Article updated Friday, February 21st. Already read about Day One and Day Two? Skip straight ahead to the final day's presentation!
This was supposed to be THE year – the year when all our favourite old-school developers returned to the genre in a blaze of glory.
After all the hemming and hawing and waiting for bribes that never came, at last all the ballots have been cast and counted (and counted again in Florida), and it's time once again to reward the genre’s best offerings of the previous calendar year, both from staff and readers alike.
The beauty of awards is that they encourage healthy debate, and we welcome more of the same this year. Just remember: this is a celebration of success, not the Hunger Games. Whether first place or fifth, all the games here are deserving of recognition and praise, so enjoy yourselves and join us in applauding the talented developers who brought us another great year of gaming.
The awards presentation will run daily from Wednesday through Friday, so check back in each day to find out which games will take home the coveted golden statuettes. And now, roll on, Aggies!
Table of Contents
Day One
Page 1: You are here
Page 2: Best Story
Page 3: Best Writing - Comedy
Page 4: Best Writing - Drama
Page 5: Best Character
Page 6: Best Gameplay
Page 7: Best Concept
Day Two (To be posted Thursday, February 20th)
Page 8: Best Setting
Page 9: Best Graphic Design
Page 10: Best Animation
Page 11: Best Music
Page 12: Best Voice Acting
Page 13: Best Sound Effects
Day Three (To be posted Friday, February 21st)
Page 14: Best Independent Adventure (Commercial)
Page 15: Best Console/Handheld Adventure (Exclusive)
Page 16: Best Non-Traditional Adventure
Page 17: Best Traditional Adventure
Page 18: Best Adventure of 2013
Page 19: Final Notes
First up: Best Story... the envelope, please!
Best Story: Gone Home
What makes Gone Home truly stand out isn't just the unexpected twists and turns the story takes as you follow Sam's moving journey. It's how integrated the gameplay is with the multi-layered story. Everything you do and see and hear, from the very personal audio diaries you find to a simple jewelry receipt left lying around, unlocks another small piece of a very poignant story that touches on sensitive issues that most games won’t even approach. With very few puzzles to solve, exploration is the gameplay, and connecting the individual pieces of the story becomes the narrative puzzle you’ll feel driven to complete. The result is an incredibly nuanced, immersive experience that will resonate with you emotionally at the time and continue to linger well after the credits have rolled. It's an experience that will appeal to anyone who enjoys a good character-driven adventure, making it a fairly easy choice for this year’s Best Story Aggie Award.
Runners-Up: Brothers: A Tale of Two Sons, BEYOND: Two Souls, Lost Echo, The Raven: Legacy of a Master Thief
Readers’ Choice: Cognition: An Erica Reed Thriller
Runners-Up: Memoria, BEYOND: Two Souls, The Raven: Legacy of a Master Thief, Brothers: A Tale of Two Sons
Next up: Best Writing – Comedy... the envelope, please!
Best Writing – Comedy: Goodbye Deponia
Much of the no-holds-barred humour in Goodbye Deponia (including a few instances which probably should have been barred) comes at the expense of the wacky characters that Rufus cajoles, deceives, and wrangles. These include a tone-deaf cowboy, a peeping-Tom ghost, a perky noose salesman, and laundry cultists. Pop culture references abound, as do send-ups of Star Wars, Eastern mysticism, and TV sitcoms. Through it all, Rufus embraces ridiculous situations, celebrates noxious inventory combos, delights in the humiliation of others, and eventually finds a way to do the right thing (after trying every bizarre alternative). He’s very rarely likeable, but he sure is laughable. So we now say goodbye to the offbeat planet of Deponia with another golden Aggie to add to the junkpile, and our thanks for the pratfalls, the wit, and the whimsy that made this the funniest game of the year.
Runners-Up: The Cave, The Night of the Rabbit, Astroloco: Worst Contact, Fester Mudd: Curse of the Gold – Episode 1: A Fistful of Pocket Lint
Readers’ Choice: Goodbye Deponia
Runners-Up: The Cave, The Inner World, The Night of the Rabbit, Kentucky Route Zero: Acts 1-2
Next up: Best Writing – Drama... the envelope, please!
