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*Because the term fan-game is misleading in this context, as it more often means a sequel to a known franchise than an original game, I'm going to use the term amateur game. |
I give up. Fangames are the crappiest thing on the planet. :crazy:
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are you people STILL talking about the same thing!!!!!!:crazy:
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Eh? Don't drag me into this conversation, I've had enough about talking about something that really doesn't make a difference. Think whatever you will of fan games, everyone has their own opinion.
END OF STORY. |
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Uh...OK... "There are tons of freeware and/or cheap comercial engines, programs, etc... All good enough to make a superb comercial game. Look at Ankh for example, they're using a free engine and managed to pull off an amazing looking game." Uh...why no mention of fangames if you're such an avid lover? |
Will you two cool it please. I'm sure I'm not the only one who's sick of reading you two bickering.
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Anyway, I'm kinda lost here, as I can't tell you when you people are being sarcastic and when not, so let me repeat: what are those "tools of the trade" you mentioned? |
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So, AudioSoldier, are you saying that those who make
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As someone who actually KNOWS a thing or two about the game industry, I disagree. Again, I recommend reading the Scratchware Manifesto. Is it just me or is this conversation going around in circles? Or figure-eights, if you prefer? EDIT: Read this too. |
I'm not going to try to argue; plenty of others have already engaged in debate, and I wouldn't be doing anybody any good by jumping in.
Instead, I'll list why I love fan games, and why I value them. The story may not be perfect, the graphics may be low-resolution pixel art, and the sound and music may be all but non-existant, but none of that matters. What matters to me is how entertaining the game is. If the author toiled for months and months on something that looks and plays like King's Quest 1 AGI, big deal? If it's fun and entertaining and keeps me going to the end, I love it. I don't look for things like high-quality visuals or surrealistic sounds. I look for how much fun the game is. To me, it doesn't matter how good an artist or writer they have, as long as they leave me wanting more. And more often than not, that's exactly how I feel when I play one. These games are made by people with a passion for the genre I grew up loving. They pour their hearts into game design, and toil for months just to put a file on the internet and hope people like it. That's very respectable in and of itself, imho, and why I love the amateur community -- there are people working on free games just to keep this glorious genre alive and kicking where all others have pushed us away. And more often than not, the product of their relentless work is something fun and engaging and totally entertaining, not for a profit, just for the sake of being entertaining. And that's awesome. |
I'm reminded of this article by ex-Underground Co-Editor Dave Gilbert...
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http://www.gamespot.com/xbox/action/...ml?sid=6141519 |
I recommend for everyone to read all the articles above, specially the scratchware one. I now have much more respect for fan games/freeware/indie games. The article speaks nothing but truth.
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This thread = nominee for most f**king retarded and pointless argument ever. :crazy:
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Exactly how do we define fan games? For example, is any free game a fan game? are indie games made by small teams or one man operations a fan game?
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