Article updated Friday, February 20th. Already read about Day One and Day Two? Skip straight ahead to the final day's presentation!
Now that most of the other poseurs have had their chance, it’s time for the only hardware presentation that REALLY matters: the Aggie Awards from Adventure Gamers! Sure, there may be better-dressed celebrities at those other events, but they also have longer speeches and commercials. Most importantly, you’re actually invited to this ceremony! After all, these are your awards as much as ours.
We didn’t get all the comebacks we anticipated in 2014, but thanks largely to the crowdfunding phenomenon, a few of the genre’s titans made welcome returns to the fold. But just as the real Titans discovered, there are always younger (experientially speaking), hungrier up-and-comers eager to overthrow them. The result was a brutal battle of ballots to the last game standing.
For all this talk about triumph and defeat, however, really there are no losers here. We don’t mean in that “everyone gets a ribbon just for showing up” way either. Just reaching this stage is already a tremendous accomplishment for the developers involved. This is a chance to applaud all the fine work on display throughout 2014, with a special acknowledgement reserved for a final few. So check any (potential) outrage at the door, and join us for the fun and frivolity.
The awards presentation will run daily from Wednesday through Friday, so don’t wander off!
First up: a special music presentation from Tom Felbar.
And now, let us commence the 2014 Aggie Awards, dedicated to our dear friend and colleague, Astrid Beulink.
Table of Contents
Day One
Day Two
Page 8: Best Setting
Page 9: Best Graphic Design
Page 10: Best Animation
Page 11: Best Music
Page 12: Best Voice Acting
Page 13: Best Sound Effects
Day Three
Page 14: The Silver Aggies
Page 15: Best Console/ Handheld Adventure (Exclusive)
Page 16: Best Non-Traditional Adventure
Page 17: Best Traditional Adventure
Page 18: Best Adventure of 2014
Page 19: Final Notes
First up: Best Story... the envelope, please!
Best Story: The Blackwell Epiphany
In The Blackwell Epiphany, Dave Gilbert had the unenviable task not only of telling a story worthy of wrapping up the beloved indie series, but also of tying up threads he’d established years earlier in the four preceding games. He ended up telling two stories in one: a mystery involving souls who are ripped apart before they can cross over, and a high-stakes send-off for the duo who have become like friends these past eight years, resolving questions about Rosa’s family history and Joey’s past in gratifying, permanent ways. The tears flowed, but with those tears came much-needed closure.
But the driving plot isn’t necessarily what makes this story stand out. The strength lies in how every element – themes, characters, setting, mood – contribute to the overall arc, all of them guiding us toward The End. That ending may have been controversial, but it’s one Gilbert says he envisioned from the beginning. We were headed this way all along, we just didn’t know it yet. And when the credits rolled we felt, if not happy with the outcome, at least fulfilled. From a narrative standpoint, The Blackwell Epiphany is a finale done right, making it the obvious choice for this year’s Best Story award.
Runners-Up:
Broken Sword 5: The Serpent’s Curse
The Wolf Among Us
The Last Door
Valiant Hearts: The Great War
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Blackwell Epiphany
The Wolf Among Us
The Talos Principle
Danganronpa (series)
Next up: Best Writing – Comedy... the envelope, please!
Best Writing – Comedy: Broken Sword 5: The Serpent’s Curse
A Broken Sword adventure may not be the most obvious candidate for best comedic writing, but the series has always been a great blend of both drama and comedy, and The Serpent’s Curse is no different. While it never intends to be laugh-a-minute, the game is all the funnier for its judicious use of humour rather than the throw-everything-at-the-wall-and-see-what-sticks approach. Protagonist George Stobbart is full of dry and cutting one-liners, like expressing his lack of surprise that a café has no customers after meeting its pretentious owner, and he continually lightens the mood during darker moments.
Runners-Up:
Tesla Effect: A Tex Murphy Adventure
Detective Grimoire
Jazzpunk
Quest for Infamy
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
Broken Sword 5: The Serpent's Curse
Jazzpunk
The Blackwell Epiphany
The Journey Down: Chapter Two
Next up: Best Writing – Drama... the envelope, please!
