Article updated Friday, February 22nd. Already read about Day One and Day Two? Skip straight ahead to the final day's presentation!
Many adventure fans long for a return to the genre's Golden Age of the early- to mid-1990s, when LucasArts and Sierra ruled the gaming world. But the real golden age returns each and every February, when Adventure Gamers hands out our shiny Aggie Awards!
Yes, it's once again time to recognize the genre's best and brightest adventures of the past year. As always, there was fierce competition among the whopping 75 eligible games and series. The first elimination round was painful enough as we arrived at our nominee finalists, but the last cut was the deepest in narrowing each list to only one.
But you know that already if you voted in our reader poll. Along with our staff winners, we are pleased to hand out the hardware to the top audience favourites as well. Whether our choices agree or disagree, one thing is certain: there are lots of great games in this beloved genre of ours.
While there is only one winner (per category), there are no snubs or losers here, only notable runners-up. It may be a contest, but it's primarily a celebration. So enjoy yourselves, applaud a job well done all around, and we'll meet up again this time next year for more.
The awards presentation will run daily from Wednesday through Friday, so check back in each day to find out which games took home the coveted golden statuettes. And now, let the Aggies begin!
Table of Contents
Day One
Page 1: You are here
Page 2: Best Story
Page 3: Best Writing - Comedy
Page 4: Best Writing - Drama
Page 5: Best Character
Page 6: Best Gameplay
Page 7: Best Concept
Day Two
Page 8: Best Setting
Page 9: Best Graphic Design
Page 10: Best Animation
Page 11: Best Music
Page 12: Best Voice Acting
Page 13: Best Sound Effects
Day Three
Page 14: Honorary Aggies
Page 15: Best Independent Adventure (Commercial)
Page 16: Best Console/Handheld Adventure (Exclusive)
Page 17: Best Non-Traditional Adventure
Page 18: Best Traditional Adventure
Page 19: Best Adventure of 2012
Page 20: Final Notes
First up: Best Story... the envelope, please!
Best Story: The Cat Lady
You begin this surreal journey after a failed suicide attempt. Before Susan comes back to her stultifying life, she crosses through a terrifying in-between world where an old woman gives her a choice: She can help dispose of five human parasites, or she can try to find her way back to life on her own. Regardless of your choice, and other similar decisions throughout the game, The Cat Lady is ultimately the story of one woman who wants nothing more than to give up on life, but as she helps others through their own tragedies, she realizes that she is not alone. Through a variety of hallucinatory set pieces filled with torturers, rapists, and lost souls, players travel with Susan as she attempts to claw her way back to life in the midst of death. As you share in this experience, you'll deal with painful emotional issues that most games would never dare to explore. In offering such a searing glimpse into one woman’s struggle with depression, The Cat Lady achieves one other reason to live – our Best Story Aggie Award for 2012.
Runners-Up: The Walking Dead, Resonance, Zero Escape: Virtue's Last Reward, The Testament of Sherlock Holmes
Readers’ Choice: The Walking Dead
Runners-Up: Resonance, Cognition: An Erica Reed Thriller - Episode One: The Hangman, Deponia (series), The Testament of Sherlock Holmes
Next up: Best Writing – Comedy... the envelope, please!
Best Writing – Comedy: Deponia/Chaos on Deponia
Gags come not only from Rufus's conversations (whether your laughing with him or at him), but also from how he acts, like when his face glazes over with a grin when asked why he wants to meet the beautiful new girl that fell from the sky. The secondary characters are equally amusing in their eccentricity; from the receptionist whose female voice keeps slipping into masculine territory, to the post office robot who is obsessed with bubble wrap, the series is full of characters that never cease to make you giggle with their quirks. Now two games into a planned trilogy of Deponia games, the jokes so far have been delivered thick and fast, and credit goes to Daedalic for ensuring that most of them hit their mark. Writer Jan Müller‑Michaelis (also competing against himself this year for Harvey's New Eyes) certainly has a flair for the absurd, and while Deponia's oddball sensibilities may be something of an acquired taste, its snappy repartee, silly characters and wacky situations earn the series our Aggie for Best Comedy Writing this year.
Runners-Up: The Journey Down: Chapter One, The Ballads of Reemus: When the Bed Bites, Edna & Harvey: Harvey's New Eyes, The Book of Unwritten Tales: The Critter Chronicles
Readers’ Choice: Deponia (series)
Runners-Up: Edna & Harvey: Harvey's New Eyes, The Book of Unwritten Tales: The Critter Chronicles, The Journey Down: Chapter One, Primordia
Next up: Best Writing – Drama... the envelope, please!
