It’s time, ladies and gentlemen. After a year’s worth a of games and a week’s worth of suspense since the announcement of our nominee finalists, the 2012 Aggie Awards presentation is upon us! We don’t have any big name celebs on board, but on the plus side, there are no agonizing acceptance speeches to sit through either. Just a bunch of great games from the past year to celebrate.
You’d think after just deciding on the top 100 adventures of all-time that picking winners for a single year would be a snap, right? Wrong! It wasn’t so hard to narrow down the candidates, but choosing only ONE for each award wasn’t all fun and games...
Perhaps more than any other year to date (in this, the fourth annual Aggie Awards), there was intense competition in each and every field. From triple-A blockbusters to beloved film franchise adaptations to brilliant small-team indies emerging from nowhere, there was no shortage of games that blew us away. Sure, in a field of 67 games there were clunkers in the mix, but 2011 was a feast for the crème de la crème of adventure games.
While that means there are some eminently deserving winners, it also means that some oh-so-close-to-being-almost-as-deserving titles were left behind. Most categories came down to photo finishes, but remember, as always, there are no losers here, only runners-up. Fortunately, every game got TWO chances to win, as we’ve once again tallied up the votes from our public poll and presented the Readers’ Choice Aggie winners as well.
The awards presentation will run daily from Wednesday through Friday, so check back each day to find out which games took home the coveted golden statuettes.
And now, let the Aggies begin!
Table of Contents
Page 1: You are here
Page 2: Best Story
Page 3: Best Writing - Comedy
Page 4: Best Writing - Drama
Page 5: Best Character
Page 6: Best Gameplay
Page 7: Best Concept
Page 8: Best Setting
Page 9: Best Graphic Design
Page 10: Best Animation
Page 11: Best Music
Page 12: Best Voice Acting
Page 13: Best Sound Effects
Page 14: Honorary Aggies
Page 15: Best Independent Adventure
Page 16: Best Console/Handheld Adventure (Exclusive)
Page 17: Best Non-Traditional Adventure
Page 18: Best Traditional Adventure
Page 19: Best Adventure of 2011
Page 20: Final Notes
First up: Best Story... the envelope, please!
Best Story: Gemini Rue
This is anything but a feel-good story, however, as Gemini Rue is a relentlessly bleak and sinister tale of two tortured souls in desperate circumstances. A renowned assassin in a run-down city crippled by drug addiction and mafia control, Azriel has little moral compass beyond his singular goal, while Delta 6 has had his mind deliberately wiped and must now attempt to discover his own identity and the truth behind his incarceration. There is no good vs. evil here, no right and wrong; only murky gray areas in between as both characters are forced to fight, deceive, and at times uncomfortably trust others as a means to an end. The dual storylines proceed without bloated dialogue or unnecessary subplots, and together they represent the best type of science fiction, blending in a genuinely sincere human element. For making us feel truly invested invested in the fates of its troubled protagonists, this impressive independent adventure earns the distinction as the Best Story of 2011.
Runners-Up: To the Moon, L.A. Noire, Ghost Trick: Phantom Detective, A New Beginning
Readers’ Choice: Gray Matter
Runners-Up: Gemini Rue, The Book of Unwritten Tales, Black Mirror III, L.A. Noire
Next up: Best Writing – Comedy... the envelope, please!
Best Writing – Comedy: Portal 2
Often an intriguing juxtaposition with the otherwise grim dystopian setting, the humour comes from the game's ragtag mob of ramshackle computers voiced by an excellent cast of actors working from a superbly crafted script. GLaDOS, the returning star of the show, once again proves a triumph of passive aggression, spouting acerbic lines at the player in an attempt to break your spirit. Wheatley, a new computerized foil to the maniacal rogue A.I., is a delightfully neurotic buffoon, and the two of them bring contrasting but sharp comic relief to the apocalyptic squalor. These may be the only two characters you ever “meet”, but the thigh-slapping fun doesn't stop with them, as Aperture founder Cave Johnson’s pre-recorded announcements add even more comedy gold to the proceedings with his utter deadpan disdain for anyone and everything in his employ. Even the company propaganda littered around the complex conceals visual gags. The game itself shamelessly parodies sci-fi tropes and does it with such razor-sharp execution that Portal 2 is not only a deserving Aggie winner for best comedy writing, but one of the most consistently funny games in recent memory.