Best Writing – Drama: The Wolf Among Us
While it might seem surprising to give the Aggie award for Best Dramatic Writing to a game whose major characters include a foul-mouthed, four-foot toad, an escaped pig with a taste for whiskey, and a hot-tempered lycanthropic sheriff, the ability to handle its fantastical cast of characters with such a masterful touch is exactly why The Wolf Among Us is so deserving. These are fairy tale characters in human disguise living in modern-day New York, and there is such reverence shown to each character’s individual pathos that it’s almost impossible not to get caught up in their motivations, conflicts, and tragic flaws. The writing compels us to viscerally experience each Fable’s miserable plight while building towards an unforgettable conclusion.
Runners-Up:
The Blackwell Epiphany
The Talos Principle
Hadean Lands
Kentucky Route Zero: Act III
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Blackwell Epiphany
The Wolf Among Us
The Talos Principle
The Walking Dead: Season Two
Next up: Best Character... the envelope, please!
Best Character: Tex Murphy (Tesla Effect: A Tex Murphy Adventure)
Tex Murphy is one of the most beloved adventure game protagonists in genre history, who left us on a cliffhanger well over a decade ago, apparently forever. When Tesla Effect was successfully crowdfunded in 2012, devoted series fans were thrilled by the opportunity to renew acquaintances with the lovable PI from future New San Francisco who embodies a mix of Sam Spade, Philip Marlowe, and more than a touch of Jacques Clouseau. The series has always managed to walk the line between hard-boiled noir and comedy, peppering Tex’s mysteries with wry humour and even goofy slapstick. It’s hard not to root for a detective who spends one minute searching the apartment of a murdered man for clues, and the next scaring a hardened criminal with an animatronic clown.
Runners-Up:
Bigby Wolf (The Wolf Among Us)
Joey Mallone (The Blackwell Epiphany)
Clementine (The Walking Dead: Season Two)
George Stobbart (Broken Sword 5: The Serpent’s Curse)
Readers’ Choice: Tex Murphy (Tesla Effect: A Tex Murphy Adventure)
Runners-Up:
Bigby Wolf (The Wolf Among Us
Joey Mallone (The Blackwell Epiphany)
George Stobbart (Broken Sword 5: The Serpent's Curse)
Rosangela Blackwell (The Blackwell Epiphany)
Next up: Best Gameplay... the envelope, please!
Best Gameplay: The Talos Principle
A great puzzle challenges you, forcing you to turn it over in your mind and examine it from every angle, yet it eventually yields to your determination and cunning, and the elegance of its solution makes you wonder why it took so long to figure out. There’s only a small margin for success – not so easy that you breeze through, not so hard that you become frustrated. The Talos Principle hits this sweet spot time and time again, taking a set of seemingly simple building blocks (pressure plates, beams of light, crates) and turning them into a smorgasbord of brain candy that constantly stretch your abilities and imagination.
Runners-Up:
The Blackwell Epiphany
Broken Sword 5: The Serpent’s Curse
Sherlock Holmes: Crimes & Punishments
Valiant Hearts: The Great War
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Talos Principle
The Blackwell Epiphany
Sherlock Holmes: Crimes & Punishments
Broken Sword 5: The Serpent's Curse
Next up: Best Concept... the envelope, please!
Best Concept: Sherlock Holmes: Crimes & Punishments
With their seventh Sherlock Holmes adventure, Frogwares promised to give players the experience of actually being the Great Detective. This led to a number of interesting changes to the game mechanics, chief among them the much improved multi-part deduction system. Rather than merely filling clue gaps in on a board, here you must link together relevant observations as they appear organically in the first stage. Logical connections lead to possible conclusions in the second stage, but choosing between these inferences is anything but cut-and-dried. Where in the past you could often eliminate bad choices by their obvious absurdity, each deduction now has a sense of plausibility and is supported by an explanation of why you might reason that way.
