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Besides which, if "few adventure games are saved by great visuals" then why are you using it as an argument? If it doesn't hold, how can it be used to justify any conclusion? |
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What I'm thinking about is something akin to the independent film industry rather than the mainstream. Quote:
Just out of curiousity, what do you plan on doing when you grow up, AudioSoldier? Do you plan on working in the game industry professionally, or just writing about it? Or something else altogether? I don't mean to ask in an insulting tone; I'm genuinely curious. |
So basically your saying commercial AND amateur games are derivative and lacking innovation, and you'd rather play a shiny, pretty, derivative commercial game that you paid upwards of $50 for, than the not-so-shiny or pretty, derivative amateur game that was free.
In my opinion, the resources that commercial games have does not in this case make them better GAMES as a whole. It might make certain aspects of those games better, like music or graphics or sounds, so if you were to say "In general, it is my opinion that commercial games have better graphics and sounds than amatuer games do" I think many people would agree with such a statement. Unlimited resources can certainly result in a better looking and sounding product, but that doesn't neccesarily mean it's by default better than something that had a low budget. You said it yourself that DOOM 3 looked beautiful, but there's no substance to the gameplay. Does that mean that DOOM 3's graphics and hype and marketing make it a good game just because it looks pretty? Or does it just make it a pretty looking game? George Lucas had unlimited resources for the Star Wars prequels, and sure a lot of effects are shinier and prettier in the new films, but I find the originals far better movies. |
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Edit: Not to sound like an arrogant prick -- although I doubtlessly am one -- I don't actually buy many of games nowadays (or, very few) since they're sent to me (especially the adventure games I review). So, as you can expect, I'm not in an ideal position to comment on game pricing, and so forth, since I rarely shell out any money for the things. |
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If Half-Life 2 looked like a dog's backside, it'd be much less appealing. And since when is Darwinia an adventure? |
Audiosoldier, on page one you said this:
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Shouldn't you be more upset over the idea that these giant companies that have millions to spend on game development are giving us recycled ideas that are just packaged in new shiny graphics? |
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So in short, you're a graphics whore?
Not everyone is that. Some people can enjoy games with simple graphics, because the primary element they cherish is still there; gameplay. |
Not to mention that some people (like myself) prefer so-called "simple" graphics to the so-called "sophisicated" graphics of most modern games, anyway.
I mean, I'll agree that Half-Life 2 looks nice, for instance, but it's still realistic-looking, not artistic-looking (which I like much better). Peace & Luv, Liz |
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But what do you mean by "good gameplay"? Good meaning NEW? If so, that's an invalid point, because it's already been established that commercial games also recycle the same types of gameplay.
What I'm trying to do is establish a control, so to speak, in this not-so-scientific experiment of determining why you have this prejudice against fan games and what we can do about it. You've complained that fan/amateur games have recycled storylines. We've established that commercial games can suffer from this, as well. You've complained that fan/amateur games have the same old gameplay. We've established that commercial games can suffer from this, as well. You've complained that fan/amateur games mostly consist of crappy sequels to far superior games. We've established that commercial games can suffer from this, as well. You've complained that fan/amateur games have poor production values (ie, graphics and sounds.) And we all seem to agree that with bigger budgets, games will always looks and sound better, so it's safe to say that yes, commercial games that cost big money to produce will look and sound a lot better than games that were made for free. We've also all seemed to agree that the LOOK of a game does not by default make something a GOOD game. So, if it's been established that the biggest difference between fan/amateur games and commercial games is in the graphics department, AND it's been established that graphics alone do not make a game good, HOW can you praise a crappy commercial game because it looks good and at the same time condemn all fan games because they don't look as good? |
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You think?:P
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A few thoughts:
Why are we comparing amateur adventure games to top sellers at retailers? When you ask "What amateur games are worth 50$?", can you also look at your local retailers shelf and honestly say to yourself that every one of those games are better than the best of the amateur games? The reason amateur games usually suffer of lesser quality in some areas than commercial games is that the developers aren't being paid. They may do it (when they feel like it) for fun, or to have some extra juice on their CV. Your personal opinion of a game does not make the game bad or good for somebody else, it is an expression of your own impression of the game. Stop feeding the troll. ;) |
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