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Old 09-21-2003, 11:03 AM   #21
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I've got a scanner but I'm too lazy to actually scan my adventure game notes.

Did anyone else construct elaborate Monkey Kombat notes only to find out afterwards that you can't use them again the next time you play the game due to the fact that the puzzle was random...

Last edited by SerialFreak; 09-21-2003 at 11:13 AM.
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Old 09-21-2003, 12:00 PM   #22
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I used to take notes all the time, but it seems like most games nowadays just have your character remember things like important numbers and words automatically.
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Old 09-21-2003, 03:01 PM   #23
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Right now I have a freakin' novel written in an odd mixture of Serbian and English for Morrowind... I mean, seriously, pages upon pages... mostly in order and mostly crossed out...

I do have a notebook established where I have written down the order of symbols for the TLJ megaphone system, the Fate of Atlantis tunnel hierarchy, even all the colors from the end of MI2... Whole bunch of other stuff... Worms 2 codes... Cheats for Starcraft, Warcraft, all the other games that I have... etc... etc... etc... HOWEVER the notebook is in Galveston, and I am in San Antonio...
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Old 09-21-2003, 03:09 PM   #24
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Strange that I never took notes for any adventure game I ever played

I either have everything in my head, or I'm stuck!

Maybe this is the key to my actually finishing an adventure game
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Old 09-21-2003, 03:10 PM   #25
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I've never used a notebook, just A4 sheets from my printer. They all went to the trashbin at some point or another, though. Not that I care... not at all interesting and I doubt anyone would bother reading them.

Tamara, wow. That's really cool stuff you have there.
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Old 09-21-2003, 10:17 PM   #26
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To keep on topic, I very rarely take notes for adventure games, and if I do it will be for particular puzzles on loose sheets of paper that I later throw away. I keep non-puzzle related notes when I'm reviewing, though, often with things that never make it into the final review (way too detailed). Not sure I've kept any of those, though. I have notes for Planescape: Torment, though, to keep tabs on quests I was doing, puzzles I knew I'd be able to solve at some point in the future, etc. I could scan them if you want, but they'd contain spoilers.

Royal: thanks Check out the rest of the site if you like that one </blantant plug>
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Old 09-22-2003, 02:53 AM   #27
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Old 09-22-2003, 03:43 AM   #28
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I'm so lazy that -unless the system is very obvious like the
Spoiler:
pentagram puzzle in GK3
- I usually either just think about other things while trying every possible combination (this can take a long time, for example in
Spoiler:
Monkey Island 2 I tried to use both a walkthru and my own notes, but I eventually trial and error worked best for the leg-bone-hip-whatever-puzzle
), stop playing the game altogether or consult a walkthru.
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Old 09-22-2003, 05:23 AM   #29
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Quote:
Originally Posted by deadworm222
I'm so lazy that -unless the system is very obvious like the
Spoiler:
pentagram puzzle in GK3
- I usually either just think about other things while trying every possible combination (this can take a long time, for example in
Spoiler:
Monkey Island 2 I tried to use both a walkthru and my own notes, but I eventually trial and error worked best for the leg-bone-hip-whatever-puzzle
), stop playing the game altogether or consult a walkthru.
I had to do that with that damn Sunstone, World Stone puzzle in Fate of Atlantis; the clue in the grail book made sense to me but it never worked. So I just randomly turned the stones and the combination that worked made no sense with the clue.

Anyway, personally I very rarely take notes. In mazes I tend to just click away randomly, or give up unless it's a really good game. Isn't that terrible...
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