Runners-Up:
The Talos Principle
Valiant Hearts: The Great War
Murdered: Soul Suspect
Professor Layton vs. Phoenix Wright
Readers’ Choice: The Talos Principle
Runners-Up:
The Vanishing of Ethan Carter
Danganronpa (series)
Sherlock Holmes: Crimes & Punishments
Tesla Effect: A Tex Murphy Adventure
Next up: Best Setting... the envelope, please!
Best Setting: Tengami
Nyamyam’s gorgeous side-scrolling adventure starts off deceptively simple: You open the pages of an unassuming book sitting on a table. It appears to be a simple pop-up book, but the illustrations within become so much more than mere drawings on a page. As you turn through the pages, the backgrounds change from lush, green forests to deep auburn hills to soft indigo woods with golden undertones. Guiding an unnamed Japanese protagonist, your journey through these backdrops becomes almost meditative as the colors, the soft Eastern music, the chirping birds, and the soft rush of water splashing combine to soothe and relax you.
Runners-Up:
Lumino City
The Dream Machine: Episode 5
The Vanishing of Ethan Carter
A Golden Wake
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Vanishing of Ethan Carter
The Talos Principle
A Golden Wake
The Wolf Among Us
Next up: Best Graphic Design... the envelope, please!
Best Graphic Design: The Vanishing of Ethan Carter
Great art comes in all different styles, and traditionally the Aggies have favoured a more distinctively hand-crafted look than those with cutting-edge graphical fidelity. This year is a different story. There are very few game environments rendered as realistically as Red Creek Valley in The Astronauts’ The Vanishing of Ethan Carter, which is essential for a game where the primary activity is wandering through the wilderness and exploring creepy abandoned houses.
Runners-Up:
The Wolf Among Us
Broken Sword 5: The Serpent’s Curse
Sherlock Holmes: Crimes & Punishments
Kentucky Route Zero: Act III
Readers’ Choice: The Vanishing of Ethan Carter
Runners-Up:
The Wolf Among Us
Broken Sword 5: The Serpent's Curse
The Talos Principle
Sherlock Holmes: Crimes & Punishments
Next up: Best Animation... the envelope, please!
Best Animation: Valiant Hearts: The Great War
At first glance, cartoon animation might seem to be almost the antithesis of the grim brutality of war. But then the bombs start to fall… and planes fly overhead, tanks rumble across corpse-strewn battlefields, smoke billows from distant strikes, and hundreds of soldiers charge against armoured machine gun sentries, most of them falling dead in their tracks. Such are just some of the horrors thrust upon the brave men who fought in World War I, all evocatively recreated in Valiant Hearts: The Great War. Imagine a graphic novel-style rendition of Saving Private Ryan’s Omaha Beach landing and you’ll get the idea. (Wrong war, but all-too-similar results for its combatants.)
Runners-Up:
Professor Layton vs. Phoenix Wright
The Wolf Among Us
Sherlock Holmes: Crimes & Punishments
Murdered: Soul Suspect
Readers’ Choice: Broken Sword 5: The Serpent's Curse
Runners-Up:
The Wolf Among Us
Sherlock Holmes: Crimes & Punishments
Valiant Hearts: The Great War
Murdered: Soul Suspect
Next up: Best Music... the envelope, please!
Best Music: The Journey Down: Chapter Two
By far the most bittersweet acknowledgement for 2014 is our Best Music Aggie, awarded posthumously to The Journey Down’s primary composer Simon D’souza, who passed away after a battle with cancer during development of the game, and to Jamie Salisbury, who took over when Simon became too ill to wrap up production. But rest assured, this is no sympathy vote. This is Heath Ledger’s Joker – a standout accomplishment fully deserving on its own merit, made all the more tragic due to the fate that befell the artist.
Runners-Up:
Broken Sword 5: The Serpent’s Curse
Kentucky Route Zero: Act III
Moebius: Empire Rising
The Wolf Among Us
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Wolf Among Us
The Talos Principle
The Journey Down: Chapter Two
Broken Sword 5: The Serpent's Curse
Next up: Best Voice Acting... the envelope, please!