Best Writing – Drama: The Walking Dead
From the graphic death and dismemberment of family and friends, to the torment suffered by the people left behind, to the sweet friendship forged between Lee and his young charge, The Walking Dead is much more than a “sad” story or a “scary” one; against the backdrop of unbearable tragedy and carnage it explores the spectrum of human emotions that carry us through daily life. Its standout writing is obvious in its dialogue exchanges, where nuanced options allow you to choose the tone and tenor of Lee’s responses, often with long-ranging consequences. But this Aggie is not awarded for words alone. The designers’ storytelling choices also play a major role in the unfolding drama: the unrelenting pendulum swing between frantic zombie encounters and quiet moments shared by survivors, the startling situations that make us question human nature, and the gradual, gut-wrenching realization that this tale will not have a happy ending for all. It’s a rare game that truly puts you in the shoes and the skin of the character you’re playing – but here Lee’s choices are yours, his quest for survival is your own, and the losses you experience together are devastating. And it all works thanks to the incredible writing. Without that, The Walking Dead would have been just another game about zombies.
Runners-Up: Resonance, The Cat Lady, The Testament of Sherlock Holmes, Primordia
Readers’ Choice: The Walking Dead
Runners-Up: Cognition: An Erica Reed Thriller - Episode One: The Hangman, Resonance, The Cat Lady, The Testament of Sherlock Holmes
Next up: Best Character... the envelope, please!
Best Character: Clementine and Lee, The Walking Dead
Lee Everett's turbulent past may haunt him from time to time, but he never lets it define him. His strength and wisdom make him a worthy protagonist and natural leader for other characters to look up to, though not without some resentful hostility. But while certainly one of the more rational characters in this small, fractious group of zombie apocalypse survivors, Lee is far from perfect and is pushed to his emotional limit on more than one occasion. Then there’s young Clementine. One of the hardest characters to write in any medium is a child, but Telltale managed to portray Clem perfectly. She’s innocent, but not naive. She’s naturally frightened of the horror all around her, but tries to be brave and acts more mature than most of the adult characters. She’s resourceful and intelligent, but she's also clearly just a kid who is still dependent on adults for both love and safety. You can’t help but feel protective of her, as does Lee, as she is forced to grow up all too fast. Together, the two form a whole that's greater than the sum of its parts: Lee just isn't Lee without Clementine, and Clem wouldn't have lasted long without Lee, so it's only fitting that they share this year's Best Character(s) Aggie.
Runners-Up: Tree creatures (Botanicula), Sherlock Holmes and Professor Moriary (The Testament of Sherlock Holmes), Bwana (The Journey Down: Chapter One), Mobot (J.U.L.I.A.)
Readers’ Choice: Clementine, The Walking Dead
Runners-Up: Lee Everett (The Walking Dead), Erica Reed (Cognition), Rufus (Deponia series), Crispin (Primordia)
Next up: Best Gameplay... the envelope, please!
Best Gameplay: Resonance
And of course there are the puzzles themselves, well designed and relevant to the story, with solutions appropriate to the protagonists’ personalities and motivations. With a map of Aventine City at your fingertips and control over four people who take different approaches to problem-solving, Resonance offers up one clever puzzle after another with steps that can often be tackled in the order you choose and, in several cases, with alternate solutions. This flexibility gives an incentive to replay, as do the multiple endings – and that’s a good thing, since some late story revelations will give you an entirely new perspective on the earlier parts the second time through. It’s very much a traditional point-and-clicker, but rather than resting comfortably on genre traditions, Resonance puts a new spin on the mechanics we’re used to, making it a shoo-in for this year’s Aggie for Best Gameplay.
Runners-Up: Botanicula, The Testament of Sherlock Holmes, Professor Layton and the Miracle Mask, J.U.L.I.A.
Readers’ Choice: Resonance
Runners-Up: Cognition: An Erica Reed Thriller - Episode One: The Hangman, The Testament of Sherlock Holmes, Botanicula, Deponia (series)
Next up: Best Concept... the envelope, please!