Runners-Up: The Book of Unwritten Tales, Edna & Harvey: The Breakout, Hector: Badge of Carnage – Episodes 2 and 3, Metal Dead
Readers’ Choice: The Book of Unwritten Tales
Runners-Up: Portal 2, Hector: Badge of Carnage – Episodes 2 and 3, The Next BIG Thing, Ghost Trick: Phantom Detective
Next up: Best Writing – Drama... the envelope, please!
Best Writing - Drama: Gray Matter
The script’s most impressive achievement is its suspenseful ambiguity. Something strange is happening in Dread Hill House, home to the reclusive but brilliant Dr. David Styles, but players are left hanging until the very end between a rational, scientific explanation and a supernatural, metaphysical one. This cognitive uncertainty blends well with the game’s themes, like the difference between reality and illusion, and the power of the mind to influence the physical world. And then there are the characters, including street magician Samantha Everett as the other protagonist and the reluctant members of the Lambs' Club, each and every one of them richly detailed and skillfully crafted with distinctive personalities and interesting backgrounds to explore. And of course the dialogues are always believable and filled with references from Alice’s Adventures in Wonderland to Harry Houdini, from Homer to Harry Potter. Overall, Gray Matter may not have been the masterpiece Jensen’s fans were ardently waiting for, but it is a marvellous accomplishment where it really counts, and is fully deserving of this year's Aggie for best dramatic writing.
Runners-Up: Gemini Rue, L.A. Noire, To the Moon, A New Beginning
Readers’ Choice: Gray Matter
Runners-Up: Gemini Rue, Black Mirror III, L.A. Noire, To the Moon
Next up: Best Character... the envelope, please!
Best Character: GLaDOS and Wheatley (tie), Portal 2
This time around, proving every bit her equal is Wheatley, the bumbling companion who accompanies you on some of your travels through Aperture Science. A round metal ball, he’s the first character you meet and sets the tone for the game beautifully, innocently declaring that “you’re proof that brain damaged people are the real heroes.” To call him merely a sidekick would be doing Wheatley a disservice, though at first he follows you through the crumbling structural mazes, sometimes aiding and other times hindering your progress. Before long he becomes much more than that, however, setting the wheels in motion for a game-spanning battle of wills with Aperture’s reigning A.I. From that point on it’s GLaDOS vs. Wheatley, Wheatley vs. GLaDOS, with us caught in the middle, right to the bitter end of a final confrontation. Sort of like this Aggie award. The difference is, we never could decide which of the two came out on top. Though not voted in as a pair, there’s just so little separating them that the two finished in a dead heat, fated to go down in history as the first co-winners of our Best Character category.
Runners-Up: Wilbur Weathervane (The Book of Unwritten Tales), Doc Brown (Back to the Future), Critter (The Book of Unwritten Tales), Harvey (Edna & Harvey: The Breakout)
Readers’ Choice: Wilbur Weathervane, The Book of Unwritten Tales
Runners-Up: Hector (Hector: Badge of Carnage), Wheatley (Portal 2), GLaDOS (Portal 2), Samantha Everett (Gray Matter)
Next up: Best Gameplay... the envelope, please!