Best Writing – Drama: Gone Home
The masterful writing is most obvious in Sam Greenbriar’s audio diaries, narrated to her older sister Katie throughout the year Sam started a new high school, rebelled against her parents, and fell in love. Nuanced, intimate, and painfully relatable, Sam’s diaries remind us what it’s like to be a confused teen wrestling with emotions we all had to learn how to deal with even if our personal situations differed. But Gone Home’s writing goes far beyond these tape-recorded monologues. Every magazine, sheet of notebook paper, postcard, and even boxes of cereal strewn throughout the family house in some way contribute to the meticulous construction of a world three-dimensional not only in its graphics, but also in its narrative. And let’s not forget that writing isn’t only about words. Structure, pacing, foreshadowing, irony, climax and epiphany – good fiction nails these, and The Fullbright Company did exactly that.
Runners-Up: The Walking Dead: 400 Days, Kentucky Route Zero: Acts 1-2, BEYOND: Two Souls, Phoenix Wright: Dual Destinies
Readers’ Choice: Cognition: An Erica Reed Thriller
Runners-Up: Gone Home, BEYOND: Two Souls, Memoria, The Walking Dead: 400 Days
Next up: Best Character... the envelope, please!
Best Character: The Cave (The Cave)
This game’s explorers – and also its players – are drawn to this place not knowing what awaits within. Without its insights, well, The Cave wouldn’t be The Cave. As a disembodied voice with no limbs to gesture or face to convey expression, this year’s Aggie winner managed to nab the title through dialogue alone. Speaking lines written by Gilbert and Chris Remo and voiced by Stephen Stanton, the Cave pops in and out while we explore its damp caverns and twisty passages, going quiet to let us figure out puzzle solutions and chiming in to let us in on the significance of our actions. The tour may be rigged and the explorers’ fates sealed, but that doesn’t mean we can’t have some fun at their expense, and the Cave’s wry rejoinders to the explorers’ attempts provide much of the game’s humour. But the more cynical observations are what deepen the narrative beyond its surface elements, revealing context and irony that morph The Cave from a light, cartoony story of exploration into a darker morality tale about human nature.
Runners-Up: Sam (Gone Home), Constable Zellner (The Raven: Legacy of a Master Thief), Jodie Holmes (BEYOND: Two Souls), Jerry Hazelnut (The Night of the Rabbit)
Readers’ Choice: Constable Anton Zellner (The Raven: Legacy of a Master Thief)
Runners-Up: Erica Reed (Cogniton: An Erica Reed Thriller), Jodie Holmes (BEYOND: Two Souls, Rufus (Goodbye Deponia), Jerry Hazelnut (The Night of the Rabbit)
Next up: Best Gameplay... the envelope, please!
Best Gameplay: Brothers: A Tale of Two Sons
Each brother has his own talents and strengths and it is this that makes up much of the puzzle-solving. Whether it’s something simple like helping the weaker swimmer cross water or overcoming more sinister obstacles like defeating a creepy monster, there’s seemingly no task that these brothers can’t do when they work together. The game often rewards you with quiet moments too, allowing you to spend time playing ball with a fellow villager or sitting on a bench to soak in the view. Brothers is never overly complicated, but that’s not the point. The gameplay works in perfect tandem with the story, keeping you fully entertained while pulling you along. There is some dexterity required to succeed, but if you’re looking for an adventure that’ll offer a gameplay experience like no other, you’ll find your match in this year’s Aggie winner for Best Gameplay.
Runners-Up: Papers, Please, Cognition: An Erica Reed Thriller – Episodes 2-4, Professor Layton and the Azran Legacy, BEYOND: Two Souls
Readers’ Choice: Brothers: A Tale of Two Sons
Runners-Up: Cogniton: An Erica Reed Thriller, Papers, Please, Phoenix Wright: Dual Destinies, BEYOND: Two Souls
Next up: Best Concept... the envelope, please!