Best Concept: Papo & Yo
The protagonist, Quico, escapes the horror of his real childhood by fleeing into a fantasy world modeled after the Brazilian favela where he lives. There he meets Monster, an amicable, narcoleptic creature who follows Quico and helps to solve the environmental puzzles they encounter. Quico, and in turn the player, come to find Monster both endearing and necessary – that is, until he gets his hands on frogs. When Monster eats a frog, he transforms into a flaming, nightmarish beast who rampages blindly, viciously attacking anything he gets his hands on… including Quico. This love-hate relationship is the core of a bravely personal exploration of the confusing, painful experience of growing up in an abusive household. Papo & Yo may have its faults, but a lack of thematic ambition is not one of them. For that reason, Caballero and his team earn the Aggie honour for bringing us one of the most unique and affecting game narratives in some time.
Runners-Up: Resonance, BlindSide, Reperfection: Volume 1, Miasmata
Readers’ Choice: The Walking Dead
Runners-Up: Botanicula, Cognition: An Erica Reed Thriller - Episode One: The Hangman, Miasmata, Journey
Next up: Best Setting... the envelope, please!
Best Setting: Primordia
The once-proud city of Metropol and the radioactive desert wasteland around it are the very definition of beauty in decay. The struggle for survival of robots Horatio Nullbuilt (v5) and his floating sidekick Crispin in this harsh mechanical landscape is WALL-E by way of Alien and Dune, and it works exactly as well as that sounds. Ravaged by now-ancient nuclear war, the world that Primordia’s robots inhabit was once impressive in its grandeur but is now full of dilapidated buildings and dead robots half-buried in the sand. Even the vaunted “City of Light” is essentially a bunch of shanties stapled together into a raggedy analogue of Blade Runner’s endless cityscape. It’s a haunted world, one that oozes history far more detailed than the events laid out by the game’s exposition, and one that stuck with us long after we left it behind.
Runners-Up: Deponia (series), Botanicula, Journey, The Unfinished Swan
Readers’ Choice: Botanicula
Runners-Up: Primordia, Deponia (series), The Dark Eye: Chains of Satinav, The Walking Dead
Next up: Best Graphic Design... the envelope, please!
Best Graphic Design: Journey
But what the screenshots don't tell you is how the art really is the foundation of the entire experience. The animation and lighting work in perfect concert with the sound effects and even music to elevate the background visuals to their highest level. The characters glide like iceskaters across apocalyptic sand, in a long fluid trail. The trills and flutters that accompany movement punctuate your dives and spins. Throughout it all, you are directed to the pinpoint of light in the distance. You don't know why you need to get there but you do know you want to, if only to see if it holds something even more gorgeous than what you've already experienced. Everything in Journey seems crafted to fit and its visual elegance shines through the entire experience. The result is a visual masterwork that narrowly earned our 2012 Best Graphic Design award over some other jawdropping contenders.
Runners-Up: The Dark Eye: Chains of Satinav, Botanicula, The Journey Down: Chapter One, Lost Chronicles of Zerzura
Readers’ Choice: The Dark Eye: Chains of Satinav
Runners-Up: Botanicula, The Walking Dead, Deponia (series), Cognition: An Erica Reed Thriller - Episode One: The Hangman
Next up: Best Animation... the envelope, please!
Best Animation: Botanicula
The unique, organic canvas of Amanita Design's latest classic is sketched with elements that are little more than blobs and lines, yet each resident of the vast menagerie of anthropomorphic characters is visually distinct, and enlivened by realistic and captivating animation. The fervent little beings exist in a constant state of motion, whether talking, laughing, fighting, eating, sleeping, or colliding. Besides the main quest, there are distractions aplenty: you can click flowers into blooming, disturb creepy-crawlies ensconced in nooks and crannies, play chase with baby-bugs and watch gory puppet shows. Physical gestures are excellently adapted in movement and expression, and despite the overall cutesy ambience, fear is visceral as you watch invading spidery parasites relentlessly drain the tree of its sap. Playing Botanicula is like being there, and for illustrating that you can engage, challenge and entertain without saying a word if you have the right moves, it flutters off with this year's Best Animation award.
Runners-Up: Journey, The Walking Dead, The Testament of Sherlock Holmes, Deponia (series)
Readers’ Choice: The Walking Dead
Runners-Up: Botanicula, The Testament of Sherlock Holmes, Deponia (series), Journey
Next up: Best Music... the envelope, please!
Best Music: Cognition: An Erica Reed Thriller – Episode One: The Hangman
Cognition’s music is soft and reflective when it needs to be, moody and ambient when circumstances dictate, and jarringly intense at the game’s darkest and most dramatic moments. During scenes when audio should be less prominent, the mood is kept light and unobtrusive, but the soundtrack is always a benefit to the events playing out on screen, which is a very impressive feat for an indie endeavour. The composer's work on The Silver Lining was notably one of that game’s strengths as well, and Phoenix Online clearly made the right choice by once again putting their music into his hands, as Cognition proved itself a deserving winner of our Best Music Aggie for 2012 over some very tough competition.