Best Gameplay: Portal 2
For a title that really only includes two ways to interact with the environment (pushing buttons and shooting portals), Portal 2 has a remarkable depth of gameplay. That’s because you’ll use those portals for everything from teleporting yourself to transporting crates through tractor beams to destroying turrets to splattering gels that help you slap the laws of physics right in the kisser. Test chambers may be simple in their grey and white tiled appearance, but each one is packed with scintillating possibilities and challenges, and as you branch out into the massive, crumbling ruins of Aperture Science, Valve managed to add exponentially to the formula without breaking the sublime, almost magical balance and pacing. At first your brain my ache as you try to work out a solution to the latest environmental obstacle, but before long things that seemed physically impossible become second nature as you adapt to the game’s bizarre but comprehensible internal logic. And then the impressive co-op mode adds still another layer of complexity as you and a buddy fling each other across gaps and through walls to reach the end together. All told, even if you don’t consider it an “adventure game”, its brilliant gameplay ensures that Portal 2 is a thoroughly unforgettable adventure, period.
Runners-Up: The Book of Unwritten Tales, Stacking, L.A. Noire, Ghost Trick: Phantom Detective
Readers’ Choice: Portal 2
Runners-Up: The Book of Unwritten Tales, Ghost Trick: Phantom Detective, L.A. Noire, Gray Matter
Next up: Best Concept... the envelope, please!
Best Concept: Stacking
As Charlie Blackmore, the smallest matryoshka in the world, you set out to save your chimney-sweeping family from a corrupt industrialist bent on exploiting the common man in the 1930s. While the boy's diminutive stature has its advantages when it comes to accessing small places, Charlie is still quite limited in what he can do in the world at large. Fortunately, everybody is a Russian doll and every doll has a special talent, from spilling soup to passing noxious gas to entrancing lecherous men. While Charlie lacks any obvious skill, he perhaps has the most useful one of all: he can jump into the bodies of larger dolls and use their abilities as his own. Along the way, he will occupy opera singers, maids, guards, and even rats and birds, sometimes only for non-essential fun. Often he has to jump into multiple dolls, creating a stack, and then use the appropriate abilities in proper succession in order to overcome the current obstacle. It’s a concept so fresh and unique that the game feels like nothing else on the market, and it makes Stacking a joy to play from start to finish.
Runners-Up: Ghost Trick: Phantom Detective, L.A. Noire, To the Moon, Portal 2
Readers’ Choice: L.A. Noire
Runners-Up: Portal 2 and Ghost Trick: Phantom Detective (tie), Gemini Rue, Gray Matter
Next up: Best Setting... the envelope, please!
Best Setting: L.A. Noire
Not only did Team Bondi convincingly rebuild the historical cityscape, they also reimagined the events of the time. Many of the cases were directly inspired by actual files from the LAPD, and several famous figures of the time are referenced for further real-life authenticity. Radio broadcasts and newspapers contribute to the larger picture of life in 1940s Los Angeles, as does fashion, with distinctive styles of various socio-economic classes on display. Even the little details that most games skimp on, such as product advertisements, shop window displays and interior furnishings, have all been carefully researched, so there’s never an aspect that feels overlooked. The immense budget behind this game may have created an uneven playing field, but the designers took full advantage of the opportunity, as L.A. Noire’s incredible scope and attention to detail is virtually unrivalled in the genre, making it a thoroughly deserving Aggie winner for Best Setting of 2011.
Runners-Up: Black Mirror III, Portal 2, Back to the Future: The Game, Stacking
Readers’ Choice: Gemini Rue
Runners-Up: Black Mirror III, Gray Matter, The Book of Unwritten Tales, L.A. Noire
Next up: Best Graphic Design... the envelope, please!
Best Graphic Design: A New Beginning
Unusual viewing perspectives add to the game’s visual distinctiveness, while the clever interplay of light and shadow to go with day and night transitions add fascinating realism to the backdrops. The cast of characters are just as well-drawn as their world, and emote credibly despite being two-dimensional and outlined in black ink. Cinematics are made of stylishly sketched and dramatically animated panels, which play out sequentially to create comic book-style pages. Coloured clips are often juxtaposed with black-and-white or silhouetted ones to enhance their impact, both in terms of design and as a storytelling device. The flourishes even carry over to utilities like the main menu and saved game archive, creating a cohesive visual experience throughout. For proving with great élan that hand-drawn craftsmanship is not a lost art form, A New Beginning wins the coveted title of Best Graphic Design for 2011.