Best Concept: Papers, Please
Complementing its daringly unconventional work simulation, the game’s execution is extremely refined and superbly thought out. The complex paperwork is intuitively controlled with a set of convenient tools that let you identify crucial discrepancies, while the narrative backdrop is peppered with intriguing – and often quite dramatic – events such as terrorist attacks and conspiratorial plots. You’ll also need to balance ever-changing rules, the expectations of your superiors, and even your own needs as a poor government employee for whom discretion may not always be the better part of valour. Papers, Please uses its border control framework to encompass dark storylines, political commentary, plenty of humour, and a rich, engaging world, so much so that the sheer audacity of its premise is completely forgotten once you’re swept up in its addictive, just-one-more gameplay. For its brilliant originality in pulling off an idea that could so easily have been dreary and monotonous, Papers, Please fully deserves our Best Concept Aggie for 2013.
Runners-Up: Kentucky Route Zero: Acts 1-2, Brothers: A Tale of Two Sons, Gone Home, DEVICE 6
Readers’ Choice: Papers, Please
Runners-Up: Brothers: A Tale of Two Sons, Cognition: An Erica Reed Thriller, Gone Home, Kentucky Route Zero: Acts 1-2
Next up: Best Setting... the envelope, please!
Best Setting: Kentucky Route Zero: Acts 1-2
With most games trying their hardest to recreate similar-but-different versions of Middle Earth, Coruscant, or New York, it is a refreshing change to see designers tackle something different, and we were duly impressed that a place that could so easily have been mundane was imbued with such a rich sense of history and intrigue. Through a masterful combination of folksy music, moody art, and evocative sound effects, this magical realist vision of Kentucky comes to life, a place where the familiar and the bizarre sit around a campfire and play guitar. For immersing us so deeply in a place so delightfully unusual, Kentucky Route Zero earns this year’s Best Setting Aggie over some serious competition.
Runners-Up: Lilly Looking Through, Brothers: A Tale of Two Sons, Gone Home, Goodbye Deponia
Readers’ Choice: Brothers: A Tale of Two Sons
Runners-Up: Goodbye Deponia, Memoria, Amnesia: A Machine for Pigs, Kentucky Route Zero: Acts 1-2
Next up: Best Graphic Design... the envelope, please!
Best Graphic Design: Memoria
The game’s 2D characters fit smoothly into these environments. Sadja, a princess from Aventuria’s past, is on a secret mission. Dressed in muted colours, boots, and a hooded shirt, her hair is restrained and she’s neat as a pin. Geron, the hero from the first game in the series (the equally gorgeous The Dark Eye: Chains of Satinav), is wan and scruffy. His medieval togs are rumpled – he’s neglecting everything in his urgency to find a cure for Nuri, a young woman transformed by a curse. Mythical creatures aid or threaten, from a phoenix-like being made of pure light to a craggy rock giant smashing everyone in its path. Perhaps the most intriguing is a sentient wooden staff, twisted and gold-banded, its bony tip vaguely human. From the rustic landscape to its outlandish temples, from warriors and tricksters to exotic artifacts and beasts, Memoria distinguishes itself amid a crowd of comely rivals, capturing the Best Graphic Design award for 2013.
Runners-Up: Kentucky Route Zero: Acts 1-2, BEYOND: Two Souls, Lilly Looking Through, Brothers: A Tale of Two Sons
Readers’ Choice: Memoria
Runners-Up: BEYOND: Two Souls, Brothers: A Tale of Two Sons, Kentucky Route Zero: Acts 1-2, The Night of the Rabbit
Next up: Best Animation... the envelope, please!