Runners-Up: The Walking Dead, Journey, Botanicula, The Journey Down: Chapter One
Readers’ Choice: Cognition: An Erica Reed Thriller - Episode One: The Hangman
Runners-Up: Botanicula, The Walking Dead, Deponia (series), Journey
Next up: Best Voice Acting... the envelope, please!
Best Voice Acting: The Walking Dead
In fact, the entire cast is top notch, giving each character a complex emotional range no matter how small a role they play. Well, except for the undead walkers, who consistently sound mindless and hungry for flesh, never failing to raise the requisite tension when they're nearby. There are no mailed-in performances and better yet, no over-acting, which is surprising given the series' comic book origins and zombie apocalypse setting. It's easy to imagine some B-movie camp sneaking in, but there's none to be found here. And it was crucial to get the voices just right. As a game not about zombies but rather a raw human drama in the face of unspeakable horrors, an emotional connection with the ever-changing cast of survivors was imperative in making players care about their safety – a concern that often met with devastating results. With such believable and memorable performances all around, there was no doubt in our minds that The Walking Dead deserves the Best Voice Acting Aggie this year.
Runners-Up: Cognition: An Erica Reed Thriller – Episode One: The Hangman, The Journey Down: Chapter One, Yesterday, Primordia
Readers’ Choice: The Walking Dead
Runners-Up: Cognition: An Erica Reed Thriller - Episode One: The Hangman, Deponia (series), Primordia, Resonance
Next up: Best Sound Effects... the envelope, please!
Best Sound Effects: BlindSide
Obviously, the game rose to the occasion. Everything from a dripping faucet to a wall clock; from a running fountain to the scraping of furniture as it’s dragged across the floor, is convincing enough to fully "visualize" the surroundings without any visuals at all. Of course, the most important sound effects of all are the creatures chasing you through the game. Creeping blindly through a gymnasium full of sleeping monsters all around you remains one of the most nerve-wracking horror moments of the year, though the only evidence they exist is their heavy breathing and throaty snarling. What we imagine is often scarier than what we see, and the sounds they make are more than enough to terrify. What do the creatures look like? We’ll never know. But based on their horrifying growls alone, we’re sure we never want to know. BlindSide convinced us of that, in no uncertain terms.
Runners-Up: Miasmata, The Cat Lady, The Walking Dead, Yesterday
Readers’ Choice: The Walking Dead
Runners-Up: Botanicula, Deponia (series), The Testament of Sherlock Holmes, The Cat Lady
Next up: Honorary Aggies... the envelope, please!
Honorary Aggies
Best of the Rest: The Testament of Sherlock Holmes
Best Game No One Has Played: The Sea Will Claim Everything
Most Promising Debut: Miasmata
Most Nostalgic Adventure: CYPHER: Cyberpunk Text Adventure
Most Progressive Adventure: Alt-Minds
Best "Almost" Adventure: Home, Dear Esther (tie)
Next up: Best Independent Adventure... the envelope, please!
Best Independent Adventure: Resonance
Independent developers are often satisfied with simply paying homage and reverence to the style of games that they grew up with, and while Resonance does use a retro aesthetic that resembles the early- to mid-'90s point-and-click classics, it is a game that boldly shows how indies can innovate and redefine basic adventure mechanics in new and intriguing ways. It's also a prime example of how even modest productions have immense power to emotionally resonate, telling a complex and clever story just as well as the highest-budget commercial game. Technically speaking, Resonance may not be completely "independent", but for most of its development time it was, and though it had to fend off an extremely competitive field this year, it's a thoroughly deserving winner of our Best Independent Adventure award.
Runners-Up: Botanicula, The Cat Lady, Cognition: An Erica Reed Thriller – Episode One: The Hangman, The Journey Down: Chapter One
Readers’ Choice: Resonance
Runners-Up: Cognition: An Erica Reed Thriller - Episode One: The Hangman, Botanicula, The Cat Lady, Primordia
Next up: Best Console/Handheld Adventure... the envelope, please!