Runners-Up: Stacking, Drawn: Trail of Shadows, Ghost Trick: Phantom Detective, L.A. Noire
Readers’ Choice: The Book of Unwritten Tales
Runners-Up: L.A. Noire, Gray Matter, Black Mirror III, Portal 2
Next up: Best Animation... the envelope, please!
Best Animation: L.A. Noire
But there’s so much more to L.A. Noire’s impressive animation than just nervous blinking and awkward glances. There are many, many moving parts througout the historically recreated Los Angeles backdrop. The streets are filled with cars going about their daily business, while pedestrians roam the sidewalks, the nosiest clambering to catch a glimpse of the latest crime scene investigation. It’s a joy to simply to drive around the city soaking in all the sights, though it gets a little treacherous when the bright sunny days give way to pelting rainy nights. As a game with a moderate action element, there are car chases, shootouts and fistfights, and these too are convincingly orchestrated, if requiring some getting used to at first. In a genre that is all too often guilty of static screens and empty environments, L.A. Noire is almost the antithesis of what we’re used to. The combination of phenomenal performances from a seasoned cast and a living, breathing post-war world helped create an experience unlike any that came before, allowing the game to easily walk (or perhaps run or drive) away with our Best Animation award.
Runners-Up: Portal 2, Professor Layton and the Last Specter/Spectre’s Call, The Next BIG Thing, The Book of Unwritten Tales
Readers’ Choice: L.A. Noire
Runners-Up: The Book of Unwritten Tales, Ghost Trick: Phantom Detective, The Next BIG Thing, Portal 2
Next up: Best Music... the envelope, please!
Best Music: Back to the Future: The Game
Silvestri’s original score triumphed because of its careful balance of whimsy, danger, melancholy, and awe. Rather than simply recycling the exact same tunes, Emerson-Johnson built on those popular themes over the course of each episode, taking them in new directions like the rigid, militaristic tones of Episode 3: Citizen Brown, while playing off just the right amount of nostalgia. This successful blend is a shared effort between the two composers, but of course it just wouldn’t be Back to the Future without some Huey Lewis and the News as well! Granted, our Best Music award for 2011 will resonate far more with existing fans of the franchise, but the superb soundtrack went a long way in making the game a worthy addition to the beloved series.
Runners-Up: L.A. Noire, Stacking, Portal 2, Gray Matter
Readers’ Choice: Gray Matter
Runners-Up: L.A. Noire, The Book of Unwritten Tales, Portal 2, To the Moon
Next up: Best Voice Acting... the envelope, please!
Best Voice Acting: Portal 2
But this time around, GLaDOS is not alone. Stealing (or at least sharing) her spotlight is a newcomer named Wheatley, one of her own personality cores voiced by Stephen Merchant (The Ricky Gervais Show). His witty dialogue delivered with strong Bristol British accent and stammering idiocy perfectly counterbalances GLaDOS’s cool-minded seriousness. Last but by no means least is the gruff Cave Johnson, performed superbly by the always-wonderful character actor J.K. Simmons, whose dozens of movie and television credits are too numerous to list. Encountered only in pre-recorded messages, Johnson’s impact is every bit the equal of his mechanized counterparts as the sarcastic, sociopathic founder of Aperture Science with no regard for the welfare of his employees. What makes each role even more impressive is that they are “pure” vocal performances, with virtually no distinguishing physical features or animation to support them. It’s remarkable how well this trio delivered such emotionally engaging and strangely believable characters in the least likely of places, beating out some impressive Aggie competition in the process.