Best Voice Acting: Broken Sword 5: The Serpent’s Curse
It just wouldn't be a Broken Sword game without Rolf Saxon's instantly recognizable voice as George (or is that Georges?). The mix of wide-eyed enthusiasm, good-natured stoicism and lighthearted banter really brings George alive and turns him into a real person any of us can identify with. Recruiting professional actors for game work all too often results in phoned in performances, but not here; even after all these years, Saxon (whose diverse credits range from the Teletubbies to Mission: Impossible) is clearly having just as much fun as ever.
Runners-Up:
The Wolf Among Us
The Blackwell Epiphany
The Walking Dead: Season Two
Detective Grimoire
Readers’ Choice: The Wolf Among Us
Runners-Up:
Tesla Effect: A Tex Murphy Adventure
The Blackwell Epiphany
Broken Sword 5: The Serpent's Curse
The Walking Dead: Season Two
Next up: Best Sound Effects... the envelope, please!
Best Sound Effects: FRACT OSC
In the uniquely experimental FRACT OSC, players enter into a bizarre geometric landscape that seems to be holding its breath, its abstract heart barely alive, reduced to pulsating, electronic tones. Your efforts gradually awaken this dreamlike world, as color blooms and sound booms. White circles reverberate as you transport through them. Giant platforms rumble and are mashed together. Neon light-pillars buzz, machinery whines, and echoes vibrate upwards. Chasms open to dizzying drops; if you leap, static crackles on the landing. Puzzle grids resound to your touch, triggering layers of tonal cadences.
Runners-Up:
The Last Door
Kentucky Route Zero: Act III
Jazzpunk
Among the Sleep
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Talos Principle
Jazzpunk
The Last Door
The Walking Dead: Season Two
Next up: The Silver Aggies!
The Silver Aggies
Best of the Rest – Detective Grimoire
When the park owner is discovered dead, the monster is serendipitously fingered as the likely perpetrator. Enter Detective Grimoire, who confronts a slew of quirky suspects using an interrogation system that allows the expertly voiced characters to gossip freely and facetiously about one another. Challenges include matching clues, suspects, and sentence fragments, plus minigames that require the correct patterning of various elements. Such tasks suit the game’s lighthearted hand-painted environments and vivid cartoon-like characters. It’s far from the deepest or longest of adventures, but Detective Grimoire oozes charm and makes for an enjoyable diversion. If you’ve overlooked it until now, put those sleuthing skills to work, track down a copy and see for yourself.
Best Update/Remake – J.U.L.I.A. Among the Stars
We were already supportive of the experimental, indie-to-the-point-of-being-avant-garde 2012 original, but a successful crowdfunding campaign allowed developers Jan Kavan and Lukáš Medek to revisit the game and implement a host of impressive new features, including a significant high-definition graphical overhaul, new cinematics and character models, a more intuitive interface, both new and revised backstory details, and redesigned puzzles. In many ways it feels like an all-new game built upon the same basic premise, while still retaining enough of its predecessor’s indie sensibilities to make the game stand out from the competition. This is a remake done right.
Best Game No One Has Played – Hadean Lands
First seeing the austere parser interface may trick you into thinking Hadean Lands a throwback to the 1980s, but it is actually very innovative, duly nodding to the past while making every effort to modernize and perfect the craft. Stranded on a damaged spaceship, players are left to tackle a fantastically complex puzzle system of alchemic formulas and piece together a story fragmented by fractures in time. Combined with a massive, richly detailed map to explore and a wonderful playfulness in the prose that balances an otherwise eerie atmosphere, players will find themselves stranded in a thoroughly immersive, involving world for countless hours. If you like to read and enjoy solving challenging puzzles but have written off text adventures as a thing of the past, now’s the time to reconsider. What the Hadean Lands have you got to lose?