Best Console/Handheld Adventure (Exclusive): Journey
The first thing that grabs you is the striking visual style, full of muted browns, greens and reds alongside stark whites and impenetrable blacks. Then you hear the beautiful music that punctuates and underlines every movement and environment perfectly. Next to impress is the fluid animation, smooth as glass controls, and an atmosphere that completely sucks you in. In addition to all this, Journey includes a feature that almost melts into the background but is so ingenious you can't help but be in awe: An anonymous co-op mode where other players join your game – not to help you take down aliens or solve puzzles, but to experience the joy of making new discoveries together. Without names or exchanging a word, this shared experience connects two souls in a way no other game ever has. People can endlessly debate whether games are art, or even whether this is really a game, but with an offering such as Journey available, we'd rather spend our time playing them than talking about them.
Runners-Up: Professor Layton and the Miracle Mask, Papo & Yo, The Unfinished Swan, Zero Escape: Virtue's Last Reward
Readers’ Choice: Journey
Runners-Up: Zero Escape: Virtue's Last Reward, Professor Layton and the Miracle Mask, The Unfinished Swan, Sherlock Holmes and the Mystery of the Frozen City
Next up: Best Non-Traditional Adventure... the envelope, please!
Best Non-Traditional Adventure: The Walking Dead
The game also makes liberal use of Quick Time Events for action-packed moments. It's an unusual gameplay mechanic in adventures that can quickly grow tiresome when overdone, but here they feel entirely appropriate. Where the story and dialogue choices build close relationships with your fellow survivors, the QTEs help develop the requisite sense of immediacy and danger that complements – by endangering – these attachments beautifully. You're only ever a careless misstep away from losing one of the characters you’ve become fond of, and each new zombie encounter or hostile human opposition reinforces this sense of constant tension. Sure, you'll do normal adventurey things in between, but its unconventional emphasis on intense character drama and action set pieces (along with its superb production values and memorable characters already acknowledged) are what make The Walking Dead a non-traditional adventure worthy of this year's Aggie Award.
Runners-Up: Botanicula, Journey, The Cat Lady, Kairo
Readers’ Choice: The Walking Dead
Runners-Up: Botanicula, The Cat Lady, Journey, Miasmata
Next up: Best Traditional Adventure... the envelope, please!
Best Traditional Adventure: Resonance
But within its entirely traditional framework, this indie adventure offers up both gameplay and storytelling that are anything but familiar. From the ability to switch between four playable characters and make use of their unique skillsets to solve puzzles, to the Long Term and Short Term Memory systems that turn intangible thoughts and observations into useable inventory items, Resonance is as innovative as it is old school. And with its ensemble cast and flashback-driven structure, its narrative is equally creative: each protagonist has their own take on the events, motivations for getting involved, and carefully-guarded secrets that drive the story’s twists and turns. This all adds up to an entertaining, edge-of-your-seat adventure that outshines the rest of 2012’s traditional releases and rivals the best of the “golden age” classics. The game may look two decades old, but everything about Resonance feels exciting and new, and that’s precisely why we’ve named it our Best Traditional Adventure of 2012.
Runners-Up: The Testament of Sherlock Holmes, Deponia (series), Primordia, The Journey Down: Chapter One
Readers’ Choice: Resonance
Runners-Up: Deponia (series), Cognition: An Erica Reed Thriller - Episode One: The Hangman, The Testament of Sherlock Holmes, The Dark Eye: Chains of Satinav
Next up: The moment you’ve all been waiting for – Best Adventure of 2012... the envelope, please!
Best Adventure of 2012: The Walking Dead
After owning the top Aggie podium for the first two years of its existence, Telltale obviously took the subsequent two-year snub to heart, because this year they've returned with a vengeance. At first glance, The Walking Dead seems like an unlikely candidate for success among adventure gamers. Some will argue that it's barely an adventure game at all. We disagree, but it certainly breaks the mold in many ways. There are puzzles, but they’re often easy and quickly solved. There are lots of Quick Time Events to introduce tense action sequences, which are rarely a fan favourite. And one of the central figures is a little kid, which have historically been poorly written and performed even worse. All this in one of the most overly saturated thematic genres in the media today. How could it possibly be any good?
Along with the stellar production values we can always count on from Telltale – wisely adapted here to suit the game's graphic novel origins – The Walking Dead is one of those interactive experiences that has the potential to change the way we relate to games. It's not about figuring out puzzle solutions or even killing zombies; it's about figuring out how to cope in a world that threatens to tear the last vestiges of humanity apart, one way or the other. The fact that there’s only one ending after all the decisions you've made to reach that point doesn't ultimately matter, because it's all about the road you travel to get there. Your choices force you to continually wrestle with your conscience and accept the consequences, however gut-wrenching they may be. It’s one of the most moving experiences in videogame history, and it's sure to stick with you long after you've finished, which makes The Walking Dead an easy Aggie choice for Best Adventure of 2012.