Best Animation: Lilly Looking Through
Lilly’s fantastical world, as well as Lilly herself, has been animated with the utmost love and care. The hand-drawn art style is soft and lushly detailed; environments project a serene calm and it is a joy to just let your eye wander and organically pick up small nuances like the swaying of a flower or the ripple of water. Even more impressive, however, is the way Lilly moves through and interacts with her world. Moving from Point A to Point B may entail Lilly dashing along a path, slowing down as she approaches a gap, throwing out her arms to balance across a board, then struggle as she scrabbles up onto a raised platform. It’s endearing to watch her respond to a new discovery with wide-eyed amazement, or wince at a loud crash while covering her head. But her character truly comes to life as we watch incidental animations, like Lilly throwing herself at a boulder with arms and legs splayed, then slowly sliding down as she fails to find purchase, or taking it upon herself to try kicking off a game of leapfrog with an actual frog. These realistically childlike moments never feel like “just another animation sequence”, and they gave us all the incentive we needed to care about Lilly, with barely a word spoken.
Runners-Up: BEYOND: Two Souls, Brothers: A Tale of Two Sons, Goodbye Deponia, The Walking Dead: 400 Days
Readers’ Choice: BEYOND: Two Souls
Runners-Up: The Walking Dead: 400 Days, Goodbye Deponia, Brothers: A Tale of Two Sons, Lilly Looking Through
Next up: Best Music... the envelope, please!
Best Music: The Raven: Legacy of a Master Thief
Music in The Raven accomplishes what any good soundtrack should: it immerses you into the action, subtly manipulating your emotions without ever drawing attention to itself. But when you do stop just to enjoy the music, it’s hard not to keep listening. It’s no surprise that the soundtrack is included separately, or that one of the game’s extra features shows the orchestra recording some of the songs. This is a score that has been skillfully composed and deftly integrated to encapsulate each significant on-screen moment. There’s a great variety to enjoy, as even individual tracks manage to build to tense crescendos before quickly drifting back to being light as a feather. It’s reminiscent of a great Hollywood score, harking back to the John Williams films of old. It’s simultaneously exciting, thrilling, mysterious and captivating. But above all, there’s such a strong sense of adventure. And in this genre, what more could you ask for? Well, you could ask that we give it the Best Music Aggie for 2013, so that’s exactly what we did!
Runners-Up: Gone Home, Amnesia: A Machine for Pigs, BEYOND: Two Souls, Lilly Looking Through
Readers’ Choice: Cognition: An Erica Reed Thriller
Runners-Up: The Raven: Legacy of a Master Thief, Brothers: A Tale of Two Sons, BEYOND: Two Souls, Face Noir, The Night of the Rabbit
Next up: Best Voice Acting... the envelope, please!
Best Voice Acting: BEYOND: Two Souls
BEYOND certainly placed significant demands on the lead role, and Page was more than up to the challenge. Her ability to make players feel emotionally invested in a journey that encompasses her coming-of-age struggles as well as the harsh emotional realities of being an outsider was a revelation. Dafoe, who portrays Jodie’s mentor and surrogate father, was also equal to the task, turning in a performance that was as unsettling as it was unforgettable. Hardison’s turn as one of Jodie’s few friends was also notable for providing a believable emotional anchor throughout the game’s chaotic but fantastic story. Lead designer David Cage’s continued experimentations with video games as emotionally resonant works of art can only succeed if the talent he enlists can breathe life and immersion into his sophisticated characters, and the cast of BEYOND: Two Souls provided a tableau of relatable, sympathetic, and real personalities, earning it the Aggie nod for Best Voice Acting over some stiff competition.
Runners-Up: Gone Home, The Walking Dead: 400 Days, The Night of the Rabbit, The Cave
Readers’ Choice: BEYOND: Two Souls
Runners-Up: The Walking Dead: 400 Days, Cognition: An Erica Reed Thriller, The Night of the Rabbit, Gone Home, The Raven: Legacy of a Master Thief
Next up: Best Sound Effects... the envelope, please!
