10-16-2003, 09:11 AM | #21 |
A search for a crazy man!
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Kode: that would be awesome, especially with the cars of that era. However, I can imagine the architecture and technology a lot harder to model in 3d than the current more streamlined style.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
10-16-2003, 09:19 AM | #22 |
:P ^^^ at tamz
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Yeah, I really like the old-school cars.. I always get pissed when they show that car commercial (forget who.. Mercedes?) where the guy looks out the subway and sees an old 40's car getting passed by a 2004. The old one looks so much purtier...
edit: I didn't realize how worthless that post was until I hit submit.
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10-16-2003, 09:21 AM | #23 |
A search for a crazy man!
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Twif: your edit made me laugh out loud.
Yeah, I agree that old cars can often (not ALWAYS) have a lot more character than modern cars. I think this is in part a psychological effect; since we are so used to seeing modern-era cars on a daily basis, they do not really inspire our imagination. However, when you see a vintage '39 Buick, your mind immediately conjures up images of the 30s and 40s, and imagines a world in which that car would seem right at home.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
10-16-2003, 09:31 AM | #24 |
Umbilicus Mundi
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Not a bad idea, but (forgot to mention some other things):
1. I don't have enough time for research to be historically accurate so something fictional would work best. 2. The setting should have a low population because I want to model the NPC's behaviour in much detail. Yet there should be enough people so that the game world would seem alive. I think the world in Outcast is the closest to what I want to achieve, but with more detailed roles and behaviour for the NPCs (and probably with a bit smaller number of NPCs). Also, this idea (1930's and their cars) has recently been done in Mafia (although it's a different type of game). Last edited by Erkki; 10-16-2003 at 09:37 AM. |
10-16-2003, 09:35 AM | #25 | |
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10-16-2003, 10:17 AM | #26 |
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Today every car is made by a machine, while classic cars were made by men (or partly by men, later on.)
Classic cars also have a lot more detail (little shiny chrome parts, and such), while todays designs are as flat and smooth as possible. I guess that's where the 'character' comes from. --Erwin
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10-16-2003, 10:22 AM | #27 | |
A search for a crazy man!
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And that era of design did include more flashy bits, but design is a cyclical thing. I mean, look at automotive design of the 80s and early 90s I'd say we're a lot better off in that department now. We're just living in an era where design is very aerodynamic and streamlined. This sort of thing will continue to change, though. I think that automotive design of the first half of the century is a lot better from our observer's perspective, too. It's fairly ostentatious and not very practical. Since we're just looking from a different point in history, though, it's gorgeous
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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10-16-2003, 11:30 AM | #28 |
AKA Morte
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You could set it ten thousand years in the future, when a nomad alien race discovers earth. Most of the human race is extinct, but all their buildings (and cars) are still there. The aliens are low on their own supplies, and low on manpower, so they need to quickly adapt to using human tools and resources. They also need to make peace with(or kill) the last remaining humans, who are naturally vary of the newcomers. Technology on earth hasn't evolved much since our time, since msot of our technology prior to this point was used to construct different weapons and war thingees.... The aliens are an adaptable race (RPG elements?) so they quickly catch up on human philosophy by reading old newspapers/books etc. Factions are made, some teaming up with the humans, some wanting to leave, etc., etc. Your character must choose wisely so that he can eventually... rule earth any way he sees fit!
Okay, I made that up as I went along. Good enough? (Could I be a writer? ) |
10-16-2003, 12:41 PM | #29 |
Statement: Not a meatbag.
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Garyos: That's actually a great concept for a storyline and design...
I mean it!
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10-16-2003, 12:50 PM | #30 | |
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10-16-2003, 01:03 PM | #31 |
AKA Morte
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Thanks! I seriously just made that up on the spot. I love making stories fit a certain set of strict guidelines (as long as the guidelines aren't lame, of course). I made this pretty good time travel script for school where we have no budget, three "actors" and one building to film it in.
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10-17-2003, 05:49 AM | #32 | |
:P ^^^ at tamz
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10-17-2003, 09:56 AM | #33 |
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Thanx Garyos, that is indeed very good for something you just made up on the spot.
I'll probably use that. |
10-17-2003, 11:08 AM | #34 | |
AKA Morte
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10-20-2003, 10:21 PM | #35 |
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i'll be happy to contribute 2d character designs and other concept art. message me about it.
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10-21-2003, 12:05 AM | #36 |
AKA Morte
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Great! I'm Erkkis writer now, and I'd love to see some of my ideas conseptualised.... But as of yet I'm not sure if Errki even LIKES what I've written, since he hasn't checked his email...
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10-21-2003, 12:22 AM | #37 | |
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Garyos, yeah, for a computer science student I don't check my email very often. But I liked most of it as I told you in email. |
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10-21-2003, 04:35 AM | #38 | |
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okay, cool, just letting you know i'm interested |
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