Runners-Up: Back to the Future: The Game, L.A. Noire, The Book of Unwritten Tales, The Next BIG Thing
Readers’ Choice: L.A. Noire
Runners-Up: Portal 2, The Book of Unwritten Tales, Gray Matter, Back to the Future: The Game
Next up: Best Sound Effects... the envelope, please!
Best Sound Effects: Jurassic Park: The Game
Fortunately, they did just that, as exploring the island’s wilds is a lavish audio experience. As you creep through the forest floor, wild creature sounds and environmental effects all sound realistic, adding to the immersive feeling of danger surrounding you on all sides. Indoors, the clanging of non-human footsteps on metallic grates and the whirring of malfunctioning machinery remind you that nowhere is truly safe. The result is a continually compelling atmosphere and a truly terrifying auditory experience. The original film was an Academy Award winner for best sound editing, and this game does a good job of carrying on that tradition as the deserving winner of our Best Sound Effects Aggie for 2011.
Runners-Up: L.A. Noire, Portal 2, The Book of Unwritten Tales, Back to the Future: The Game
Readers’ Choice: Portal 2
Runners-Up: L.A. Noire, Black Mirror III, The Book of Unwritten Tales, Gray Matter
Next up: The Honorary Aggies...
Honorary Aggies
The games taking home our golden Aggie statuettes are the true stars of the show, but that doesn’t mean they’re the only adventures worth taking some time to acknowledge. Each year there are other titles that surprised and impressed us, though they fell just short of Aggie consideration for one reason or another. So once again we want to stop and recognize a handful of games that didn’t claim a regular award but still deserve attention for their noteworthy accomplishments.
Black Mirror III
To The Moon
Drawn: Trail of Shadows
Metal Dead
Blackwell Deception
Next up: Best Independent Adventure... the envelope, please!
Best Independent Adventure: Gemini Rue
Gemini Rue may be light on challenging gameplay, but this focus wisely shines the spotlight on its brilliant sci-fi tale. Yet although it plays like an interactive page-turner, there is much more to the game than just that. Its lo-res backdrops are perfectly suited to its bleak, dreary environments of rain-soaked, drug-addled Pittsburg and the sterile, sinister hallways of the Center 7 rehabilitation facility. The music, though sparse, is excellent, the voice acting of the lead characters is solid, and there’s plenty of impressive animation, adding the sort of polish that’s lacking from most small-team endeavours. It’s titles like this that remind us that independent development never has to mean a compromise in quality, and for that it’s a deserving winner of our Best Independent Adventure award for 2011.
Runners-Up: To the Moon, Blackwell Deception, Metal Dead, Alpha Polaris
Readers’ Choice: Gemini Rue
Runners-Up: Blackwell Deception, To the Moon, Alpha Polaris, Last Half of Darkness: Society of the Serpent Moon
Next up: Best Console/Handheld Adventure... the envelope, please!
Best Console/Handheld Adventure (Exclusive): Ghost Trick: Phantom Detective
Most of Ghost Trick’s gameplay involves setting up chain reactions among inanimate objects, Rube Goldberg-style, so Sissel can interact with the living world, glean information about his death, and protect others in imminent danger. Easily played with the Nintendo DS’s touch screen and stylus, for the most part these sequences are practices in logic and patience, though some precise timing is also required. With stylish manga-inspired graphics and memorable characters that boast robust animations, the game makes very good use of the handheld’s relatively low specs. The well-paced story unfolds over 18 bite-sized chapters – perfect for playing in short bursts – but it’s a lengthy game overall, taking many surprising twists and an unexpectedly poignant turn near the end. Unique in many ways and thoroughly enjoyable to experience, Ghost Trick is one of the most innovative games the genre has seen in quite some time, and it needed to be to fend off some tough competition for this year’s “Best Console/Handheld Adventure” award.
