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I'll look over the articles when I'm finished scowling at Spitfire. |
Thats Mr. Spitfire to you, bucko. ;)
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Well, being a developer myself. Having made two free games, and working on a full commercial project, my view is likely to be biased.
But regardless, if a person defines a fangame as one which is made by one person or a small team, then I feel it's a shortsighted generalisation to term them all bad. It would be just as bold and ill-founded to judge all big-budget mainstream games as being good, which we know they are not. |
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That ''craze'' saved the project. Nuff said.
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I haven't read the entire thread (I'll get to it eventually, I can't focus right now), but I wanted to supply an example of what I think is an excellent Amateur Adventure game.
"Five Magical Amulets" by Off Studio was published, if I remember correctly... It's originally in Czech, but the English version is great too, and the translation into English is excellent (there was only one slight translation error, but that's forgiveable. The translation is better than some translations of games that always were commercial). Also, the game is long, the plot good, and the graphics are not at all bad (though there's always room for improvement, of course). - :) :) :) :) :) :) :) |
I thought the graphics had a really home made feel to it. I liked it. Never finished it though.
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I'm sorry, but..
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I'd say you were lucky it got moved into its own thread. It may be out of context, but that just means it's more of a generalization, than pin-pointed at one game. |
To be quite honest, I'm disappointed that AudioSoldier hasn't been able to properly rebut the arguments I've presented in article form about the un-creative state of the game industry in its present form.
I wonder if that means that this thread is officially dead. |
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Moreover, are cartoon adventures really so innovative? You tell me that you want to play these sorts of games, but that they never come out. Considering the masses of these games produced some years ago, I see no need to re-live the experience of these games in some shoody-fan game. Innovation is a dying phenomenon. Yes. Fan games aren't going to change this. No matter how innovative, they'll likely never reach the mainstream eye and pave the way for innovative, well-made commercial titles released on a large scale. Edit: And frankly, whether you enjoy making them or not is simply besides my point. I appreciate the fact that it can be rewarding and enjoyable to witness your brainchild come to life in the form of a pixellated 640X480 fan game, but for many reasons, I simply don't see them as much good. Edit 2: And to respond to a point made earlier about an engine that is accessible to fan game creators. Well...certainly, it may be open to them: However, actually using an engine is a difficult process and unless you have the financial backing and the skills learnt from working in the industry (studying and so forth) you're unlikely to produce anything that demonstrates the capabilities of the engine. Many of you have been shouting at me and telling me that they're "free!" and that they're only made for "fun!" and that I "shouldn't play them If I don't want to!". I know all this. And I know this: I still haven't played a fan game that has made me fell differently about the industry. |
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I'm not really going to enter a long debate over this subject because every person is entitled to their view, and should people happen to dislike fangames, for whatever reasons, then that is their right. But I can speak for myself. My intention, with the creation of my current commercial project, is not to enter the "mainstream", and is not to make any influences on the genre. In fact, my game will not have a mission besides being something that I hope my players/customers will enjoy playing. It doesn't have a huge budget, it does't have a large team (just me), and it doesn't offer anything that hasn't technically been offered before. But it will be original. It will be different and, for many, I hope it will be fun. And I don't need a large budget or a big company to achieve any of those things. http://www.alanthorn.net/MTC/ |
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