10-23-2005, 08:12 AM | #61 | |||
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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But Jon, your pessimism is probably throwing people. If we're speaking of hypothetical game design, let's hypothetically assume the developers will stay true to it, without falling back into old patterns. Quote:
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10-23-2005, 08:22 AM | #62 |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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Here's another feature I'd like to see in all games with some kind of narration: suport for external translations. Of course, the very nature of games could pose some problems (in addition to scripted speech, there are often dynamic taunts, multiple characters speaking at the same time, words as parts of geometry or textures etc.), but I think it would be enough if there was support for translating all writen text (including the menus), dialogue, narration and cutscenes.
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10-23-2005, 08:43 AM | #63 | ||
El Luchador
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10-24-2005, 10:42 AM | #64 | ||
Freeware Co-ordinator
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
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Apologies for coming over all heavy-handed. It just that when you posted this
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Thsi is sometimes the disadvantage of having to type out our point of view and not be able to sit round a table discussing something. It's easy to get uptight and not fully understand what people are saying. If I now understand you correctly, what you were getting at is you think games are being designed in a way that virtually requires the player to use quicksaves. If that's a correct interpretation then I can see how forcing players who don't want to break up their play with quicksaves to use them could be seen as selfish (on the part of the designers at least). I ztill stick to my original assertion that it's not in a designer's interest to do this. (See post above) However, I don't play enough of the sort of game likely to be affected (like I said, I suck at platformers) so possibly I'm getting a rose-tinted view of these things. You do have a good argument and I personally favour some sort of autosave or checkpoint system over the anti-immersive quicksave option. Just for games where you can die or otherwise be forced to start something over that is. Apologies again for taknig the argument to a level beyond reasonable (albeit fervent and enthusiastic) disagreent.
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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10-24-2005, 10:54 AM | #65 |
Hitch-Hiker
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what I'd like to see is...
I'd love it if developers wouldent sqeez out sequels so close to the release of the original game, If they make a sequel I want it to have an improved or new engine. Compare NOLF 1 & 2 compared to KOTOR 1 & 2. Kotor 2 was not a huge success, it got average reviews, but the first Kotor got amazing reviews. IF you make a sequel make it something to remeber.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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