Best Episode – The Dream Machine: Chapter 5
This year, proving that anything worth having is worth waiting for, the fifth episode of the under-appreciated Dream Machine series set a new standard of excellence. Once again hand-crafted entirely from clay and cardboard and filmed using stop-motion animation, the stunning locations take players into two surreal dream worlds, including a darkened, Escher-like cubist void and a scenic forest tormented by a thief stealing body organs. There you encounter a bevy of clever and challenging puzzles that refuse to hold your hand, ensuring a substantial 5-7 hours of compelling gameplay. It’s very much the penultimate episode of a six-part series, so you can’t jump straight in cold. But for those who invest in a thoroughly engaging series, this installment itself puts many standalone contemporaries to shame.
Best Surprise – The Fall: Episode One
The Fall successfully mixes morose atmosphere, suspenseful setting, and a unique twist on its playable protagonist. Injured after a fall from orbit onto a seemingly abandoned planet, astronaut Josephs is near death and only kept alive by his space suit's life support system, an AI named A.R.I.D. With Josephs' recovery as its prime directive, A.R.I.D. takes over the suit's motor functions, and enters a dismantled droid repurposing facility that seems abandoned, but isn't quite. Through a thrilling blend of classic adventure puzzles and interaction with the facility's remaining automated systems that have been slowly sinking into a kind of computerized madness, players will gradually uncover the dark and startling events that took place so long ago... and what ancient ghosts still haunt these mechanical ruins to this day. If you’ve missed out so far, don’t let this Fall slip right through the cracks.
Best "Almost" Adventure – 80 Days
As a gamebook highlighting player choice, 80 Days deftly creates a real living, breathing world that continues to amuse and delight through multiple playthroughs. Not only does it provide a global playground for a whirlwind steampunk journey, each individual location introduces singular characters and compelling plots and intrigue to get caught up in. It might not be a classic adventure game, but it certainly provides all the elements of a classic adventure.
Best Crowdfunded Adventure – Broken Sword 5: The Serpent’s Curse
It’s already crystal clear which game our readers preferred, but which did we find gave the most bang for its publicly-funded buck? None other than Broken Sword 5. The series’ enduring appeal is based on the charming, bantering, will-they-or-won't-they relationship of George and Nico, laid on top of a grandiose conspiracy theory and wrapped in beautiful, hand-drawn 2D graphics and one of Barrington Pheloung's lush orchestral scores. Many felt Revolution were starting to lose their way in recent years, but The Serpent's Curse is a roaring return to form for the series, celebrating everything that made the original so great. It would never have happened without public support, so take a bow, backers!
Next up: Best Console/Handheld Adventure... the envelope, please!
Best Console/Handheld Adventure (Exclusive): Professor Layton vs. Phoenix Wright
Professor Layton and Phoenix Wright are legends among handheld adventure game protagonists. Both the top-hatted archeologist and spiky-haired defense attorney have been the stars of their own long-running, highly regarded Nintendo series, Layton laying claim to two previous awards all on his own (and Wright largely the victim of pre-dating the Aggies). So when it was announced that the two hit franchises would be getting a crossover on the 3DS, expectations were high indeed, mixed with a degree of trepidation – after all, the two series are very different in style. But while some loose ends could have been tied up better and the puzzles proved easier and less numerous than in regular installments, the extent to which the developers managed to allay those fears and meet our expectations is stunning.
Runners-Up:
The Silent Age: Episode Two
Danganronpa (series)
Tengami
The Adventures of Bertram Fiddle: Episode 1 – A Dreadly Business
Readers’ Choice: Professor Layton vs. Phoenix Wright
Runners-Up:
Danganronpa (series)
The Silent Age: Episode Two
The Adventures of Bertram Fiddle: Episode 1 – A Dreadly Business
Tengami
Next up: Best Non-Traditional Adventure... the envelope, please!
Best Non-Traditional Adventure: The Talos Principle
The disembodied voice of God; QR codes with vague messages from strangers; anachronistic castles, temples, and ruins pockmarked with laser beams, force fields, and floating Tetris-like pieces… There’s clearly nothing traditional about The Talos Principle. Since the emergence of Valve’s Portal series, there have been a number of games emulating its classic puzzle-room structure and sense of underlying mystery concealed by an invisible overseer, but none that do it as well as The Talos Principle. This was a huge surprise coming from Croteam, better known for their work on the frantic retro shooter franchise Serious Sam. A quiet, contemplative puzzle game represents a complete 180 for the Croatian developer, but we’re happy to say they absolutely nailed the landing.