Runners-Up: Stacking, Professor Layton and the Last Specter/Spectre’s Call, The Secret of Chateau de Moreau, Red Johnson’s Chronicles
Readers’ Choice: Ghost Trick: Phantom Detective
Runners-Up: Stacking, Professor Layton and the Last Specter/Spectre’s Call, 1112: Episode 3, NCIS 3D
Next up: Best Non-Traditional Adventure... the envelope, please!
Best Non-Traditional Adventure: Portal 2
A brilliant one, that’s what kind. Without ever emerging from the cavernous confines of Aperture Science, the story takes some delicious twists and turns, and its memorable supporting cast of two – although entirely mechanical – show more human personality and actual character development than most other adventures combined through their insightful, often hilarious dialogue. The puzzles, meanwhile, never feel like they’re there just for the sake of it, always integrated in a totally natural way as you make your way through the ruined remains of a former industry giant. And the pacing is darn near perfect. Just when you feel you’re getting the hang of the current tools at your disposal, along come a new set of obstacles and clever means to overcome them. There’s even a whole co-op segment to go with the single player campaign for even more devious challenges to solve with a friend. So no, it isn’t Monkey Island and it isn’t Myst. Instead, Portal 2 is the Aggie Award-winning best of an exceptional lot of non-traditional adventures in a year of truly innovative offerings.
Runners-Up: L.A. Noire, Stacking, Ghost Trick, To the Moon
Readers’ Choice: Portal 2
Runners-Up: L.A. Noire, Ghost Trick: Phantom Detective, To the Moon, Stacking
Next up: Best Traditional Adventure... the envelope, please!
Best Traditional Adventure: The Book of Unwritten Tales
Though it won no awards in any single field, the game’s consistently excellent production values create an exquisitely rich fantasy world enlivened by ample animation, accompanied by a charming soundtrack and quality voice acting. The eclectic supporting cast complements the charismatic leads and adds significant emotional depth to the story, while the deceptively sophisticated script is both straightforward and wickedly clever. Though the mismatched swashbucklers are immersed in a grand, all-encompassing mission in the eternal battle of good versus evil, the game focuses on tracing their wobbly, uncertain steps outside of their comfort zones, discovering strengths of character they never imagined they had along the way. In doing so, The Book of Unwritten Tales reveals a great heart of its own, and on the strength of its impressive performance overall, the game overwhelmingly earns the crown of our Best Traditional Adventure of 2011.
Runners-Up: Gemini Rue, Gray Matter, A New Beginning, Black Mirror III
Readers’ Choice: The Book of Unwritten Tales
Runners-Up: Gray Matter, Gemini Rue, Black Mirror III, Hector: Badge of Carnage – Episodes 2 and 3
Next up: The moment you’ve all been waiting for – Best Adventure of 2011... the envelope, please!
Best Adventure of 2011: Portal 2
The original Portal paved the way in 2007, catching nearly everyone off-guard with its brilliant design and pacing, but the sequel expands on the success of its predecessor in every way. It’s funnier, lengthier, and significantly more complex. New characters add even more rich personalities and unforgettable lines, while old characters are taken in surprising new directions. The story expands on the simple escape premise in the first game, fleshing out the equal-parts hilarious and mysterious lore of Aperture Science. The addition of tractor beams, refracting lasers, and gels that change the properties of surfaces exponentially increases the number of puzzle possibilities without ever feeling overwhelming. And the cooperative mode sends two players into an entirely new set of test chambers for some of the most mind-bending and ultimately satisfying puzzles in years. There were some truly impressive games to consider this year, but none as special as Portal 2, earning it this year’s ultimate Aggie Award as our Best Adventure of 2011.
Runners-Up: L.A. Noire, The Book of Unwritten Tales, Ghost Trick: Phantom Detective, Stacking
Readers’ Choice: The Book of Unwritten Tales
Runners-Up: Gray Matter, L.A. Noire, Portal 2, Ghost Trick: Phantom Detective
That concludes the 2011 Aggie Awards! Still to come, a few administrative notes and a complete eligible game list, along with other assorted fine print. Think we got our choices right or wrong? Agree or disagree with your fellow gamers? Feedback is always welcome in the comments below! Thanks for reading and voting, and we’ll see you all again next year.
