longest Journey Gave up on: ... Playing: ... Next up: Syberia 2, Full Throttle, Dreamfall: The Longest Journey |
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04-17-2008, 07:49 PM | #45 | |||||||||
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A good wine connoisseur doesn't become so because he thinks there is no such thing as a "bad" wine. He becomes a connoisseur precisely because he is better able to discern wines based on experience. Quote:
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04-18-2008, 02:52 AM | #46 |
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Interesting thread.
Like many others, it seems, I read reviews mostly to get a detailed description and opinion about a game from someone who has played it. I don't generally care about the score a game gets, unless it's extremely high or extremely low. The score does have one important function, though. I look at it before reading a review. If it's high, I know the review will mostly focus on the positive aspects of the game. If it's low, I know the review is likely to focus on the negative aspects of the game. With that in mind, I'll be more aware of the "pro"s in a negative review, and the "con"s in a positive review. If these fit with my ideas of pros and cons, I know I'm likely to agree with the reviewer. If not, I'll look elsewhere, or at least not make a decision about whether it's worth my time based on it. While on the topic, I'd like to applaud Adventure Gamers for the quality of their reviews. I rarely agree 100% with the score, but every review I've read has given a good description of the game. The reviews always point out aspects of the game that might appeal to some people and discourage others, and after reading an adventure gamer review, I almost always know whether a game is worth playing for me, or not. In other words, the reviews are fairly objective, while the score is entirely subjective. As it should be. |
04-18-2008, 03:36 PM | #47 | |
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Au is a rarity in the world of games journalism. IIRC, he actually has a degree in writing or English Lit, and has contributed work to various good publications like The L.A. Times, National Public Radio, The Harvard Business Review, and Salon.com. He has multiple vantage points in games as he not only writes reviews and about gaming culture, he also works deep in the industry as a developer and designer (Majestic, America's Army), and as journalistic conduit (embedded Second Life journalist for CNN, contributor to Wired Magazine Online). I'd love to see more people like Au writing about the game world. I think at this stage in the world of games there seems to be missing an intellectual depth in terms of how games are written about and explored in reportage. This is mostly why I don't pay much attention to many of the articles I see out there unless they're of particular importance (like games that defy or provoke discussion on societal issues, for example). I think that game reviews could be so much deeper, and should not only tell us if a game is worth getting but also if it's worth thinking about in a larger and deeper sense. We not only need better games, we need better games writing, one that goes beyond the typical "this game has good puzzles" or "the graphics are stunning".
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04-18-2008, 05:36 PM | #48 |
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I usually avoid reviews like the plague. Before I play the game, that is. Too afraid of spoilers. Afterwards is a different matter. And for many games I don't need a review, I'll buy them anyway: Sam&Max Season 1/2, anything by Jonathan Boakes and Matt Clark, Gray Matter, A Vampyre Story, Still Life 2, Myst, etcetera. Previews of adventures by unknown developers are great, though.
IMO, the reviews at AG are generally quite good. (Although I can't seem to agree with Heidy Fournier on anything.) I also like Quandary for its objective info. But my alltime favorite adventure reviewer is Andrew Plotkin aka Zarf. Not the glossy, "professional", predictable kind of reviewer many people seem to prefer. Whether I agree with him or not, he always makes an interesting read. http://www.eblong.com/zarf/gamerev/ |
04-19-2008, 12:17 PM | #49 |
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@Fienepien: Thanks for the link. I've read some reviews there now (Dark Eye, Next Life and the "non-review" Black Mirror) and I agree very much with him while he raises some interesting points.
You definately get a feeling for the game through his descriptions. Edit: Well, except for his Syberia review. Not an interesting story? Pff.....it was the best part of it! But, well, I don't have to agree with him, I only have to understand what he talks about, the game and the subject. He does this well enough. Edit2: Hm, I think I read those reviews before, I remember the ones about The Last Express and The Longest Journey. I thought the site looked different then, though. Last edited by ozzie; 04-20-2008 at 04:08 AM. |
05-15-2008, 09:12 AM | #50 |
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I hardly ever believe, or agree with, reviews from websites or magazines. It seems to me that a lot of them are simply aimed at what they THINK the "casual" audience will think of the game, and they score it according to that.
Also a review is one persons opinon. I for example don't like sports games, but I love adventure games. So obviously, that would come through in a review I wrote of any of those genres. Needless to say, I don't pay much attention to reviews at all really. I am more into Demo's for forming my own opinions, than a paid, no doubt biased review.
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05-19-2008, 01:38 AM | #51 |
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I don't understand how reviews in general can be seen as only confusing.
There are many non-comercial sites that do reviews. And I think even reviews with suspicious or biased ratings can give worthwhile information about a game title if the reader knows what he likes himself. In my opinion taking in consideration a wider audience than just oneself when writing a review is a very good idea. And it doesn't mean the whole review has to become impersonal. |
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