Runners-Up:
Valiant Hearts: The Great War
The Wolf Among Us
Sherlock Holmes: Crimes & Punishments
Professor Layton vs. Phoenix Wright
Readers’ Choice: The Talos Principle
Runners-Up:
The Wolf Among Us
Sherlock Holmes: Crimes & Punishments
Valiant Hearts: The Great War
Kentucky Route Zero: Act III
Next up: Best Traditional Adventure... the envelope, please!
Best Traditional Adventure: The Blackwell Epiphany
While not without their own distinctive elements, including dual playable characters, research-based puzzles, and notes serving as inventory, the Blackwell games have always been the epitome of traditional adventure game design with their low-res pixel art graphics and point-and-click interface right out of the golden age. In the eight years since The Blackwell Legacy, though, designer Dave Gilbert has been honing his craft, with each installment coming out longer, meatier, and more ambitious. He’s at the top of his game with The Blackwell Epiphany and this grand finale represents the best this series has to offer: masterful storytelling; clever, well-integrated puzzles; characters we can care about; and a powerful ending that’s both surprising and exactly what we should have seen coming.
Players are put in a bittersweet spot this time around: it’s so good that you can’t wait to find out what happens, but knowing it’s the final act you don’t want to reach the end too quickly. These games have always been about deaths that come too soon, and playing The Blackwell Epiphany feels sort of the same way: Rosa, Joey, it’s too soon to say goodbye. But just like letting go of the past lets its ghosts move onto better things, the silver lining for us is that after eight years tied to this series, Dave Gilbert is now free to explore new game ideas. A Best Traditional Adventure Aggie might be a hard act to follow, but we’re eager to go wherever he decides to take us next.
Runners-Up:
Broken Sword 5: The Serpent’s Curse
Tesla Effect: A Tex Murphy Adventure
Hadean Lands
The Journey Down: Chapter Two
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Blackwell Epiphany
Broken Sword 5: The Serpent's Curse
The Journey Down: Chapter Two
Memento Mori 2: Guardians of Immortality
Next up: The moment you’ve all been waiting for – Best Adventure of 2014... the envelope, please!
Best Adventure of 2014: The Blackwell Epiphany
The bad news about our 2014 Adventure Game of the Year is that as the final installment of the five-part Blackwell series, it should not be played on its own or out of turn. The good news about our 2014 Adventure Game of the Year is that as the final installment of the five-part Blackwell series, it should not be played on its own or out of turn. Yes, if you’ve missed out on the popular paranormal indie series from Dave Gilbert and Wadjet Eye Games until now, it’s best to start all the way back at the beginning, with the complete assurance that it’s all leading to a climactic “epiphany” that sends the series out on the highest of notes.
The symbiotic Rosa-Joey dynamic forms the crux of both Blackwell’s story and gameplay. Their unlikely partnership leads to plenty of snappy banter that belies a burgeoning friendship and respect, and the two must continually work together to succeed, Rosa tangibly interacting with the real world and the ethereal Joey able to bypass physical barriers. Each new spectral “case” involves its own relatable human drama that touches on surprisingly deep themes, but as the protagonists’ relationship evolves, the larger questions remain: who was Joey in life, and why is he bound to the Blackwell women in death, and they to him under penalty of hereditary dementia? There are brief glimpses of answers along the way, but it isn’t until Epiphany that this mystery comes to the fore. And when it finally does, against a terrifying backdrop of malevolent entities threatening to destroy people’s very souls, the result is incredibly poignant. We don’t use this word loosely, but it’s as close to the “perfect” ending for the series as we could have hoped.