Best Sound Effects: Kentucky Route Zero: Acts 1-2
Kentucky Route Zero is a quiet game, even by the standards of a genre that isn't known for bombast. There is little music, no voice acting, and the sound design itself is pure minimalism. But less can often be more, and the first two Acts of this series illustrate that credo beautifully. Fields of grass blowing in the wind, singing crickets, semi-trucks passing in the distance… With just a few sounds conservatively sprinkled throughout each episode, Cardboard Computer has built an incomparable sense of place. The game gives players just enough aural cues to fire up the imagination before stepping back and letting that imagination fill the gaps in this surreal slice of southern Americana, and in doing so it earned our nod for Best Sound Effects of the year.
Runners-Up: BEYOND: Two Souls, Amnesia: A Machine for Pigs, Papers, Please, ASA: A Space Adventure
Readers’ Choice: Amnesia: A Machine for Pigs
Runners-Up: BEYOND: Two Souls, Kentucky Route Zero: Acts 1-2, The Cave, Cognition: An Erica Reed Thriller
Next up: Best Independent Adventure... the envelope, please!
Best Independent Adventure: Gone Home
Interestingly, Gone Home owes a lot to the BioShock DLC Minerva’s Den, a first-person shooter with bits of story stuck in here and there. The team that made Gone Home was also responsible for those story bits. In designing their own game, they took a risk by leaving out the action gameplay that accompanies most mainstream first-person games, focusing instead on telling a story through narrative interludes and environmental clues. In the process, they stripped out exactly what makes a game like BioShock a hit – but that didn’t prevent Gone Home from resonating with an audience far larger than most adventure games, nor from gaining recognition above and beyond most home-grown indies with comparable budgets. Here at Adventure Gamers, we applaud Gone Home’s developers for following a dream and sharing the story they wanted to tell without giving in to audience or industry expectations. This Best Indie Aggie Award is our way of saying thanks to The Fullbright Company for quitting their day jobs.
Runners-Up: Kentucky Route Zero: Acts 1-2, Papers, Please, Lilly Looking Through, Amnesia: A Machine for Pigs
Readers’ Choice: Cognition: An Erica Reed Thriller
Runners-Up: Gone Home, Kentucky Route Zero: Acts 1-2, Papers, Please, Face Noir
Next up: Best Console/Handheld Adventure... the envelope, please!
Best Console/Handheld Adventure (Exclusive): BEYOND: Two Souls
While BEYOND didn’t quite reach the heights of its predecessor, Heavy Rain, it does continue to cement Quantic’s legacy as a studio willing to defy convention in providing compelling, mature experiences. Its story is firmly rooted in science fiction, but the care the design team put into the game, as well as the talents of A-list Hollywood actors which provided the voiceovers and motion-captured performances, created a story, world, and characters that we intimately cared about. The graphical splendour of BEYOND was also a joy to behold, from thrilling action scenes in an underwater base to minute emotional details in characters’ facial expressions. Squabble over genre labels all you want, but of all the console and handheld adventures we embarked on in 2013, BEYOND: Two Souls was the most unforgettable, making it a deserving winner of this year’s Aggie Award.
Runners-Up: Lost Echo, Year Walk, Phoenix Wright: Dual Destinies, rain
Readers’ Choice: BEYOND: Two Souls
Runners-Up: Phoenix Wright: Dual Destinies, Lost Echo, Year Walk, DEVICE 6
Next up: Best Non-Traditional Adventure... the envelope, please!
Best Non-Traditional Adventure: Brothers: A Tale of Two Sons/Gone Home (tie)
The two games are similar in at least one other way as well. Although you wouldn’t necessarily suspect it from either premise, both of these entirely unconventional interactive experiences tell remarkably poignant tales of love and loss, of hope and despair, of family bonds that can never be shattered no matter the obstacle. You don’t need to be a medieval-era farm boy or a teenage American girl to share the deep connections the protagonists have with their troubled siblings. If you don’t feel even the slightest pangs of heartache and loneliness (or at least the disquieting sense of unease from imposed separation) in playing through either game, you’d best check for a pulse to see if you’ve still got a heart to break. So how did we choose the “better” of two such different yet evenly-impressive games? We didn’t! We know ties are a bit like kissing a sibling, but since both games are all about enduring family relationships, that image is entirely fitting. And so, for just the second time in Aggie history, we have co-winners of an award, this time for Best Non-Traditional Adventure of 2013. Both are deserving, and we just can’t break them up. (At least, not yet...)
