Latest User Reviews

Review of Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition


Rating by Niclas posted on Oct 18, 2014


Same good story, characters, music, and puzzles are here in this remake. Backgrounds and character portraits looks great, but same horrible 3D character models and movement from Phoenix online as always. Also some added unnecessary extra puzzles that does not fit in to the GK world. Overall I enjoyed playing the game, but that is not thanks to the updated version made by Phoenix, but thanks to the already great source material. Good: - great voice acting - great character portraits and backgrounds - same great characters, story, puzzle design as the original Bad: - horrible character animations ( not OK, feels like a half done job. ) - unnecessary added puzzles - some story holes that were not in the original Overall great game because of the already great source material, but considering this is a remake of one of the greatest adventure games ever made, I think Phoenix should have put more effort into it.
Time Played: 5-10 hours
Difficulty: Just Right

Review of Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition


Rating by Doom posted on Oct 17, 2014


Upgraded for... whom exactly?


I really don't know. If they aimed at modern crowd, then they sure missed the mark. Not only the hardest and/or archaic parts were left untouched. Some frustrating logic puzzles were added! They make zero sense in the world of Gabriel Knight, they are no fun. And why, why would anyone EVER want to solve a "bonus" gem puzzle?? The graphics are now HD, but hardly up-to-date. 3D models look, well, outdated, and so does animation. Some scenes that require good pathfinding or quick reflexes might really get on your nerves now. Not to mention that quite a number of animations are completely gone, making this upgrade more of a downgrade. The interface was reworked, and that's certainly good news for someone who is used to simpler point-n-clicks. It would've been nice if developers also made inventory more user-friendly. That panel at the bottom of the screen with buttons for inventory, journal, map and hints (never tried those) reminded me of casual hidden object games. Old-timers will immediately notice the significant change in art style. Many locations feel less atmospheric, lack details, character, New Orleans! Some of them - like the family castle - were completely redrawn. I do appreciate the updated cutscenes though. They look wonderful and make you wish the whole game looked like this, but alas. Slight adjustments were made to the gameplay. Unnecessary linearity was added here and there. Some locations are hidden or closed for stupid reasons unless you really need them. Several episodes were reworked as well. For example, one beautiful puzzle that required a little attention from the player was barbarically removed and substituted with a primitive "take/use" manipulation for no reason. While the game also lacks certain amounts of texts due to the renewed interface and lesser amount of detail, there are additional dialogue lines that help to shed more light on story and people's backgrounds. And while characters lack polygons and movements, their portraits are lovingly drawn and animated. It is obvious that much effort was put into the production. It certainly looks more solid than Moebius, with one "but": this is a remake of one of the greatest adventure games ever. Synthesized soundtrack and a bunch of raw 3D models feel like a budget re-release today. And it is, of course, compared to many AAA titles. Thus we return to my original question: who is the target audience? But the real question is, do we really need Gabriel Knight 4? Unfortunately, I'm not so sure now...
Time Played: 5-10 hours
Difficulty: Just Right

Review of Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition


Rating by zane posted on Oct 16, 2014


broken


My score is largely based on the fact iv had the poor luck of hitting two dead ends which made it impossible to progress. Also this remake has created a variety of story inconsistencies that did not exist in the original. Therefore I consider this to be borderline unplayable. The voiceacting ranges from ok to awful.. with some of the more important characters (grace and gabe) being not good. The original is an amazing game, one that stood little to gain from a complete graphical overhaul. This doesnt do the original any favors.
Time Played: 5-10 hours
Difficulty: Easy

Review of A Golden Wake


Rating by giom posted on Oct 10, 2014


A good game with pacing issues particularly during the second half.


Finished the game (took about 6 hours), it was a good game. It sets the stage well and it captures the roaring 20s well. A lot of work has been done on locations and it really sets the ambiance. The jazzy soundtrack fits very well. Overall puzzles were logical and a bit on the easy side (just the way I like it). So all in all it was a fun game to spend the evening with. There’s only really one thing I disliked a bit, the game jumps quite fast from year to year and it doesn’t linger very long in any time period. The upside is that the story moves fast but the downside is that I feel that character development is lacking a bit between those time periods especially during the later parts of the game. I felt that Alfie made some life-altering decisions a bit too quickly and the part of the context for those decisions were off camera due to the jumping between years. The later part of the game also really flies a bit too fast and I felt that I didn’t really have time to appreciate what was happening. The ending is certainly no cliffhanger but personally I tend to prefer more uplifting conclusions. Overall I’d give it a 3.5/5. I think with Resonance (I hated the plot twist from Resonance, it destroyed the enjoyment of the game for me) , it’s the weakest game published by Wadjet Eyes.
Time Played: 5-10 hours