But Blackwell Epiphany isn’t just the narrative high point of the series – every element reaches (or remains at) its peak here. With four solid but unspectacular games of experimentation under his belt, including a few small missteps here and there, for the series finale Gilbert finally nailed the formula in all respects. While never the most challenging adventure series, the gameplay in Epiphany is the most substantial by far, its dual-protagonist puzzles slickly integrated into the supernatural story. Production values are superb, from the smoky, mournful saxophone jazz to the always-stellar voice acting from newcomers and returning characters alike, and of course the gorgeous pixel art. To be sure, the unapologetically retro, low-res graphics would have looked right at home twenty years ago. But since great art is timeless, that just means they look every bit as lovely now as they would have then. And with more ambient animations than ever before, Blackwell’s New York has never looked more alive (so to speak). It’s wonderfully atmospheric and delightfully nostalgic all at the same time.
As if a brilliant core game weren’t enough, Wadjet Eye once again added a wealth of bonus extras, including in-game developer commentary (primarily from Gilbert and artist Ben Chandler), recording bloopers, and a deleted scene, among others. That’s going well above and beyond the call of duty, particularly for a small independent developer, offering an entire entertainment package. In this digital age, that’s as close as we come to “feelies” anymore.
We’ve always admired the Blackwell games, but we’ll admit: we didn’t see this coming. Three years in the making, Gilbert and co. haven’t just bettered their previous efforts with Epiphany, they’ve blown them out of the water. This is compelling adventure gaming with mature, confident storytelling at its best, capped by a finale so emotionally charged that if you’re not moved by it, you’d best take a pulse – like the ghosts that Rosa and Joey must help move on, it’s possible you’re dead and just don’t know it.
So should you play The Blackwell Epiphany? That’s easy. The answer is an enthusiastic and unequivocal… maybe! No no, we’re not hedging our recommendation, just adding a caveat. What you should play is The Blackwell Legacy, and then work your way up from there if you haven’t already. You CAN jump in at the end, but the sensational final payoff will be all the sweeter if you see the series through from start to finish.
With all the “big name” developers and franchises arriving back on the scene of late, many of them funded from public coffers, it’s a testament to Dave Gilbert’s perseverance and growth as a writer/designer that the self-financed Blackwell Epiphany was able to take on all comers and triumph, and for that we are pleased to bestow upon it our top Aggie Award for Best Adventure of 2014. We’re sorry to see the last of Rosa and Joey, but they certainly got the send-off they deserved. For those of you who have missed out on the series so far, it’s time to finally see the light.
Runners-Up:
The Talos Principle
Broken Sword 5: The Serpent’s Curse
Valiant Hearts: The Great War
Tesla Effect: A Tex Murphy Adventure
Readers’ Choice: Tesla Effect: A Tex Murphy Adventure
Runners-Up:
The Blackwell Epiphany
The Talos Principle
Broken Sword 5: The Serpent's Curse
The Wolf Among Us
And so endeth the 2014 Aggie Awards. Still to come, a few final notes and the complete game list. As always, we encourage feedback in the comments section below. (The respectful, insightful kind that understands the celebratory purpose of the Aggies, in case that needs to be said.)
The Adventure Gamers staff would like to offer our sincere congratulations to all the developers that won awards, and our thanks to the many readers who participated in our public voting poll.
Now, everyone take a short breather, then get back to making and playing games, because 2015 looks to be an exceptional year for adventures!
Final Notes
To be eligible, a game must have been launched through digital distribution, self-published online, or commercially released in either North America or the United Kingdom in the calendar year 2014.
Although they are both full-fledged games and were not originally listed together, for final voting purposes we've chosen to combine the two Danganronpa games as one, as we did in 2012 for Deponia 2 and 3.
Although their respective first episodes were released in 2014, Dreamfall Chapters, Game of Thrones, and Tales from the Borderlands will be carried over to 2015.
Complete list of eligible games
PC/Mac (includes multi-platform releases)
Console/Handheld (exclusives)
Contributors to the writing of this article include: Jack Allin, Harald Bastiaanse, Nathaniel Berens, Scott Bruner, Drummond Doroski, Joe Keeley, Peter Mattsson, Merlina McGovern, Emily Morganti, Pascal Tekaia, Steven Watson, Becky Waxman.
The Aggie Award was designed by Bill Tiller.