Runners-Up: Kentucky Route Zero: Acts 1-2, BEYOND: Two Souls, Lilly Looking Through
Readers’ Choice: Brothers: A Tale of Two Sons
Runners-Up: Gone Home, BEYOND: Two Souls, Kentucky Route Zero: Acts 1-2, Papers, Please
Next up: Best Traditional Adventure... the envelope, please!
Best Traditional Adventure: Goodbye Deponia
The stakes are higher than ever in Goodbye Deponia, the saga’s third installment. The ultimate fates of planet Deponia and the floating city of Elysium are to be determined here. Rufus responds by diving back into a past life chapter and cloning himself into three – thereby creating three times the disruption and rampant cluelessness. He will rally a rebel alliance of friends and acquaintances, who all know better than to trust him, in a final attempt to save the world. This series finale provides multiple plot twists, explores hidden character motivations, and offers a reason for Rufus’s death-defying exuberance. It also presents a gratifyingly ironic – though not exactly blissful – ending. Taking up the torch dropped by LucasArts, Daedalic’s Goodbye Deponia renews the essence and the many pleasures of the vintage adventure game. As a result, it gets our top accolades and a chorus of “Huzzahs!” for the Best Traditional Adventure of 2013.
Runners-Up: The Night of the Rabbit, Lost Echo, Memoria, The Raven: Legacy of a Master Thief
Readers’ Choice: Cognition: An Erica Reed Thriller
Runners-Up: Goodbye Deponia, Memoria, The Night of the Rabbit, The Raven: Legacy of a Master Thief
Next up: The moment you’ve all been waiting for – Best Adventure of 2013... the envelope, please!
Best Adventure of 2013: Brothers: A Tale of Two Sons
The battle for the top adventure game of the year was a tight one between all five finalists, and a virtual deadlock between the top two. Brothers: A Tale of Two Sons and Gone Home are very different games that many may balk at calling adventures at all. But we’re here to celebrate brilliant adventure experiences, not argue pointless labels, so one of them was destined to come out on top. But which?? (No ties allowed for the Game of the Year!) Round and round we went, until Brothers emerged the narrowest victor in Aggie Award history.
Set in an expansive, Grimm-style fairy tale land, this is a story of love and loss, full of intrigue and fantastical exploration. The path you traverse is constantly offering up something new, every moment memorable. It’s hard to pick a standout scene when it’s all so good. Paddling through Arctic waters as a magnificent mammal leaps out in front of you; the horror of witnessing a cult attempting to offer sacrifice as blood literally flows beside them; the thrill of flying through the air and swooping through the mountains. These are but three examples in a world that never grows stale and refuses to keep you in the same place for too long, each scene laden with backstory. While the game never forces you to veer off the main path, if you do you’ll often be rewarded with some powerful, thoughtful moments.
Not to be outdone, Brothers looks and sounds as wonderfully as it plays. The music complements the varied action perfectly, offering whimsy and tension in equal doses, while the gorgeous use of colour and lighting highlights the highly atmospheric 3D scenery. Make no mistake, however: there is an element of platforming involved in the service of the game’s many puzzles, and a degree of dexterity is required. Bear with the early learning curve, however, and you will be richly rewarded. Regardless of how much praise we lavish, this is a game you simply need to play for yourselves. It’s a treat start to finish, one that every genre fan (any genre fan) owes it to themselves to experience. At the end of the day, Brothers: A Tale of Two Sons is immersive, thought-provoking, gorgeous and fun, making it a worthy winner of our Aggie Award for Best Adventure of 2013.
