07-08-2005, 03:48 PM | #61 | |
I'm complicated
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Man! Their arcade machines are so good that the youngsters here in Singapore spend most of their allowances to get peripherals, just so to play the game. For example, there's this soccer game where player need to bring their own packet of card (with names of famous soccer-star), put it in formation, before you could even start playing the game. Neat huh? |
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07-08-2005, 05:07 PM | #62 | |
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07-08-2005, 07:10 PM | #63 | |
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What I'm saying is that it's a bit odd to claim RPGs are too linear on a forum for adventure games. |
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07-09-2005, 12:40 AM | #64 | |
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When I played Quest for Glory, the first two were my favorite in terms of gameplay, the second one being the most defining. It was half linear, half not. Then the third and the fourth were extremely linear and boring. And the fifth was so openended that I just opted not to play it. I found the first Sonic Adventure fun, actionpacked, and linear like the original games while the second Sonic Adventure just became full of boring sidequests and goals. Really, I'd just prefer games to play like the first act of The Secret of Monkey Island, the second act of Monkey Island 2 and Curse of Monkey Island, or just about every Zelda game ever. They all have stuff you can do and sometimes different ways to do it resulting in different outcomes (more focusing on Zelda) and can be done in order or at the scattered pace of you jerking around all day. |
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07-09-2005, 05:23 PM | #65 | |
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For whom the games toll... They toll for thee |
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07-10-2005, 07:36 AM | #66 |
merely human
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I never said it was less valid. I merely was curious for any kind statistically factual information on it. We need more of those to work with, if they're available.
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07-10-2005, 07:39 AM | #67 | |
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07-11-2005, 02:44 PM | #68 | |
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That doesn't mean that they, like me, haven't made extensive upgrades to existing equipment. But there comes a point when even a PowerLeap CPU upgrade is no longer up to the task. Then, it is simply a bottom line situation. Until a system rather than a component upgrade is required to maintain competitiveness in the marketplace, the current system adds more $$$ to the bottom line. It's a business decision. The other three run the gamut. One has given up on adventure gaming altogether, having found other ways, primarily golf, to provide her with leisure entertainment. The two others are not in the SOHO environment, and have systems capable of running today's adventures. Some comments have been made about the requirements needed to play some non-adventure games. I can't comment on the validity of those comparisons. I'm not a DOOM, Quake or Half-Life player. Again, I have absolutely no statistical information to back it up, but it's quite possible that the personalities of the two types of players are also reflected in their willingness to purchase equipment. The adventure gamer relies more on logic than hand-eye coordination to solve problems. Perhaps the latter is more prone to going for state of the art even if it doesn't make business sense. Finally, my observations only apply to my experience in the US market. What happens elsewhere is a ????
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For whom the games toll... They toll for thee |
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07-14-2005, 12:18 AM | #69 |
Mrs. Bear
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Yay! My first post. I’m a complete and utter dilettante when it comes to playing computer games. I got into playing adventure games only this year when I got some super cheapo Myst box set and set aside any qualms I had about using walkthroughs.
My opinion probably isn’t worth that much, but from my own perspective I simply didn’t know that such a genre as adventure games existed until I started looking for help with playing my Myst games online. And I didn’t even know that I could find the kind of very specialized niche help online until my more computer savvy boyfriend told me about gaming forums. For me, it was all about signal to noise. I’ve just never seen any advertisements about new adventure games (like Myst IV, or Still Life) until I serendipitously fell into adventure gaming addiction and actively sought them out myself. Whereas, even as a nongamer, I've seen ads for Half-Life, Doom, and all sorts of Star Wars games. Phew! That’s all for now. I’m thinking this current bout of insomnia is just about over. Thanks for such a great forum! |
07-14-2005, 12:54 AM | #70 | ||
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Hey, welcome to the community, natalia! Stay a while, we got lots of hot discussions going on here and elsewhere in the forums.
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07-14-2005, 05:56 AM | #71 |
Mrs. Bear
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Thanks for the welcome, Intrepid.
Are adventure games as poorly marketed in Europe as they are here in the states? And how are people guaging interest in the games on different continents? I agree with a lot of what's been said about the technology gap (or technology usage gap) between different countries. There may be plenty of people who play adventure games in the US who don't visit gaming forums. It definitely took me, an adventure gaming and computer neophyte, awhile to know that adventure gaming (and more general ones for that matter) forums existed (and then gather up the courage to post). Anyway, I'm off to visit and read through some of the other discussion going on. |
07-14-2005, 06:09 AM | #72 |
Prove it all night
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Welcome to the forum, I hope you enjoy your stay. In Europe (and I can speak only for UK/Eire) adventure games are marketed in a poor fashion, often with a high resolution rendered picture or an expansion of boxart as print ads, detailing little about the game. There is very little coverage of adventure games in the European gaming press, aside from asides pronouncing the genre dead. Coverage of Dreamfall and Fahrenheit has been better, but whether this will result in increased sales is unlikely; in addition David Cage did himself no favours by coming across as a frustrated film director in a 3 part interview at www.eurogamer.net
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07-14-2005, 06:26 AM | #73 |
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I've found games like Sherlock and even *shudder* Legacy have always been marketed quite well in UK mags for such a niche market. Then there's the glorious Runaway advert from a couple of years back, of which I guess I'll never know what happened to it thanks to GMX Medias stony cold silence.
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07-14-2005, 12:52 PM | #74 |
Prove it all night
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You'll never see a TV spot for an adventure game though - in the same way that GTA, Halo or Worlds of Warcraft are advertised - these are triple A titles - what is needed is a triple A adventure, but that doesn't appear on the horizon.
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"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible." - Thomas Edward Lawrence |
07-14-2005, 01:29 PM | #75 |
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Would that do the cut? Games like Kotor, Gothic, etc. offer everything an adventure game offers, and even more. More things to do. More content. The adventure game boiled down to "puzzle game" (as in: combine each and every inventory item in the most moronic ways possible) over the years. And in most cases became more and more a test of patience. What about a game that has some really clever challenges, really interesting characters and character interaction, a story that really uses the narrative potential of its format, has reasonable production values and good marketing to back it all up? Sure, Gabe 3 (which I really like) and perhaps some others could've been such games. But they weren't.
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Look, Mr. Bubbles...! Last edited by samIamsad; 07-14-2005 at 01:49 PM. |
07-31-2005, 02:33 PM | #76 | |
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Here's yet another thing Ron Gilbert had to say about it in his blog (excuse my self-pimping ):
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