The Adventure Gamers staff would like to offer our sincere congratulations to the developers (and publishers) of all games that won awards, and our thanks to the many readers who participated in our public voting poll.
Aggie Awards rules and regulations
All staff nominations were submitted privately, seen and verified only by two awards administrators.
To be eligible, a game must have been launched through digital distribution, self-published online, or commercially released in either North America or the United Kingdom in the calendar year 2011.
For the sake of administrative simplicity, Back to the Future, episodes 2 and 3 of Hector: Badge of Carnage, and Stacking (with expansion) have been listed as a single entity.
Complete list of eligible games
PC Adventures (includes multi-platform releases)
Adam's Venture: Episode 2 - Solomon's Secret
Age of Enigma
Alpha Polaris
AR-K: Episode 1 - Sex, Lies and Class Work
Aspectus: Rinascimento Chronicles
Azada: In Libro
Back to the Future: The Game
Baron Wittard: Nemesis of Ragnarok
Black Mirror III
Blackwell Deception
Blue Madonna - A Carol Reed Mystery
The Book of Unwritten Tales
Cardboard Castle
City of Secrets
Conspiracies II: Lethal Networks
The Count of Monte Cristo
Dead Mountaineer's Hotel
Doctor Who: The Gunpowder Plot
Drawn: Trail of Shadows
Dream Chronicles: The Book of Water
The Dream Machine: Episode 3
Edna & Harvey: The Breakout
Eko: Strange New World - Episode 1
The Fall Trilogy: Chapter 3 - Revelation
Four Badges
Gemini Rue
Girl with a Heart of
Goin' Downtown
Gray Matter
Hector: Badge of Carnage — Episode 2 and Episode 3
The Jolly Gang's Misadventures in Africa
Jurassic Park: The Game
L.A. Noire
Last Half of Darkness: Society of the Serpent Moon
Metal Dead
Miskatonic: Part 1 - The Inhuman Stain
Nancy Drew: Alibi in Ashes
Nancy Drew: The Captive Curse
NCIS
A New Beginning
The Next BIG Thing
Odissea - An Almost True Story
Pahelika: Revelations
Portal 2
Puzzle Agent 2
Red Crow Mysteries: Legion
Relics: Dark Hours
The Rockin' Dead
Sinbad: In Search of Magic Ginger
Space Madness
A Stroke of Fate: Operation Valkyrie
Tales from the Dragon Mountain: The Strix
The Tiny Bang Story
To the Moon
Trauma
Console/Handheld Exclusives
1112: Episode 3 (iOS)
999: Nine Hours, Nine Persons, Nine Doors (DS)
Doctor Lautrec and the Forgotten Knights (3DS)
Emily the Strange: Strangerous (DS)
Ghost Trick (DS)
James Noir's Hollywood Crimes (3DS)
May's Mysteries: The Secret of Dragonville (DS)
NCIS 3D (3DS)
Professor Layton and the Last Specter/Spectre's Call (DS)
Red Johnson's Chronicles (PlayStation 3)
The Secret of Chateau de Moreau (iOS)
The Spell Breaker Quest (iOS)
Stacking (and The Lost Hobo King expansion) (Xbox 360 and PlayStation 3)
Notes
Although released late in 2010, 999: Nine Hours, Nine Persons, Nine Doors was carried over to the 2011 Aggies, as no AG staff played the game in time for last year’s awards.
Complete season of Law & Order: Legacies held over to 2012.
Contributors to the writing of this article include: Jack Allin, Nate Berens, Jason L Blair, Evan Dickens, Rob Franklin, Emily Morganti, Merlina McGovern, Andrea Morstabilini, Robin Parker, Shuva Raha, Reece Warrender
The Aggie Award was designed by Bill Tiller.