Runners-Up: Gone Home, Kentucky Route Zero: Acts 1-2, Goodbye Deponia, The Night of the Rabbit
Readers’ Choice: Cognition: An Erica Reed Thriller
Runners-Up: Memoria, Brothers: A Tale of Two Sons, Gone Home, BEYOND: Two Souls, Goodbye Deponia
That concludes the 2013 Aggie Awards! Still to come, a few final notes. Down below, as always we welcome feedback in the comments section! (Intelligent, respectful feedback, that is, but you already knew that.) Thanks for reading and voting, and we’ll see you all again next year for the titanic battle of Kickstarter releases (and many, many more).
The Adventure Gamers staff would like to offer our sincere congratulations to the developers (and publishers) of all games that won awards, and our thanks to the many readers who participated in our public voting poll.
Final Notes
To be eligible, a game must have been launched through digital distribution, self-published online, or commercially released in either North America or the United Kingdom in the calendar year 2013.
Although their respective first episodes were released in 2013, Broken Age, Broken Sword 5: The Serpent's Curse, The Walking Dead: Season Two and The Wolf Among Us will be carried over to 2014.
The first two episodes of Bot Colony were made available to purchase in 2013 but are still in beta, so the game not yet eligible.
Complete list of eligible games
PC/Mac (includes multi-platform releases)
Adventures of Max Fax
Alone in the Park
Amnesia: A Machine for Pigs
ASA: A Space Adventure
Astroloco: Worst Contact
Brothers: A Tale of Two Sons
The Cave
Cognition: An Erica Reed Thriller – Episodes 2-4
Cold Case Summer
Conspirocracy
Detective Case and Clown Bot: Murder in the Hotel Lisbon
Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"
Doorways: Chapter 1 and 2
Dracula 4: The Shadow of the Dragon
Dracula 5: The Blood Legacy
Dream Chamber
The Dream Machine: Chapter 4
Dreamscapes: The Sandman
Eleusis
Face Noir
Fester Mudd: Curse of the Gold – Episode 1: A Fistful of Pocket Lint
Finding Teddy
Gomo
Gone Home
Goodbye Deponia
Helga Deep in Trouble
Hypnosis HD
The Inheritance
The Inner World
The Inquisitor: Book 1 – The Plague
Jack Haunt: Old Haunting Grounds
Jack Keane 2: The Fire Within
Journey of a Roach
Kentucky Route Zero: Acts 1 and 2
Lilly Looking Through
Master Reboot
Memoria
Montague's Mount: Episode One
Murder in Tehran's Alleys 1933
Mysterious Cities of Gold: Secret Paths
Namariel Legends: Iron Lord
Nancy Drew: Ghost of Thornton Hall
Nancy Drew: The Silent Spy
Nancy the Happy Whore and the Perfidious Petrol Station
Necrotic Drift Deluxe
The Night of the Rabbit
Nightmare Adventures: The Turning Thorn
Oknytt
Papers, Please
Quantumnauts: Chapter 2 - Black Hole Happens
The Raven: Legacy of a Master Thief
Reversion: Chapter 2 – The Meeting
Richard & Alice
Secret Files: Sam Peters
Tiny Thief
Violett
The Walking Dead: 400 Days
Console/Handheld (exclusives)
BEYOND: Two Souls (PS3)
Blackbar (iOS)
The Curse of Shadow House (iOS)
DEVICE 6 (iOS)
Jacob Jones and the Bigfoot Mystery: Episode 1 – A Bump in the Night (iOS/Vita)
Layton Brothers: Mystery Room (iOS)
Lost Echo (iOS)
Maniac Manors (iOS)
Phoenix Wright: Dual Destinies (3DS)
Professor Layton and the Azran Legacy (3DS)
rain (PS3)
The Starship Damrey (3DS)
Year Walk (iOS)
Contributors to the writing of this article include: Jack Allin, Nathaniel Berens, Scott Bruner, Joe Keeley, Emily Morganti, Pascal Tekaia, Johnny Vineaux, Becky Waxman, Manda Whitney.
The Aggie Award was designed by Bill Tiller.