Runners-Up: Resonance, Botanicula, Journey, The Testament of Sherlock Holmes
Readers’ Choice: The Walking Dead
Runners-Up: Resonance, Deponia (series), Cognition: An Erica Reed Thriller - Episode One: The Hangman, The Testament of Sherlock Holmes
That concludes the 2012 Aggie Awards! Still to come, a few final notes and a complete eligible game list, the answer to the ultimate question of life, the universe, and everything (kidding – just making sure you were still paying attention), and other assorted fine print. Think we got our choices right or wrong? Agree or disagree with your fellow gamers? Feedback is always welcome in the comments below! Thanks for reading and voting, and we’ll see you all again twelve months from now to discuss what's shaping up to be one humdinger of a year.
The Adventure Gamers staff would like to offer our sincere congratulations to the developers (and publishers) of all games that won awards, and our thanks to the many readers who participated in our public voting poll.
Final Notes
To be eligible, a game must have been launched through digital distribution, self-published online, or commercially released in either North America or the United Kingdom in the calendar year 2012.
For the sake of administrative simplicity, Deponia and Chaos on Deponia have been listed as a single entity.
Although the first episode debuted late in 2011, the complete season of Law & Order: Legacies was carried over to 2012.
Complete list of eligible games
PC/Mac (includes multi-platform releases)
1953: KGB Unleashed
2299: The Game
Aaron Crane: Paintings Come Alive
About to Blow Up
Adam's Venture: Episode 3 - Revelations
Alt-Minds
Amber's Blood
Anastronaut: The Moon Hopper
Anna
Anna's Quest: Vol. 1 - Winfriede's Tower
The Ballads of Reemus: When the Bed Bites
BlindSide
The Book of Unwritten Tales: The Critter Chronicles
Botanicula
Captain Morgane and the Golden Turtle
The Cat Lady
Cognition: An Erica Reed Thriller - Episode 1: The Hangman
Corrosion: Cold Winter Waiting
The Cross Formula
CYPHER: Cyberpunk Text Adventure
Da New Guys: Day of the Jackass
Dark Alleys: Penumbra Motel
The Dark Eye: Chains of Satinav
Dark Secrets
Deponia (series)
Doc Apocalypse
Edna & Harvey: Harvey's New Eyes
The Five Cores
The Fool and His Money
Gothic Fiction: Dark Saga
Haunted
Haunting at Cliffhouse
Hoodwink
J.U.L.I.A.
James Peris: No Licence Nor Control
The Journey Down: Chapter One
Kairo
Law & Order: Legacies
Louisiana Adventure
Lost Chronicles of Zerzura
Lucius
MacGuffin's Curse
Mark T. Ross: A Private in Paris - Episode 1
Miasmata
Nancy Drew: Tomb of the Lost Queen
Nancy Drew: The Deadly Device
The Odyssey HD
Oz Orwell and the Crawling Chaos
Primordia
Reality Show: Fatal Shot
Red Johnson's Chronicles: One Against All
Reperfection: Volume 1
Resonance
The Sea Will Claim Everything
Secret Files 3
Shadows on the Vatican: Act 1 - Greed
The Shine of a Star
The Testament of Sherlock Holmes
Twilight Phenomena: The Lodgers of House 13
Versailles Mysteries: Oscar and the Athanor
Versailles Mysteries: The Royal Spy
The Walking Dead
Where Angels Cry
Yesterday
Console/Handheld (exclusives)
Forever Lost: Episode 1 (iOS)
Journey (PS3)
Life in the Dorms (Xbox 360)
Papo & Yo (PS3)
Professor Layton and the Miracle Mask (3DS)
Quiet, Please! (iOS, Xbox 360)
Quiet Christmas (iOS)
Reversion: Chapter 1 - The Escape (iOS)
Sherlock Holmes and the Mystery of the Frozen City (3DS)
The Unfinished Swan (PS3)
Zero Escape: Virtue's Last Reward (3DS)
Contributors to the writing of this article include: Jack Allin, Nathaniel Berens, Astrid Beulink, Jason L Blair, Steve Brown, Evan Dickens, Drummond Doroski, Rob Franklin, Joe Keeley, Merlina McGovern, Emily Morganti, Shuva Raha, Reece Warrender, Manda Whitney
The Aggie Award was designed by Bill Tiller.