Review of The Vanishing of Ethan Carter


Rating by Devilfish posted on Oct 9, 2014


Short and bittersweet


I literally cannot say anything about this game without spoiling everything about it. So trust me when I say that while it's flawed, everything that's good about it vastly outweighs it. It's short, but it's exactly as long as it needs to be. The absolutely gorgeous graphics alone may be worth it, and I'm not even someone who cares about graphics. I may have finished this game in four hours instead of five if I didn't keep stopping everywhere to take in the view and hammer the screenshot key. If you like weird fiction, short narrative experiences, if you liked games like Gone Home and The Path, if you want a game that puts atmosphere and narrative first, I promise you will love this.
Time Played: 2-5 hours

Review of Alter Ego


Rating by Dan123 posted on Oct 2, 2014


Nice atmosphere, lots of potential but..


Pretty nice game overall but lots of things that had potential to be developed more. Seems like the guys were in a rush to finish the game and tie all the loose knots. The voice acting is spectacular, characters are well contoured and they develop in a very nice way throughout the game. Sound effects despite being a bit limited add a lot to the atmosphere. And this is again a strong point. Lots of tension flowing in the air, with plenty of theories to answer the mysteries. Ending feels abrupt and leaves you wondering what's going to happen next but it's not that bad. Kinda left me wanting for more. Characters move a bit slow so sometimes you would like to have something to increase the speed. All in all a good game, worth playing.
Time Played: 5-10 hours

Review of The Black Mirror


Rating by Antrax posted on Sep 30, 2014


Don't let the strong start fool you


The Black Mirror is something of a cruel joke. It starts out very atmospheric and intriguing, then quickly plummets in quality towards the incredibly predictable end. The writing is so-so. The game starts out very interesting, but the dialogue is just awful. Voice acting lacks emotion and the lines themselves are awkward and stiff. Then the plot itself becomes retarded, with many convenient holes through which to fit the glaringly obvious twist. It's ridiculous because as you play you have to wonder why nobody stops to ponder some things, then you realize it's because otherwise they'd realize what was going on before the last climatic scene. Gameplay also starts out decently with some interesting locations to explore, plenty of interactivity and some pleasant puzzling. However, roughly midway it becomes pixel hunt after pixel hunt, seasoned with some magically-appearing objects, reappearing hotspots and instances where your own character lies to you. "This is just a dustbin there's nothing there". Right click. "Oh look a necessary object!". At some points, it really seems like the game deliberately screws with you. There are several instances where you have to wait. Normally in adventure games, this means leave and re-enter the screen. Sometimes that works, but other times you need to go somewhere far and come back. Other times still, a completely unrelated hotspot suddenly lit up, and "waiting" is going to look at it. The most infuriating time, though, is when you have to wait for 10 real-world minutes to pass. Yes, the game makes you sit and wait. This isn't a puzzle, because you can't fail. No matter what you try, eventually ten minutes will pass. It serves no purpose, since by that point you've exhausted all hotspots in all locations, so there's literally nothing to do but let the game idle while reading and book and wondering what the hell they were thinking when designing this idiocy. The game also features some ridiculously cheap deaths, where you intend to look at an object only to have Samuel chop off his own head with it. Smart cursors have never been more punishing. Of course there are dead ends, and not all are clearly signposted. There are plenty of save slots, but the interface isn't well thought out, so you'll find yourself only using eight, since any more require scrolling each and every time you want to save or load the game. Puzzles are often illogical, and there's no feedback why things won't work. In one memorable instance, Samuel had to mix two liquids in a container, but insisted to put one of them first. When I tried the other, nothing happened, leading me to think the solution was something else. Also, if anyone knows what the game means by "the rope is too bendy", drop me a line. Even after "solving" the puzzle I don't understand what was wrong with my original idea. To top off the annoyances, beyond dead ends, pixel hunts, illogical puzzles, cheap deaths and having to wait, there's also hand-holding. Often you know what to do but Samuel refuses to do it until you talk to two people back and forth and they spell it out for you. There's plenty of backtracking, at one point clearly deliberate since the game makes you travel between two locations repeatedly, and you have to take the long way around every time. To summarize: the graphics are adequate, and the game starts out strong. However, it quickly degenerates into a series of frustrations, and what's worse, it looks like malice, rather than incompetence. At least it's a unique experience, so that's the silver lining I guess.
Time Played: 10-20 hours

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